With a 4.21 KD Ratio, I want to say I'm a decent pilot on it.
So why am I bringing the 3L up in Game Balance?
I personally believe the 3L is optimized to perfectly to make any other light mech viable. What do I mean with this statement?
Take a look at the bread and butter 3L build.
RVN-3L
With this build the Raven is the perfect Scout, and has weapons suited for encircling larger mechs or hunting other lights. So why does this become an issue?
No other light mech can reach the speeds a Raven can, with ECM, with BAP, and with enough Firepower to make it viable.
Let's take a look at the closest attender. The Commando 2D.
COM-2D
A quick glance at a Commando and you'll realize it has quiet a few short comings compared to the Raven.
- It has 55 less overall armor making it easier to kill
- It's 7.6 KPH slower than a Raven making it impossible to out run one.
- You cannot include BAP without sacrificing more armor or weapons.
- Only has a maximum of 3 Module slots, compared to the Ravens 4.
For example, the Marik Campaign where it was decided certain battles will be held with no ECM.
So with all the problems noted, I'd like to throw in a possible solution.
Make the Raven 3L slower. Both of the other Raven variants can only reach a top speed of 124.7 KPH. Why was this certain variant blessed with an engine 4 tons heavier, yet still become ECM capable. If the top speed was toned down to 140 KPH, It will still retain high speeds. Yet it'll give it's other less armored counterparts a chance to either stay and fight or run.
I believe it'll make enough of an impact that other light mechs will become possible choices.
For those of you who stuck through this long and arduous post, I thank you. I hope to see some constructive feedback, and other possible balance tweaks.
Edited by Iseul, 23 March 2013 - 04:53 PM.