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What Aspects Of Mw:o Kill New Player Interest?


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#81 xhrit

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Posted 23 March 2013 - 01:25 PM

we need pve.

#82 DeadlyNerd

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Posted 23 March 2013 - 01:29 PM

The hell is OP talking about...

Quote

Mechwarrior Online is certainly a complex game:
o Multiple weapon groupings to control
o Heat Management
o Torso can twist independently from leg movement direction
o Separate Torso and Arm Movement
o Weapons with differences ranges, including minimum ranges.

All this is combined with
o No ingame Tutorial at all to systematically teach controls to the player
o Beginner Mechs are designed for the table top Battletech game, and highly unsuited to the Mechwarrior Online adaptation of the mechanics. THis means they often have low armour values, almost always have low ammo values,and they are equipped with loadouts of standard heat sinks that where suited for the table top game heat output of the mech's weapons, but not for the MW:O heat output of the mech's weapons.
o PVP from the start, meaning you get thrown in with the wolves,so to speak.
o One of the most exciting game features - mech lab customization of the mech - is available only very late in the game.


1st In WoW the warrior class has above 15 keys that are used with a maximum of 2min cool down. 12yearolds play it, effectively.

2nd Watching a big red bar go up and down and making sure it doesn't become full. Wow, that's a VERY complicated task.

3rd There's an arrow icon on the minimap in the >>center<< of the bottom of the screen that's pointed in the direction of the mech legs. HELL, there's even a line drawn from the arrow and in the direction of where the legs are pointing.

4th Back to WoW. 2 bosses, 2 separate hard hitting AoEs, yet 2 juvenile tanks can coordinate those bosses perfectly without their AoEs ever crossing. Not to mention that the rest of the raid has to follow those bosses and watch out for both AoEs.

5th Hey, we're back to WoW again. Every spell has a different range and to be successful as a spellcaster you need to utilize that range against other players. Mages have(or had) the lowest average player age.

Wait a minute, break. Why am I using WoW as a reference? Because it has the lowest average player age.
Onwards!

6th Training grounds, options menu. No seriously, if one's IQ and initiative aren't high enough to check the controls before playing this game, he's not going to have fun was he shown the controls in a tutorial or not.

7th Yes, this is a problem and is easily resolved with custom mechs as you mentioned, although, there IS the kadet bonus of 8mil CBills that gives players more than enough cash to kit out almost any mech but the assault class.

8th Elo should take care of that.

9th Late in the game? Are we thinking about the same mechlab?, cause y'know I could use mine right after I bought the first mech which was a day or 2 of grind.


Sure, the game must cater to most players but spending time on making a tutorial players will rarely even glance at, because they're so pro, is not how you keep your current playerbase from leaving.
Also, I know not everyone is born to achieve PhD, but if they can't surpass the mental capabilities of a 12yrold ADD kid, then they've got far worse problems than a lack of tutorial in some game.

About stock mechs, they're here probably just so they can refer to BT when asked, since no effort has been made to make them even remotely useful.

Use bulletins next time...


View PostDakkath, on 23 March 2013 - 10:19 AM, said:

From my personal experience with my group of friends, the biggest issues are these (for them):
- Low FPS / Performance
- Glitchy physics (hey they like a little more realism...)
- No stock-mode only drops (FOTM mechs turn them off)
- No Meta-game (this is the big one)
- No available communication with the other players in your 'drop' (game lobby, etc)
- Arena combat gets boring fast with no rewards (e.g no meta)

What he said

Edited by DeadlyNerd, 23 March 2013 - 01:37 PM.


#83 FunkyFritter

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Posted 23 March 2013 - 01:30 PM

-Bad trial mechs
-Unpolished UI
-Complex interactions with no in-game explanations
-Potential match-ruining bugs and crashes

#84 silentD11

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Posted 23 March 2013 - 01:53 PM

Bitching about game complexity is insane. It's not that complex. And extremely complex games, MMO RPGs, Starcraft, Diablo have no problem pulling in insane numbers. For a PC game, there isn't all that much to it.

The real issue is that for most players a lot of the games are very similar. The game is LRM warrior full stop right now. For new players they either get a good amount of ECM on their team, or they spend the map playing incoming missile the video game.

#85 MustrumRidcully

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Posted 23 March 2013 - 02:07 PM

View PostDeadlyNerd, on 23 March 2013 - 01:29 PM, said:

The hell is OP talking about...
1st In WoW the warrior class has above 15 keys that are used with a maximum of 2min cool down. 12yearolds play it, effectively.

Is that your starting character in WoW?

Quote

2nd Watching a big red bar go up and down and making sure it doesn't become full. Wow, that's a VERY complicated task.

Hoiw do you know what that red bar is even for?


Quote

3rd There's an arrow icon on the minimap in the >>center<< of the bottom of the screen that's pointed in the direction of the mech legs. HELL, there's even a line drawn from the arrow and in the direction of where the legs are pointing.

How do you know how to read the HUD, what each information is for? Where does it tell you that?


Quote

4th Back to WoW. 2 bosses, 2 separate hard hitting AoEs, yet 2 juvenile tanks can coordinate those bosses perfectly without their AoEs ever crossing. Not to mention that the rest of the raid has to follow those bosses and watch out for both AoEs.

When do you meet your first boss in WoW?

Quote

5th Hey, we're back to WoW again. Every spell has a different range and to be successful as a spellcaster you need to utilize that range against other players. Mages have(or had) the lowest average player age.

How many spells does your character have at 1st level?

Quote

Wait a minute, break. Why am I using WoW as a reference? Because it has the lowest average player age.
Onwards!

Makes perfect sense. Know what WoW and every decent game out there has? Tutorials that explain the basics. They generally don't throw you into your first boss fight at level 1, or worse, ina PvP match. They don'T equip you with 12 different powers to use in an attack rotation.

Quote

6th Training grounds, options menu. No seriously, if one's IQ and initiative aren't high enough to check the controls before playing this game, he's not going to have fun was he shown the controls in a tutorial or not.

How do you know that this tiny Mech Icon is also a control you can interact with?

If you enter the Training Grounds - what do you get actively taught there?

Quote

8th Elo should take care of that.

Elo can lessen some of the impact, but it is no guarantee. I am also not sure if you start at, and not at some middle "seeding" value. And it still doesn'T change that you enter into a PVP match from the start.

Quote

9th Late in the game? Are we thinking about the same mechlab?, cause y'know I could use mine right after I bought the first mech which was a day or 2 of grind.

Why would you grind for 2 days if you haven't had fun yet? There are a lot of other activities and games out there, and you can make your first impression only once.


Quote

Sure, the game must cater to most players but spending time on making a tutorial players will rarely even glance at, because they're so pro, is not how you keep your current playerbase from leaving.

IF someone overestimates his ability to play this game, so be it. But if the first intro into the game is a tutorial, and the choice to ignore or speed it comes only later, you can already catch a lot.

FUN FACT - At this point, the forum gets confused with quote tags and claims there aren't enough opening or closening tags.


[FAKE_QUOTE_TAG]
Also, I know not everyone is born to achieve PhD, but if they can't surpass the mental capabilities of a 12yrold ADD kid, then they've got far worse problems than a lack of tutorial in some game.
[/FAKE_QUOTE_TAG]
I guess the elitism of the player community is also something that turns off new players. "OMG, if I ever admit I was confused with torso twisting at first, they will laugh at me and consider me a ******. I better don't ask for help and rather play something else". AT least that's not a problem we can hold PGI responsible for. That's our own failing as community,


[FAKE_QUOTE_TAG]
About stock mechs, they're here probably just so they can refer to BT when asked, since no effort has been made to make them even remotely useful.
[FAKE_QUOTE_TAG]
That's sad but completely true. I guess it was because the mech lab was in the game from the start - no need to even bother trying to balance the game for stock mechs, everyone could just make their own mech. ANd it's not like we haven'T told them that their heat system, weapon balance and trial mechs are bad and problematic a trillion of times. That is PGI's failing.

#86 Aim-Bot

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Posted 23 March 2013 - 03:00 PM

A tutorial wich is implemented into the game is absolutely needed. try to see things like someone that has no idea what to do in game or with the main menue. I have no idea about WoW and if i would play it and no one or no tutorial would tell me what to do i would be frustrated in seconds because i dont see the reason to find out everything myself without good recorces.
As long as we dont have an user friendly ui and a tutorial we will keep on loosing potential new players. thats a fact.

@DeadlyNerd

you really cant compare that man.Its like you would give a newcomer an hero mech on master and let him play pros. yes ofc someone that has worked for it can handle it but you have forgotten about the way to achieve it. at first there will be a tutorial. 2nd you try to learn what the tutorial told you and try it in game , 3rd youll get better with control and 4th youll achieve high level gameplay.

Edited by KuritaGuard, 23 March 2013 - 03:06 PM.


#87 Sean von Steinike

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Posted 23 March 2013 - 03:02 PM

No tutorial, no lobby, getting stomped 8-0 or 8-1 repeatedly.

#88 DeadlyNerd

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Posted 23 March 2013 - 03:48 PM

View PostMustrumRidcully, on 23 March 2013 - 02:07 PM, said:

Is that your starting character in WoW?


Hoiw do you know what that red bar is even for?



How do you know how to read the HUD, what each information is for? Where does it tell you that?



When do you meet your first boss in WoW?


How many spells does your character have at 1st level?


Makes perfect sense. Know what WoW and every decent game out there has? Tutorials that explain the basics. They generally don't throw you into your first boss fight at level 1, or worse, ina PvP match. They don'T equip you with 12 different powers to use in an attack rotation.


How do you know that this tiny Mech Icon is also a control you can interact with?

If you enter the Training Grounds - what do you get actively taught there?


Elo can lessen some of the impact, but it is no guarantee. I am also not sure if you start at, and not at some middle "seeding" value. And it still doesn'T change that you enter into a PVP match from the start.


Why would you grind for 2 days if you haven't had fun yet? There are a lot of other activities and games out there, and you can make your first impression only once.



IF someone overestimates his ability to play this game, so be it. But if the first intro into the game is a tutorial, and the choice to ignore or speed it comes only later, you can already catch a lot.

FUN FACT - At this point, the forum gets confused with quote tags and claims there aren't enough opening or closening tags.


[FAKE_QUOTE_TAG]
Also, I know not everyone is born to achieve PhD, but if they can't surpass the mental capabilities of a 12yrold ADD kid, then they've got far worse problems than a lack of tutorial in some game.
[/FAKE_QUOTE_TAG]
I guess the elitism of the player community is also something that turns off new players. "OMG, if I ever admit I was confused with torso twisting at first, they will laugh at me and consider me a ******. I better don't ask for help and rather play something else". AT least that's not a problem we can hold PGI responsible for. That's our own failing as community,


[FAKE_QUOTE_TAG]
About stock mechs, they're here probably just so they can refer to BT when asked, since no effort has been made to make them even remotely useful.
[FAKE_QUOTE_TAG]
That's sad but completely true. I guess it was because the mech lab was in the game from the start - no need to even bother trying to balance the game for stock mechs, everyone could just make their own mech. ANd it's not like we haven'T told them that their heat system, weapon balance and trial mechs are bad and problematic a trillion of times. That is PGI's failing.


You can get to max lvl within a few days. Most of the skills in the first day.

The red bar rises when you shoot your weapons, hey maybe it's HEAT, who knows, better not pay attention to it.

Again, you get to max lvl in a few days. Most of the skills in the first day.

Lvl 20, that's 1 hour of play.

WoW never had ingame explanations to tactics, only indicators. Community tutorials were still way more popular. Btw, there IS PvP at lvl 10, 10 minutes of play and if you do try that PvP you'll be thrown to twinks, which is much worse than the situation in MWO.

True, in WoW PvP is not obligatory, but do you really want PvE in MWO?

The tiny icon ROTATES as you TURN. Damn, we need Sherlock to notice that one.

Oh you get taught nothing, and should get taught nothing, till the game gets some meta content. That's pretty much what my whole post is saying.
Sorry, but if a player is too ignorant and pompous to actually think he knows everything there is to know about the game and goes straight into PvP, without first seeing what his loadout does or even looks like, he deserves to be squashed by experienced players.
It's called combat experience. Nobody likes it when they're a rookie. Sure, it may hurt his k/d ratio, but hey, k/d is soooooo not used in determining player skill.

Above one goes to everyone replying to the "tutorial" part of my post.

Devs say Elo is fine, I trust them. /sarcasm Sorry, but you're just going to have to live with the fact that that's an unbeatable argument. However, I don't accept that fact either.

Why would you keep playing WoW for the first 2 days? Leveling is definitely not fun, yet people do it. Hell, the game's even pay2play, why would anyone GRIND in a pay2play game? I'm not even going to mention that all WoW's about is grinding.

There's the forum for new players that need help. What more do you need? If a player is too ignorant, or just incapable to actually click on that forum and write a post asking for help, they kind of deserve the elitism BS.
No one will criticize the newbie on help forum. They just have to ASK.

Replies are written in order with quoted lines, more or less.

And just to add. In CS, you were thrown straight into PvP, just like in MWO. The only difference was, the game allowed for player hosted servers, and noobs eventually got their own servers.
Mwo just isn't developed enough to allow for such luxury, in other words lobbies.

Summary of the whole post? The above sentence, wait for lobbies to get implemented.

Edited by DeadlyNerd, 23 March 2013 - 04:00 PM.


#89 Nik Kerensky

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Posted 23 March 2013 - 04:20 PM

View PostDeadlyNerd, on 23 March 2013 - 01:29 PM, said:

The hell is OP talking about...



1st In WoW the warrior class has above 15 keys that are used with a maximum of 2min cool down. 12yearolds play it, effectively.

2nd Watching a big red bar go up and down and making sure it doesn't become full. Wow, that's a VERY complicated task.

3rd There's an arrow icon on the minimap in the >>center<< of the bottom of the screen that's pointed in the direction of the mech legs. HELL, there's even a line drawn from the arrow and in the direction of where the legs are pointing.

4th Back to WoW. 2 bosses, 2 separate hard hitting AoEs, yet 2 juvenile tanks can coordinate those bosses perfectly without their AoEs ever crossing. Not to mention that the rest of the raid has to follow those bosses and watch out for both AoEs.

5th Hey, we're back to WoW again. Every spell has a different range and to be successful as a spellcaster you need to utilize that range against other players. Mages have(or had) the lowest average player age.

Wait a minute, break. Why am I using WoW as a reference? Because it has the lowest average player age.
Onwards!

6th Training grounds, options menu. No seriously, if one's IQ and initiative aren't high enough to check the controls before playing this game, he's not going to have fun was he shown the controls in a tutorial or not.

7th Yes, this is a problem and is easily resolved with custom mechs as you mentioned, although, there IS the kadet bonus of 8mil CBills that gives players more than enough cash to kit out almost any mech but the assault class.

8th Elo should take care of that.

9th Late in the game? Are we thinking about the same mechlab?, cause y'know I could use mine right after I bought the first mech which was a day or 2 of grind.


Sure, the game must cater to most players but spending time on making a tutorial players will rarely even glance at, because they're so pro, is not how you keep your current playerbase from leaving.
Also, I know not everyone is born to achieve PhD, but if they can't surpass the mental capabilities of a 12yrold ADD kid, then they've got far worse problems than a lack of tutorial in some game.

About stock mechs, they're here probably just so they can refer to BT when asked, since no effort has been made to make them even remotely useful.

Use bulletins next time...



What he said


+1

#90 Nik Kerensky

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Posted 23 March 2013 - 04:24 PM

View PostsilentD11, on 23 March 2013 - 01:53 PM, said:

Bitching about game complexity is insane. It's not that complex. And extremely complex games, MMO RPGs, Starcraft, Diablo have no problem pulling in insane numbers. For a PC game, there isn't all that much to it.

The real issue is that for most players a lot of the games are very similar. The game is LRM warrior full stop right now. For new players they either get a good amount of ECM on their team, or they spend the map playing incoming missile the video game.


exactly, if anything the game can handle more complexity while expanding it's player base. Everyone I know who plays MWO does not find it hard to play at all. we need better graphics, more content and more variety.

#91 Sporklift

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Posted 23 March 2013 - 04:32 PM

From observing the forum I have arrived at the conclusion that humanity is in decline and we are all doomed. No amount of tutorials are going to stop that.

As for this game. I have no problem with tutorials if they get the job done. We already have half a training mode, just need to add some objective tutorials that feature targets, a slalom course, and Paul's soothing voice berating you for needing his help.

Actual game play and mechanics should not be simplified to the point where everything is handed to the player. People need goals in games, and part of the goal might be getting out of trials.

#92 Quxudica

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Posted 23 March 2013 - 04:35 PM

View PostSephlock, on 23 March 2013 - 03:52 AM, said:

Trial mechs, lack of familiarity with game mechanics.

Thats about it, in a nutshell.


Severe lack of content, questionably designed game modes, laughably simplistic objectives, buggy client.

#93 DeadlyNerd

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Posted 23 March 2013 - 04:38 PM

View PostQuxudica, on 23 March 2013 - 04:35 PM, said:


Severe lack of content, questionably designed game modes, laughably simplistic objectives, buggy client.

Nailed it, but I don't think the devs will like your opinion about their work, they're pretty touchy about that stuff.

#94 Corvus Antaka

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Posted 23 March 2013 - 05:15 PM

ECM & a crap radar system.

LRMS & SSRMS that needs locks but become worthless due to ECM - new player - angry, confused, leaves due to bad game mechanic.

Need 3rd person because radar is crap. Would we need 3rd person so bad if our radar could actually detect a mech 50 meters behind us?

trial mechs, limited customization, massive money sinks and grinds, and trial mechs not being matched vs other trial mechs, no option for a stock gamemode for balanced mechs. horrible horrible grind.

limited maps, no achievements, no future prospects of anything.

bad bad bad missiles designs and ECM designs that make for a **** poor and frustrating experience. brought lrms? i have ECM. you are no worthless in battle. *laugh*

player leaves.

how many other games do oyu play where if the other guy has X (ECM) your guns (Y) now suddenly dont work at all? its ******** design, and aggravating and unfun to players.

#95 Budor

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Posted 23 March 2013 - 05:19 PM

Lots of bored players cite that they only still log into wow ( or other online games) because of the people they met ingame and became friends with. Its actually one off the most often brought up arguments why people stick to a certain game.

This game has still no mechlab chat...you need to visit the forums to get to know about 3rd party voip community servers or stick to playing with people you knew before MWO.

On rare occasions people team up after dropping together.

Edited by Budor, 23 March 2013 - 05:22 PM.


#96 Quxudica

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Posted 23 March 2013 - 05:24 PM

View PostColonel Pada Vinson, on 23 March 2013 - 05:15 PM, said:

ECM & a crap radar system.

LRMS & SSRMS that needs locks but become worthless due to ECM - new player - angry, confused, leaves due to bad game mechanic.

Need 3rd person because radar is crap. Would we need 3rd person so bad if our radar could actually detect a mech 50 meters behind us?

trial mechs, limited customization, massive money sinks and grinds, and trial mechs not being matched vs other trial mechs, no option for a stock gamemode for balanced mechs. horrible horrible grind.

limited maps, no achievements, no future prospects of anything.

bad bad bad missiles designs and ECM designs that make for a **** poor and frustrating experience. brought lrms? i have ECM. you are no worthless in battle. *laugh*

player leaves.

how many other games do oyu play where if the other guy has X (ECM) your guns (Y) now suddenly dont work at all? its ******** design, and aggravating and unfun to players.


The radar works perfectly fine, this game in no way shape or form needs third person.

#97 TehSBGX

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Posted 23 March 2013 - 05:26 PM

View Postxhrit, on 23 March 2013 - 01:25 PM, said:

we need pve.

Yes, a million times YES!

#98 Quxudica

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Posted 23 March 2013 - 05:32 PM

View PostTehSBGX, on 23 March 2013 - 05:26 PM, said:

Yes, a million times YES!


PVE is probably beyond PGIs capability from a practical standpoint. Its a heavy investment of money and time to craft any type of decent campaign. I honestly don't think it's something we will see any time soon, there are other things they can do to improve the game that don't require as much time or resources to be invested.

I'd love some pve content, but the lack of it is understandable. The lack of other things, like better objectives, more game modes etc - is not nearly as excusable for a game this far along.

#99 TehSBGX

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Posted 23 March 2013 - 05:41 PM

View PostQuxudica, on 23 March 2013 - 05:32 PM, said:


PVE is probably beyond PGIs capability from a practical standpoint. Its a heavy investment of money and time to craft any type of decent campaign. I honestly don't think it's something we will see any time soon, there are other things they can do to improve the game that don't require as much time or resources to be invested.

I'd love some pve content, but the lack of it is understandable. The lack of other things, like better objectives, more game modes etc - is not nearly as excusable for a game this far along.


Even it takes a while for PVE to come out, I'd still be happy. It can break monotony of pvp plus taking on some kind "Mission" with some friends might be really fun. Also the idea of PVE Mission could be a very good way to earn clan mechs, if PVe is somewhat challanging and it takes groups more than one try to beat it well, it could add to the games longevity and help player groups prosper. If effort/rewards is balanced right with PVE I'll gladly wait as long as it takes for it.

#100 BigJim

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Posted 23 March 2013 - 06:54 PM

View PostQuxudica, on 23 March 2013 - 05:24 PM, said:


The radar works perfectly fine, this game in no way shape or form needs third person.


+1.

Forced 1st person and the LoS-only radar was the single best design decision made by the devs.
Without it, there's no point having MWO, it's just mech-4 with newer graphics, and that isn't exactly a good place to be.

Edited by BigJim, 23 March 2013 - 06:55 PM.






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