Davers, on 24 March 2013 - 11:59 AM, said:
A1's never only did a 90 point alpha. In fact, they were always supposed to do more (2.5 plus splash damage each missile). The problem is that they were doing FAR MORE splash damage then they were supposed to.
Until this whole thing came to light, I and believe most of the community thought missiles did 2.5 damage, divided into the number of sections hit. This has NEVER been the case. It has always been 2.5 to location hit, PLUS splash damage. Now we don't know what splash damage actually is, but if missiles were doing 12.9 damage, that is a LOT more than 2.5.
Whether SRMs are too strong/weak at 2.5 plus splash is not what this discussion is about- we will have to wait until things are actually working before we can decide that.
Whether the A1 with 6 missile slots is too strong when loaded with SRMs is not what this discussion is about. When missiles are working correctly then we can see if the A1's damage is totally out of line with other heavy mechs.
Look at HarmAssassins A1 stats from over 45 battles, they average out to roughly 90 damage an Alpha.
The damage summaries at the end of the video evidence also confirms this. If Missiles were regularly doing 2-7 more damage then expected, these numbers would be way higher. We'd be seeing regular A1 damage outputs of over 2k.
As noted this seems to be a bait and switch tactic/confused reasoning. On the one hand, the rationale for the hot fix is based on a weapon not working as intended against some targets.
On the other, claims are being made now, by three different posters, that the SRMs in general do more damage then intended against all Mechs (i.e. they are doing well above 54 damage post fix. )
Again we are not just asked to accept certain data sets at face value, but also unconnected conclusions based on this data.
Edited by PaintedWolf, 24 March 2013 - 12:07 PM.