Teralitha, on 27 March 2013 - 09:18 AM, said:
Its a nice post, but this statement has no relevance to the rest of your post.
A true assault mode should have only 1 base, 1 attacker, 1 defender. I would like that mode. But for the high end competitive team play, only TDM will suffice. And high end competitive play is what Im here for. If we dont have it, there is no reason for players like me to waste our time here.
Instead of calling it Team death match, it should be called "Ranked Play", and assault can be for everyone else.
The competitive play you are looking for cannot be found in simply readying up a mech and clicking launch. True competitive play is when you get a team together, agree to terms of play with an opposing team and launch in a scheduled match. Unfortunately that style of play isn't available in MWO and won't be for some time.
It was available in previous titles and MW4 may yet still provide for it. Failing that, MWLL has it.
Teralitha, on 27 March 2013 - 09:58 AM, said:
TDM were the #1 most popular modes in past mechwarrior titles.
TDM was the least favorite game mode in MWLL. So that title isn't 100% true. MW2 and MW3 only had Deathmatch, MW4 only had Deathmatch and CTF and then Mercs only had Deathmatch.
In fact the no respawn in MWO is the first time it was set as a standard. Barring MPBT3025 of course.
Make sure -your- facts are straight. Some of us actually have played previous titles and have been for the last decade. The true remnant haven't taken a 10 year hiatus.
Also since its been a few pages, I will reiterate that the game modes available are limited due to the size of the player base. If we want to continue to protect the person queuing solo from 8 man or 12 man premades, then we have to keep the number of game modes to a minimum. So the next game mode chosen has to be chosen carefully.
Unless of course we don't mind the solo people getting PUG stomped. No one's really responded to my statements about that. It seems everyone is content to ignore those facts. But in case you came into the discussion late, here is the quote from my statements and facts earlier:
Taemien, on 27 March 2013 - 08:38 AM, said:
So you have no issues dropping solo against a 8 man or 12 man premade? If that is the case, then good for you, you'll enjoy getting stomped on in TDM.
Its a give and take situation. More game modes means the match maker is going to get wonky and eventually have to go back to CB. Where 8 man (and in the future, 12 man) teams will be dropping against PUGs. We know by PGI's statements, that most people drop in teams. To facilitate this with the ability to choose game modes (a split queue) they will have to drop the group restrictions to make the queue times bearable.
I'm sure 3 game modes won't be 'that' bad. But we want another game mode that is more interesting than simply TDM right? Lets say they add CtF, KotH, TDM, ect. Thats five game modes. Right now the queue is split by 2 game modes and we have complaints about weight balancing and ELO being weird. Now complicate that with 5 game types.
We'll lose the 8 man vs 8 man only. And end up with them back in the normal pool. Then we have 12v12 happening and now we've got 5-12 people in a group vs 12 potential puggers. Solaris games is another option that will split those game types up even more. And we know that is on the horizon.
The only solution to have all those game modes and keep 8 and 12 man teams in their own queues, is to effectively double the playerbase for each game mode added.
Effectively you all have a choice:
Forget about TDM and have 8/12 mans not in the same queue as solo players.
Or
Have TDM and have solo players getting stomped by 8+ man teams.
Which do you all want? The poll should be changed to reflect that.
Edited by Taemien, 27 March 2013 - 11:27 AM.