

Ac-20S Are Under-Powered
#1
Posted 23 March 2013 - 06:44 PM
#2
Posted 23 March 2013 - 07:13 PM
I think all the guns could use a bit more ammo per ton, because most builds take 3-4 tons of ammo for their main gun while in TT builds were usually pretty sufficient with 2-3 tons of ammo, which just compounds the other issues with trial mechs... (try running the HBK-4G stock for example)
But the AC20 is in a pretty good place since they lowered the heat on it.
#3
Posted 23 March 2013 - 07:17 PM
Targetloc, on 23 March 2013 - 07:13 PM, said:
I think all the guns could use a bit more ammo per ton, because most builds take 3-4 tons of ammo for their main gun while in TT builds were usually pretty sufficient with 2-3 tons of ammo, which just compounds the other issues with trial mechs... (try running the HBK-4G stock for example)
But the AC20 is in a pretty good place since they lowered the heat on it.
I'm not saying they don't work well...but compared to a Gauss Rifle? They do 5 more damage, produce 7 times the heat, and have less then half the range. They also have less ammo per ton. Currently a brawler using a Gauss Rifle has a good chance at beating a brawler using 2 AC-20s at close range because the AC-20s can cause over-heat, so does not mesh as well with other weapons.
#4
Posted 23 March 2013 - 07:22 PM
Edited by Targetloc, 23 March 2013 - 07:22 PM.
#5
Posted 23 March 2013 - 07:23 PM
#6
Posted 23 March 2013 - 08:14 PM
#7
Posted 23 March 2013 - 08:42 PM
#8
Posted 23 March 2013 - 09:13 PM
#9
Posted 23 March 2013 - 10:33 PM
#10
Posted 23 March 2013 - 11:17 PM
#11
Posted 23 March 2013 - 11:24 PM

#12
Posted 23 March 2013 - 11:32 PM
DPS: AC20 > Gauss
Weapon HP: AC20 > Gauss
AC20 is way scarier, plus if I see one I know they don't have an XL engine and this is going to be a long fight.
#13
Posted 23 March 2013 - 11:59 PM
#14
Posted 24 March 2013 - 01:49 AM
That will still stick to the +50% shots/ton (compared to tabletop) design rule that all the Autocannons use, except we round the "7.5" up to 8, instead of rounding down to 7.
Don't think it's needed... just saying it wouldn't hurt, probably nobody would mind, it still maintains internal design consistency, and 8 is a nice round number. But honestly, not necessary.
#15
Posted 24 March 2013 - 01:54 AM
Khobai, on 23 March 2013 - 09:13 PM, said:
In TT you can split the criticals between the arm and side torso, which would probably allow the AC20 to appear much more frequently in the game. We know the MWO MechLab can handle this, since it handles XL engines just fine.
Of course, the Yen Lo Wang wouldn't be so special anymore, so don't count on it

Edited by Cyke, 24 March 2013 - 01:55 AM.
#16
Posted 24 March 2013 - 09:37 AM
#17
Posted 24 March 2013 - 06:39 PM
#18
Posted 25 March 2013 - 01:23 AM
And no the AC 20 does not need that for now.
#19
Posted 25 March 2013 - 01:31 AM
Monkeystador, on 25 March 2013 - 01:23 AM, said:
And no the AC 20 does not need that for now.

#20
Posted 25 March 2013 - 02:04 AM
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