PaintedWolf, on 24 March 2013 - 03:58 PM, said:
Again the bait and switch theme keeps running. The Missiles weren't nerf, there was a bug that needed to be corrected.
So why did they get a 40% reduction in general?
Well because missiles were OP and needed to be balanced.
The argument switches time and again to a general claim that Missile are OP and require no skill, to missiles were bugged and LRMs were doing more then 1.8 pts of damage and SRMs more then 2.5.
If they want to Nerf Missiles to TT points or less (LRMs actually only do 70% their TT damage now, which makes them WEAKER then TT in a game with Double Armor and more ways to counter LRMs then TT had) then they need to address the issue of weapon convergence and lack of TACs and Pilot K/O which balanced out spread vs. concentrated damage in TT.
That is why the bait and switch impedes honest discussion of how to balance missile damage. In TT there were extra features which balanced concentrated vs spread damage. But since the missiles are not being "nerfed" and instead this hot fix is over a bug we can't discuss any of this at all. We just have have to accept the fact that missiles are under-powered as though the alternative was to allow cheating.
Because splash damage is based off the weapon's damage? The bug is STILL THERE you know. The reduction in damage is just a work around.




















