PaintedWolf, on 24 March 2013 - 12:01 PM, said:
If the problem was splash damage in some Mechs, then splash damage needs to be reduced or eliminated.
If the problem is that missiles are in general doing too much damage, then the reduction of damage by almost 40% is not justified by the current hot fix and it is hard to see how this balanced out the game by any means.
As for the above claims, that is more extrapolation we need to accept at face value, which is part of what started this problem in the first place. I'm sorry, but I'm not accepting any more claims like that at face value.
Again, one not need posit a conspiracy when simple human fallibility will suffice.
Your inability to locate teh entire 50 page thread that documents how huge the splash damage bug was buffing missle damage does not make it any less true. Take 5 min and use search and you will easily locate where numerous tests were done and the conclusion was simple. Missles were doing far more damage than they should and it was worse the smaller the mech got.
Missles have not been doing 2.5 and never have. People yelled about how op missles were for so long with no attention paid to it that they just gave up yelling. It wasn't until testing grounds came out that players were able to prove that missles were broken and then find what it was that was busted. Then PGI tested it in house and is attempting to fix it.
Despite how you feel about the state of missles, they are far from useless. In current state and with luck, future. They will no longer be an easy boat weapon capable of destroying teams from the other side of the map. They have been and should continue to be a support weapon. When you drop every "heavy" weapon your mech can carry so you can boat more of something...there might be a problem.
All weapons do table top damage except missles for who knows what reason, the fact they found an additonal bug with missles always hitting CT just further shows how broken they have been. GJ PGI and it's about damn time someone addressed this issue wich has been around since closed beta started.























