StalaggtIKE, on 25 March 2013 - 09:56 AM, said:
- A PPC has near instantaneous travel speed, delivers all upon impact and requires no ammo, yet you must have los to the target
- LRM will hone in to a target over a 1000m away, yet has a warning that alerts the target of the slow missiles heading its way
They all have strengths and weaknesses. One is dependent on the user's aiming ability, while the other is dependent upon the user's ability to project flight pattern and the target's response.
Indeed, and add to that that LRMs can also be shut down by an ECM mech being close, whereas direct fire weapons are not.
This is why LRMs are downright not competitive right now, because they simply cannot be used reliably enough to be worth the tonnage, not when the damage is so low. When they were bugged it was not as big a deal, because the few times they DID work they'd tear you completely apart, and so they were used even in 8 mans. But now they do moderate damage, but are much harder to use in a competitive arena than PPCs, and thus they are underpowered.
There's one of two solutions, IMO:
1- Up the damage so that LRMs are useful despite being hard to use in the competitive arena. This has the side effect of making LRMs murderous in 4-mans and pug matches, where LRMs are much more easy to use.
2- Rework ECM so they don't shut down LRMs, keep the damage as is. This way LRMs can be used far more frequently in competitive matches, and casual matches will not be overwhelmed by LRMs (no worse than they are today).
And that's really the main problem we have right now: LRMs are easy weapons to use against unskilled enemies and pugs, but difficult weapons to use against skilled enemies (who know how to use ECM and cover effectively). So in balancing them you either end up with something useful in 8-mans that completely slaughters pugs, or something reasonable against pugs that is not worth the tonnage in 8-mans.
Thank you.