Galenit, on 24 March 2013 - 10:25 AM, said:
A mech with 4 ppcs have 28tons devoted to weapons and can kill a mech in 1 hit.
A mech with 28 tons weapons (2xalrm15, 8tons ammo, tag and 3xml) cant kill a mech in 1 hit. Even if he manages to hold tag on the enemy for the whole flight duration.
Whats easier? Point and click or holding a weapon on a moving target for 2-10 seconds?
Whats easier to dodge? A point and click hitscanweapon or a weapon that warns you and gives you up to 10 seconds to dodge?
Prepatch the damage was ok, punishing the stupid, rewarding you for holding tag on target the whole flight time exposing yourself to snipers and poptards . Maybe a buff to ams was needed.
After patch missiles were op.
But now they are near worthless.
To the op:
If you cant dodge missiles with a dragon when you get the warning its not the missiles that doing wrong ...
What mech can 4xPPCs kill from 900m exactly?
Light one, fast medium one, heavy one, assault one, or stupid one?
Cause, you know, hitting targets with the weapon you named require more concentration and you should have visual contact 100% of the time.
LRMs? Not like that.
If you should go in the open to fire a volley it's not the missiles that went wrong. It's your teammates.
Ooh why should you count on them for anything at all, not to mention to hold the targets?
Why should I count on them for bringing ECM and AMS then?
That's how the game works, and I still continue to think that making LRMs any more powerful will make the game stupid again.
People SHOULD NOT be tolerated toward using of weapon that can lock and hit @ 200<-->1000m.
It does what it does - if you get hit by 2xLRM20s you're armore is stripped off(if you're not badly hit in that case - you're dead).
Most of your armor ANYWHERE, while when I get hit by 2xAC20s I get my armor stripped on a SINGLE body part(I'm with heavy).
Stop whinining about those missiles already - it's the abscent of teamplaying that makes this weapon weak, cause it's mechanics require someone doing the spotting and holding the targets to be effective.
Weight comparissons huh?
LRM20 weights 10 tons, you should compare it with UAC5(9), AC5(8), LBX10(11) and AC10(12)s - how many do you see from those actually?
I play mostly with them, and frankly, I think you should spent more time than a volley flight confronting the target(in direct LOS ofcourse, leaving you open to punishment) to do the same amount of harm as a shot(or to be more realistic - two clicks) from LRM20 will cause.
The hell do you want more?
Fire and Forget with 100% hit? Less effort to do 1k+ damage? Better teammates?
Ability to shoot 2xLRM20s in brawl range? Splash damage on the missiles? Guaranteed 20-fired-20-hit missiles state while you're holding the lock?
It IS not a precission weapon, never was and god I hope it would never become one.
It should be a long range shotgun, that sprays missiles over a target, rendering it weaker and easier to kill for your teammates.
That's what it should do. That's what it's doing now.
Don't see the point yet?
Stop. Looking. For. Easy. Mode.