Remove Single Heatsinks From The Game
#1
Posted 22 March 2013 - 01:40 PM
There is no reason for them to even exist. Double heatsinks are an absolute upgrade. They are basically a mandatory part of any functional design in the game.
The only mechs that benefit, at all, from the existence of single heatsinks are Urbanmech-esque joke light mechs that use up all their critical slots and try to run a 150XL Engine, or Atlas/Stalker builds that decide to run 40+ heatsinks, wasting twenty plus tons that would otherwise be spent on weapons in a good build. We can live without these joke builds.
And this is what kills stock mechs - more than anything else. The weapon loadouts are often terrible, and they are poorly optimized, but it's the lack of effective heat dissipation that makes most trial mechs so utterly terrible.
So why not simply remove single heatsinks from the game? If double heatsinks are going to be an absolute upgrade, then why not simply spare players the frustration and make it so that double heatsinks are the only type of heatsink (which would solve the whole "not really double" thing as well).
All stock mechs now come with double heatsinks instead of single heatsinks - making them much more viable for PUGs to learn the game in, and standardizes an extraneous game element that has no place or purpose any longer (except to mimic tabletop designs).
So let's just make Double Heatsinks the only type of heatsink, and throw away Single Heatsinks forever.
(Alternatively, I did. long ago, make a suggestion about how to make single heatsinks a viable option and the decision between singles and doubles interesting, but it went largely ignored:
http://mwomercs.com/...ps-trial-mechs/ )
#2
Posted 22 March 2013 - 01:42 PM
Edited by Fenix0742, 22 March 2013 - 01:42 PM.
#3
Posted 22 March 2013 - 01:44 PM
Money Sink
What's the first thing you upgrade on a mech? Endo Steel, DHS, Engine ...
Why don't stock mechs come this way?
Money Sink
The entire purpose of not giving people all the bells and whistles is to suck more time from you so you decide to open your wallet and exchange time for money.
In traditional MMO style games, you don't have the option to exchange time for money ... and that levels the playing field. Out here? All things are built with the Pay-For-Power mentality. Because Pay-For-Power pays PGI's bills.
#4
Posted 22 March 2013 - 01:46 PM
There are still builds making use of Single heatsinks.
NinetyProof, on 22 March 2013 - 01:44 PM, said:
No, they don't come this way because they are "STOCK" and that variant doesn't have it. Notice some stock mechs do have double heat sinks, endo steel, artemis, and other upgrades.
#5
Posted 22 March 2013 - 01:47 PM
#7
Posted 22 March 2013 - 01:51 PM
#8
Posted 22 March 2013 - 01:52 PM
Optimized builds with either perform well enough to where DHS is only slightly better.
#9
Posted 22 March 2013 - 01:54 PM
Chris Morris, on 22 March 2013 - 01:47 PM, said:
In TT Battletech you don't just get to rip equipment out of mechs willy-nilly. Even so there were mechs that had more tonnage than crit slots that could get more efficient heat cooling with singles than doubles. Since we can upgrade armor, weapons, and even incrementally upgrade engine size gaining a few kph instead of needing to upgrade to a size that would give another hex of movement... the extra 3 tons you could use for singles is often better spent to increase the engine to then next 25 and hide a double in the engine.
Protection, on 22 March 2013 - 01:49 PM, said:
Please, do share one of these builds...
Feel free to look. I just saw one the other day.
#10
Posted 22 March 2013 - 01:54 PM
Chris Morris, on 22 March 2013 - 01:47 PM, said:
Yes.
In TT it was much easier to manage your heat and you did not always need DHS to do it. Especially if you were mounting a diverse array of weapons for use at different ranges.
The Awesome (for example) makes perfectly good use of the SHS. That does not mean that it would not be improved with DHS, but the SHS worked just fine. And a Gaussapult K2 in TT would not need doubles at all.
#11
Posted 22 March 2013 - 01:56 PM
And the move to custom trial mechs is one that is sorely needed imo.
#12
Posted 22 March 2013 - 02:00 PM
Tickdoff Tank, on 22 March 2013 - 01:54 PM, said:
Gausspapult (or Gaussphract) dont need DHS even in MWO...
And to answer why they dont remove them is simple -> Those are low level equipment and thus money sink (to upgrade from there). DHS is true upgarde not alternative.
Edited by MiG77, 22 March 2013 - 02:03 PM.
#13
Posted 22 March 2013 - 02:00 PM
#14
Posted 22 March 2013 - 02:00 PM
Merky Merc, on 22 March 2013 - 01:56 PM, said:
And the move to custom trial mechs is one that is sorely needed imo.
They're not required. They're an efficient upgrade (IF you have the critical location space). You can operate mechs w/o DHS.
As someone said above, learn to manage heat efficiently.
Edited by Rakkar, 22 March 2013 - 02:04 PM.
#15
Posted 22 March 2013 - 02:02 PM
Removing them would be counter-productive and so would be nerfing the DHS even more.
#16
Posted 22 March 2013 - 02:02 PM
Edited by GRIMM11, 22 March 2013 - 02:04 PM.
#17
Posted 22 March 2013 - 02:03 PM
#18
Posted 22 March 2013 - 02:07 PM
GRIMM11, on 22 March 2013 - 02:02 PM, said:
Canon. Your mech can use one system or the other. Double or Single it is optimized for that. Typically a field swap from single to double was not a fun thing to attempt for mechanics.
#19
Posted 22 March 2013 - 02:09 PM
GRIMM11, on 22 March 2013 - 02:02 PM, said:
If you put ferro fibrous on an Awesome over double heatsinks, then you've made a terrible under-optimized build.
Please, show me one of your single heatsink builds.
#20
Posted 22 March 2013 - 02:10 PM
Up them to 1.2 HSE and keep doubles at 1.4
That will help them, but the real killer is the 2.0 HS in the engines. That's what makes DHS so damn good and SHS so damn useless.
Out of the 39 mechs I only 1 that carries SHS.
And that is the Spider-K because it's damn near impossible to overheat it.
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