Tourmaline Desert: The Best Map To Date
#1
Posted 23 March 2013 - 01:40 AM
[x] Lots of rolling hills and cover
[x] A unique aspect to make it memorable, but not so unique it doesn't represent multiple worlds
[x] A large size to allow team maneuvering and hide & seek/hit & run
[x] Largely unrestricted or "path" movement: You can easily maneuver up the hills
[x] An alien twist on a typical Earth environment
When I first saw screenshots of the map I had assumed huge parts would be impassable to force 'pathways.' Being able to run up those jagged spires and jump jet off of them at will has resulted in some of the most epic escapes this game has seen so far (and even midair fire exchanges). It's really exceeded my expectations.
Getting the earlier maps with their smaller, more "pathway" feel, feels like a sharp contrast by comparison.
Anyway, keep it up! These are the kinds of maps I and I think many others have wanted since day 1.
#2
Posted 23 March 2013 - 01:43 AM
#3
Posted 23 March 2013 - 02:09 AM
#4
Posted 23 March 2013 - 02:09 AM
I hope they tweak alpine to be a bit more interesting and play better...
#5
Posted 23 March 2013 - 02:12 AM
#6
Posted 23 March 2013 - 04:32 AM
#7
Posted 23 March 2013 - 05:01 AM
#8
Posted 23 March 2013 - 08:00 AM
#9
Posted 23 March 2013 - 08:02 AM
#10
Posted 23 March 2013 - 08:20 AM
#11
Posted 23 March 2013 - 08:20 AM
#12
Posted 23 March 2013 - 08:21 AM
But please put in a night version of it where it is cold and dark.
#14
Posted 23 March 2013 - 08:27 AM
#15
Posted 23 March 2013 - 08:33 AM
You need to have a balanced build to be competetive.
Its a step into the right direction for MW:O.
#16
Posted 23 March 2013 - 08:34 AM
#17
Posted 23 March 2013 - 08:50 AM
#19
Posted 23 March 2013 - 09:20 AM
*********, on 23 March 2013 - 08:50 AM, said:
#20
Posted 23 March 2013 - 09:20 AM
Chemie, on 23 March 2013 - 04:32 AM, said:
I'd like to disagree. In my view Tourmaline has A LOT more options than Alpine especially in terms of options for flanking maneuvers. Yes usually both sides set up somewhere around D5 and duke it out per long range. But the H line has a multitude of nicely covered paths to get into the back of the enemy or even pass them by completely and get at their base.
Also unlike Alpine neither side has a watchout point from which they can keep eye on all possible paths. So in my view it clearly is a more tactical map than alpine.
I agree with the OP. Tourmaline is the best Map so far. I just can't wait to see what they do when making a city map of that size. Urban canyons divided by wide parks I'd just love that. Maybe also with hills and stuff like San Franzisco or so.
Edited by Jason Parker, 23 March 2013 - 09:33 AM.
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