Team Leader, on 23 March 2013 - 09:41 PM, said:
On crap, I forgot about the weight. Make it 1 ton, or .5 ton, and only one slot, and it covers your whole mech.
The problem with changing how the weight and crit slot calculation works is that it if we ever see clan mechs it will screw with the variants and mechs that use it. What would you use the saved weight on in the stock mechs? Additional armor, heatsinks, ammo, etc would simply improve them and break away from the fluff of clan mechs running hot, with limited ammo, etc.
Besides, if you're gonna mess with the weight, just make it work like artemis. Something like 0.5 tons for each weapon or something. Hell, I'm not sure that would work either depending on how game changing being able to lock weapon convergence to a specific target would be. The TT way of calculating TC weight and crits would make it more beneficial to mechs running many lighter weapons ( 9 ML, 6 SL, etc ) while making it work like artemis would make it far more beneficial to designs like the gauss cat or AC20 Jager.
Honestly, I just can't see it being implemented in a way that works, is balanced, and makes it worth taking on something with many lighter weapons while still being worth taking on something with fewer heavier weapons.
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Seriously, computers aren't that big.
Realistically, the weight of the TC would include Servomotors, actuators etc, to allow fine adjustment of the weapons within their torso and arm mounts thus increasing their accuracy by enabling very precise minute adjustments. Heavier weapons require more/stronger servos/actuators while lighter weapons simply need less. I'm not sure how the weight is explained in the fluff probably something like, "Durrrrrrrrr we forgot how to make microchips we had to use Vacuum Tubes brah, Lots and lots of vacuum tubes. Oh, and punch cards. ******* love punch cards."
Edited by No Guts No Glory, 23 March 2013 - 10:47 PM.