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Dont Use Missles Right Now


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#41 Traigus

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Posted 24 March 2013 - 08:19 PM

View PostKahoumono, on 24 March 2013 - 07:50 PM, said:

SRMs are fine LRMs are underpowered unless you are boating them. I have an Treb which had 1 LRM15, ER PPC, 2MedLas and TAG. Went from around 450dmg to below 250dmg pre and post hotfix. Granted the LRMs were too strong after the last patch they shouldn't have whacked LRMs that much.

Everything is about boating in this game and I think that is where they are going about it wrong. Anything over 30-40 missles should travel in such a tight pack they should be easily taken out by AMS or they need to launched sequentially in salvos. The same applies for point and aim weapons, there should be an optimal range for weapon convergence anything other than that the weapons should hit slightly different marks. Those two suggestions may be hard to implement so like I have suggested in quite a few threads just introduce diminishing damage for stacked weapon fire. This will allow for longer and more intense battles and those with skill to manage multiple weapons.


I;m using a Bucket-J, with a LRM 15 (+ Arti) a ER large and 2 medlas. +Tag

Assuming I don't corner directly into an atlas, i'm averaging about 300 damage a match.

Only 2 tons of LRM ammo... most times I don't even use all of that. Not too bad fro a medium mech.

I usually hang near heavies/assault. soften baddies up and run backup.

I've found recently that lights often get focused on the big fatty targets, or end up in circle duels at cap points in CQ.


It is pretty easy to be outside 150 and shoot in on them. So I sit behind the fatties, or I trail scouts to first cap points in CQ.

If they turn on me, the person I'm with can shoot them up the same way.


I'm not much for lobbing missiles over things. I prefer to shoot down on stuff. The arm LRM launcher on my bucket-N is great for hitting people when I'm going at a dead run.

I'm Ok where LRMs and SRMs are now,

They work ok with a mix of weapons. Which is where the game should be... not the how many LRMs/SRMs can I stack on my boat game.

Edited by Traigus, 24 March 2013 - 08:20 PM.


#42 Solis Obscuri

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Posted 24 March 2013 - 08:23 PM

I'm finding I'm still as successful as ever with missiles.

#43 Rhent

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Posted 24 March 2013 - 08:35 PM

View PostTraigus, on 24 March 2013 - 02:56 PM, said:

You have it backwards.

You should actually use them more.

That way the devs will have tons of live stats showing how underpowered they are. If nobody uses them ,then they can't collect the stats they need to balance them well, because they will need to use a smaller sample pool.

Balancing is not done by popularity/ how many people use them. They aren't running for Ms. USA or LRMing with the Stars (txt 34463 to vote for LRM 5!)

It is done by the math damage/hits etc.

The more data they have the better.


You aren't an analyst are you?

The question is: Are LRM's overpowered or underpowered?
The answer is:
Query 1: Build a two week cohort of AVG LRM damage done per mech, two weeks before the screwed up OP patch, and then the following two weeks with the new reduced numbers. What is the percent difference?

Query 2: Build a two week cohort of the AVG LRM tubes equipped per mech, two weeks before the screwed up OP patch, and then the following two weeks with the new reduced numbers. What is the percent difference?

Frankly, if no one is equipping LRM's, the devs just got their answer, they done screwed a weapon system up so bad, people won't use them because they are gimped.

#44 L Y N X

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Posted 24 March 2013 - 09:47 PM

View Posthammerreborn, on 24 March 2013 - 03:06 PM, said:

If you idiots would stop posting the same **** 50 times a day maybe I wouldn't need to post "oh look it's this thread again" so much.

Only you can stop me from posting in your threads!

/smokey.jpg



Spoken like a true armchair mechwarrior!

#45 Dagger6T6

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Posted 24 March 2013 - 09:54 PM

the sooner people realize that LRMs and SRMs are not supposed to be a one shot weapon the better off they will be.

if you find yourself unfortunate enough to be out in the open without cover... LRMs are going to bring the pain down on you.
if you turn a corner and you are face to face with a quad load of SRMs... you are going to be hurting

i think we were all spoiled with how missles were and now it is a tough pill to swallow... just my opinion... some of our favorite mechs are going to feel neutered until we get used to the new game mechanics

#46 MischiefSC

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Posted 24 March 2013 - 10:01 PM

I'm getting plenty of kills with SRMs, so are other people. Same with LRMs. I wish more people were using LRMs but now they are indeed a support weapon, not a super-kill weapon. They make a big difference and provide a solid advantage to their team, weakening the enemy considerably and forcing them to withdraw or look for cover as well as be cautious about actually making a run for it - LRMs are plenty deadly from behind, like any other weapon.

They're no longer more powerful than every other weapon in the game. My SRMs are just as effective as lasers or ballistics now. Which is perfect.

Needs more ammo/ton now though IMO. Speed buff for LRMs, perhaps a tiny, tiny buff to SRMs for damage or splash.

#47 The Mech behind you

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Posted 25 March 2013 - 12:52 AM

...but I still like them ;)

Both LRM and SRM. They work well with backup weapons.

#48 GODzillaGSPB

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Posted 25 March 2013 - 12:56 AM

View PostNorman Kosh, on 25 March 2013 - 12:52 AM, said:

...but I still like them :huh:

Both LRM and SRM. They work well with backup weapons.


*hush hush now* Don't say those evil words! ;)

Edited by GODzillaGSPB, 25 March 2013 - 12:56 AM.


#49 Elfman

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Posted 25 March 2013 - 02:25 AM

Used over 2k SRM's at the weekend and looking at my stats for weapons for just the weekend I get an average damage per SRM of 2.4

SO basically almost exactly what they should be

Now I dont boat weapons in general and most mech's I have either 2 or 3 types of weapons and for when things get close SRM's still hurt so nope going to carry on using them.

#50 MeatForBrains

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Posted 25 March 2013 - 04:37 AM

View PostKahoumono, on 24 March 2013 - 07:50 PM, said:

SRMs are fine LRMs are underpowered unless you are boating them. I have an Treb which had 1 LRM15, ER PPC, 2MedLas and TAG. Went from around 450dmg to below 250dmg pre and post hotfix. Granted the LRMs were too strong after the last patch they shouldn't have whacked LRMs that much.

Everything is about boating in this game and I think that is where they are going about it wrong. Anything over 30-40 missles should travel in such a tight pack they should be easily taken out by AMS or they need to launched sequentially in salvos. The same applies for point and aim weapons, there should be an optimal range for weapon convergence anything other than that the weapons should hit slightly different marks. Those two suggestions may be hard to implement so like I have suggested in quite a few threads just introduce diminishing damage for stacked weapon fire. This will allow for longer and more intense battles and those with skill to manage multiple weapons.



This is a great point, and seems to run counter to what the devs see weapon loadouts being. In order to do what you need to do, you must boat everything. For instance, i run 4-6 med lasers or the equivalent SRMs. If you look at stock loadouts, or how Battletech goes, there is one or two of any type of weapon, and weapon variety seems to be what is needed. But because of boating, you must do things like.....double armor, etc.





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