Joseph Mallan, on 25 March 2013 - 04:07 AM, said:
If the damage being done was 7 times the intended damage, and the hot fix was to correct that issue, shouldn't leaving the base damage (2.5 per missile) been left alone to see if the splash problem was fixed properly? The Wolf has the right of it. If the intent was to correct a coding problem with 'splash damage', why nerf the base damage?
The thing is - they didn't actually fix the splat damage. They just lowered its radius and its damage. They couldn't just outright remove it and leave things as they are, as it turned out that LRMs also would then all hit the center torso of the targeted mech.
That means their damage output would be just as pin-point precise as any direct-fire weapon. A 4 LRM15 mech should not deal 102 damage alphas per salvo.
But the solution is (supposedly) temporary. So we may see 1.0, 1.5, 1,7 or 123.4 damage missiles eventually, depending on what works.
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I'd say even a good player will ikely not exceed 75 % damage utilization* with a direct fire weapon.
An average player probably sits at 65 % or something like that.
Let's say an LRM salvo will end up with 25 % of the missiles hitting CT, the remaining 75 % of the missiles being split on the side torsos, legs and arms.
Then the damage output of LRMs should be in the range of a direct fire weapon with equal weight investment (also considering ammo and heat investment required for a typical engagement and match.)
This means you deal 150 % damage total, but your pin-point accuracy is only 25 %, so overall the pin-point damage utilization is at 37.5 %, which is only 50 % of the optimal pin-point damage utlization we suggest for a direct-fire weapon. But the overall damage is still 50 % higher. This sounds like it might be balanced.
But I don't know what this would translate to in terms of damage per missile.
And of course, if the LRMs don't always hit (because mechs are too fast, AMS, ECM, whatever), things get more complicated.
*) damage utilization is the same as accuracy for most cases and weapons ,but beware of lasers - one single hit with a laser tick is scored as a laser hit, even if the remaining ticks all miss the target. For those, it's better to use measured damage / (number of shots fired * weapon damage per shot).