(The Original Unbiased Poll)Team Death Match - Who Wants It?
#41
Posted 25 March 2013 - 07:44 AM
#42
Posted 25 March 2013 - 07:52 AM
Marj, on 25 March 2013 - 07:44 AM, said:
Well.. if you were severely damaged and you knew you didnt have a chance to win, you might run and hide just to be a jerk and not let the other guy have a last man standing bonus. There should be no incentive to hide. But even in a perfect scenario, there will still be those few rare griefers that do it out of spite. And that is simply not a reason to not implement any new game mode.
#43
Posted 25 March 2013 - 11:24 AM
Avoiding death is not acceptable.. this includes death by OOB, overheat suicide (unless a certain amount of damage has been dealt), and DC (although, I don't think it's a perfect system). That's the best you can do.
#44
Posted 25 March 2013 - 05:25 PM
Mechwarrior Buddah, on 24 March 2013 - 06:01 PM, said:
Why do they make troll non-polls with only one real answer, like this one?
Maybe the devs aren't the only ones hearing those voices.
#45
Posted 25 March 2013 - 07:40 PM
#46
Posted 26 March 2013 - 06:58 PM
Edited by Teralitha, 26 March 2013 - 06:59 PM.
#47
Posted 27 March 2013 - 06:26 AM
#48
Posted 27 March 2013 - 06:27 AM
#49
Posted 27 March 2013 - 06:31 AM
#50
Posted 27 March 2013 - 06:33 AM
Most of you, maybe even all of you didn't play MWLL, so you have no idea what you are asking for. Fortunately the devs of MWO do understand this and realize it is a waste of their time. There is other interesting game modes that could be developed after CW is in and there's enough of a playerbase to support it.
You all think ELO and Weight Matching is screwed up now? Wait till there is 3 queues available for each game mode. Might as well go back to the old queue system, especially when 12v12 is in. Which means Premade 8s (and 12s) will be in the same queue as solo players.
You sure you want TDM now, knowing that?
#51
Posted 27 March 2013 - 06:34 AM
Teralitha, on 26 March 2013 - 06:58 PM, said:
2 to 1...both yes options... why not just say 100% of responses to a badly worded poll, are yes? Without a no option, you are not accounting for differing opinions, you're only looking for responses from people who agree with you.
#52
Posted 27 March 2013 - 06:40 AM
If the game devolves into TDM, which with the current conquest and assault modes it almost is, then there is no tactics other than derping to a location and brawling it out with the other team. At least with the threat of base cap, you have to maintain some flexibility in your mech loadout and builds to protect against a cap. In a TDM setup people are just going to load up on heavies and assaults even more so than they do right now because there is no threat of base cap.
In other words, if you want TDM, your playing the wrong game. The ONLY place I could see TDM working is in a tourney setup with set drop rules.
Edited by Kaldor, 27 March 2013 - 01:01 PM.
#53
Posted 27 March 2013 - 06:44 AM
#54
Posted 27 March 2013 - 07:19 AM
Teralitha, on 24 March 2013 - 07:19 PM, said:
If you are able to play a different game mode, then you have no reason to care or debate the issue.
This is incorrect. I do have a reason. There is no reason to develop a mode that doesn't expand the game. It wastes resources that could be devoted to developing a mode that does add something to the game. TDM is less tactical than conquest. If you can use a tactic in TDM you can use it in Conquest because Conquest includes TDM as a subset.
#55
Posted 27 March 2013 - 07:23 AM
Though adding more game modes makes more people happy, and I'm always fine with that, there is truth in the dev's statement that additional game modes segregates the community. In essence, it allows more finite game modes to be deemed as popular.
I don't doubt that TDM might be more popular than Assault. But I've NEVER liked games with singular objectives. The ability to be ever-mindful of multiple objectives that can result in victory is a great dynamic in a war simulation, IMO. TDM is a bit myopic (again, IMO).
The common failure of Assault is that people are too offensively minded. They don't understand that the game mode requires offensive AND defensive roles in order to ensure success. They get aggravated when they get capped out (many go into childish name-calling rants), but the tactical failure here is theirs, not the people who strategically out-maneuvered them.
#56
Posted 27 March 2013 - 07:58 AM
Taemien, on 27 March 2013 - 06:33 AM, said:
I play team death match in MANY other games... for MANY years now. uh... no... I had no idea that TDM was so horrible! WHAT WAS I THINKING OMG!!!!! *facedesk*
derp.
Edited by Teralitha, 27 March 2013 - 08:00 AM.
#57
Posted 27 March 2013 - 08:02 AM
#58
Posted 27 March 2013 - 08:03 AM
Mercules, on 27 March 2013 - 07:19 AM, said:
Oh you have a reason do you... tell me, what would stop you from playing assault mode if TDM was implemented?
The only possible reason could be that everyone will play TDM instead and you would be left playing assault mode by yourself. Otherwise, there is no reason.
#59
Posted 27 March 2013 - 08:04 AM
Jade Kitsune, on 27 March 2013 - 08:02 AM, said:
If you are already given an incentive to treat Assault/Conquest as TDM to the point where most treat it as such, what is the advantage of adding TDM?
Teralitha, on 27 March 2013 - 08:03 AM, said:
Oh you have a reason do you... tell me, what would stop you from playing assault mode if TDM was implemented?
The only possible reason could be that everyone will play TDM instead and you would be left playing assault mode by yourself. Otherwise, there is no reason.
I've stated my reason. It's a waste of resources and time for a mode that is a subset of two existing modes. Apparently the devs thought it was too.
#60
Posted 27 March 2013 - 08:05 AM
Jade Kitsune, on 27 March 2013 - 08:02 AM, said:
Now thats logic at work there lol. Not the way I would have spun it, but a vote is a vote.
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