Firesteel, on 24 March 2013 - 11:33 AM, said:
I would be perfectly happy with a system similar to Chromehounds/Armored Core V's warfare system minus the wipes.
Both games had persistent worlds that allowed units to take over various areas either through single battles (ACV though I have had far less experience with this game) or through long series of attacking the same area repeatedly (Chromehounds).
Both games also featured a highly robust squad/unit system that allowed the pooling of resources, trading of designs, parts, and money, along with an excellent lobby system that allowed easy rendezvous with fellow squad members.
If we get close to my memories of Chromehounds with this game, I will be extremely happy.
Both games had persistent worlds that allowed units to take over various areas either through single battles (ACV though I have had far less experience with this game) or through long series of attacking the same area repeatedly (Chromehounds).
Both games also featured a highly robust squad/unit system that allowed the pooling of resources, trading of designs, parts, and money, along with an excellent lobby system that allowed easy rendezvous with fellow squad members.
If we get close to my memories of Chromehounds with this game, I will be extremely happy.
I didn't experience these games, could you provide a couple screenies of the parts you thought would bring the most to this discussion?