PaintedWolf, on 24 March 2013 - 02:47 PM, said:
This above is important because if the issue really is that of a bug causing extra-splash damage to some light Mechs then we have a very different discussion. Then we can discuss how to solve this specific bug.
You just don't get it do you?
1. Players reported what they believed was a bug with missile damage, both SRMs and LRMs.
2. The devs investigated and concluded
from their own tests that missile damage was indeed broken. They started work on fixing it, and the fix was scheduled for the April 2nd patch.
3. While trying to fix a second bug in the March 19th patch they compounded the missile damage bug and made the game unplayable.
4. They then decided to temporarily cut down splash damage, splash radius, and missile damage to make the game playable again.
The missile code is
BROKEN.
Just how badly broken wasn't discovered until this patch. They've kept it in but at reduced values because they haven't got anything to replace it with yet.
They're working on fixing the broken code. Hopefully they'll get it sorted by the April 2nd patch, but until then this is what we have.
Personally, I believe the LRMs and SRMs are closer to where they need to be than they've been in a long time, but perhaps a tad too weak - and I've stated elsewhere how I'd like for them to fix that.
Edited by stjobe, 24 March 2013 - 03:02 PM.