i had flamer in my spider for burning his cockpid for fun... but thats all.
4
Those Damn Flamers
Started by Captain Stiffy, Mar 24 2013 04:10 PM
67 replies to this topic
#61
Posted 25 March 2013 - 04:30 PM
#62
Posted 25 March 2013 - 05:02 PM
I like using flamers. Its a crowd control weapon. Think of it as a AOE taunt. It captures attention.
If a pilot sees his buddy getting flamed he'll jump in for the rescue.
The rareness of flamers also makes for a fun kill.
Flamer is the mechwarrior BLING weapon. If you see a flamer even sub-thought level its like "cool theres a flamer". Even if think "cool theres an *****" Its already doing its job....its grabbing attention.
I tend to run mechs with the theme of all bark no bite. Its a very interesting game, if you ever get tired of god-mode mechs and just always wiping everyone out its a nice change of pace.
You can still do alright with a all flamer mech, Don't make expectations of shut downs or hurting mech. If the mech is busy shooting you rather then your team mates thats a success.
Make sure you set the flamers in series of 2s too. So like if your mech has 8 flamers you groupem 2 2 2 2 in series. So if you start to overheat you switch to firing in series gives your mech chance to cool down.
Do alpha blasts when the nme mech is looking right at you.
You want to time it to the rythem right before he shoots. If you see unarmor portion you could go for a alpha blast there. Not as good as it used to be.... (flamers got nerfed).
Its a underestimated weapon......but it still gets nerfed for a reason. There is a great mystery. Its one those ninja weapons.......
Theatricality and deception.
If a pilot sees his buddy getting flamed he'll jump in for the rescue.
The rareness of flamers also makes for a fun kill.
Flamer is the mechwarrior BLING weapon. If you see a flamer even sub-thought level its like "cool theres a flamer". Even if think "cool theres an *****" Its already doing its job....its grabbing attention.
I tend to run mechs with the theme of all bark no bite. Its a very interesting game, if you ever get tired of god-mode mechs and just always wiping everyone out its a nice change of pace.
You can still do alright with a all flamer mech, Don't make expectations of shut downs or hurting mech. If the mech is busy shooting you rather then your team mates thats a success.
Make sure you set the flamers in series of 2s too. So like if your mech has 8 flamers you groupem 2 2 2 2 in series. So if you start to overheat you switch to firing in series gives your mech chance to cool down.
Do alpha blasts when the nme mech is looking right at you.
You want to time it to the rythem right before he shoots. If you see unarmor portion you could go for a alpha blast there. Not as good as it used to be.... (flamers got nerfed).
Its a underestimated weapon......but it still gets nerfed for a reason. There is a great mystery. Its one those ninja weapons.......
Theatricality and deception.
#63
Posted 26 March 2013 - 04:39 AM
Captain Stiffy, on 24 March 2013 - 04:10 PM, said:
What is up with these things? They seem almost completely useless. I once put like 9 of them on a hunchback just to see if it could do anything... almost nada.
Has anyone actually used them effectively?
Has anyone actually used them effectively?
Yes. But not as you might think. Team mate of mine loaded his Stalker with 6 Flamers and 4 SRMs. Now instead of his Mech being a kill monster, his Mech would paralyze the enemy(blinded or what ever they just stopped) and I would add my fire power to his and in 3 matches we killed 4-6 mechs in each Match. It is a nice teamwork weapon if you are willing to share the work.
#64
Posted 26 March 2013 - 04:59 AM
Why in the world would you want to load a Stalker with 6 Flamers? Why load the mech with theoretically the highest damage potential of the whole game with that useless crap? It would have made more sence for you to bring the flamers to heat/distract the opponents while the Stalker could destroy him in safety.
#65
Posted 26 March 2013 - 05:09 AM
Flamers are supposed to tap into the fusion engine of the mech (http://www.sarna.net/wiki/Flamer). Therefore to me the simplest way of preventing them being abused would be to make the number of flamers dependent on the engine rating. Say 1 flamer per 100 engine rating or something like that.
Just a thought.
-Armin
Just a thought.
-Armin
#66
Posted 26 March 2013 - 05:20 PM
Rushin Roulette, on 26 March 2013 - 04:59 AM, said:
Why in the world would you want to load a Stalker with 6 Flamers? Why load the mech with theoretically the highest damage potential of the whole game with that useless crap? It would have made more sence for you to bring the flamers to heat/distract the opponents while the Stalker could destroy him in safety.
Just to push your buttons! Add this to your sig: "Flamers is Information"
#67
Posted 26 March 2013 - 05:32 PM
step one, equip one flamer on a fast mech that you own, step two find enemy mech that is running something hot (like PPCs) step three dance around target with flamer causing him to gain heat step four shoot him with your real weapons and laugh when he shuts down from firing a weapon.
#68
Posted 26 March 2013 - 05:41 PM
they're not a weapon soo much as they are tool
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