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(The Original Unbiased Poll)Team Death Match - Who Wants It?


327 replies to this topic

Poll: Simple Poll. (463 member(s) have cast votes)

Do you want Team Death Match Mode.

  1. Yes. (281 votes [60.69%])

    Percentage of vote: 60.69%

  2. I'll be playing other modes so I dont care. (182 votes [39.31%])

    Percentage of vote: 39.31%

Vote

#41 Marj

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Posted 25 March 2013 - 07:44 AM

A last man standing bonus might help discourage people from trolling. The best way would be to remove the incentive to hide by removing deaths from the stats, but that's not going to happen.

#42 Teralitha

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Posted 25 March 2013 - 07:52 AM

View PostMarj, on 25 March 2013 - 07:44 AM, said:

A last man standing bonus might help discourage people from trolling. The best way would be to remove the incentive to hide by removing deaths from the stats, but that's not going to happen.


Well.. if you were severely damaged and you knew you didnt have a chance to win, you might run and hide just to be a jerk and not let the other guy have a last man standing bonus. There should be no incentive to hide. But even in a perfect scenario, there will still be those few rare griefers that do it out of spite. And that is simply not a reason to not implement any new game mode.

#43 Deathlike

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Posted 25 March 2013 - 11:24 AM

My last man standing bonus probably needs to loosen a bit of the rules a bit, like a 2-3 min (2.5 min) "final match ETA" (or whatever time is left) where the the last mech is targetable w/o LOS (the enemy mech will also see its "doomseekers" just to be fair). If the pilots chooses to run away, simply not give the bonus XP/c-bills that comes from the end of a match as a penalty (or some sort of XP/c-bills penalty) for not wanting to finish the match in some way (capping or engaging the enemy).

Avoiding death is not acceptable.. this includes death by OOB, overheat suicide (unless a certain amount of damage has been dealt), and DC (although, I don't think it's a perfect system). That's the best you can do.

#44 Alois Hammer

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Posted 25 March 2013 - 05:25 PM

View PostMechwarrior Buddah, on 24 March 2013 - 06:01 PM, said:

why do people make polls anymore when the voices in the devs' heads outnumber us on the forums?


Why do they make troll non-polls with only one real answer, like this one?

Maybe the devs aren't the only ones hearing those voices.

#45 Psychokreep

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Posted 25 March 2013 - 07:40 PM

Yes, definitely need TDM...tired of all the "rush to cap" crap when there is Conquest mode made for that....no point in capping so fast that no battles are fought without gratification/humiliation of a good long fight.

#46 Teralitha

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Posted 26 March 2013 - 06:58 PM

So far the vote is a 2 to 1 ratio. If this is representative of the entire player base, it would mean that 2/3 of the player base would play TDM mode. Not going to see alot of voting here because its the suggestion forum but I'll take what I can get.

Edited by Teralitha, 26 March 2013 - 06:59 PM.


#47 Teralitha

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Posted 27 March 2013 - 06:26 AM

More Votes!

#48 Team Leader

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Posted 27 March 2013 - 06:27 AM

3 posts in a row eh?

#49 Teralitha

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Posted 27 March 2013 - 06:31 AM

just trying to keep it bumped for votes.

#50 Taemien

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Posted 27 March 2013 - 06:33 AM

Team Death Match was tried in MechWarrior Living Legends. It was the base game mode for the mod and everyone clamored to have something else. Most of the players there did not enjoy it compared to Terrain Control and it was determined to be inferior and boring.

Most of you, maybe even all of you didn't play MWLL, so you have no idea what you are asking for. Fortunately the devs of MWO do understand this and realize it is a waste of their time. There is other interesting game modes that could be developed after CW is in and there's enough of a playerbase to support it.

You all think ELO and Weight Matching is screwed up now? Wait till there is 3 queues available for each game mode. Might as well go back to the old queue system, especially when 12v12 is in. Which means Premade 8s (and 12s) will be in the same queue as solo players.

You sure you want TDM now, knowing that?

#51 Mal

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Posted 27 March 2013 - 06:34 AM

View PostTeralitha, on 26 March 2013 - 06:58 PM, said:

So far the vote is a 2 to 1 ratio. If this is representative of the entire player base, it would mean that 2/3 of the player base would play TDM mode. Not going to see alot of voting here because its the suggestion forum but I'll take what I can get.



2 to 1...both yes options... why not just say 100% of responses to a badly worded poll, are yes? Without a no option, you are not accounting for differing opinions, you're only looking for responses from people who agree with you.

#52 Kaldor

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Posted 27 March 2013 - 06:40 AM

Bad poll is bad.

If the game devolves into TDM, which with the current conquest and assault modes it almost is, then there is no tactics other than derping to a location and brawling it out with the other team. At least with the threat of base cap, you have to maintain some flexibility in your mech loadout and builds to protect against a cap. In a TDM setup people are just going to load up on heavies and assaults even more so than they do right now because there is no threat of base cap.

In other words, if you want TDM, your playing the wrong game. The ONLY place I could see TDM working is in a tourney setup with set drop rules.

Edited by Kaldor, 27 March 2013 - 01:01 PM.


#53 RG Notch

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Posted 27 March 2013 - 06:44 AM

Not surprising the vote is going this way, the LCD is out in force. To paraphrase a great man, while not all people who want TDM are knuckle dragging simpletons, knuckle dragging simpletons tend to want TDM. :)

#54 Mercules

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Posted 27 March 2013 - 07:19 AM

View PostTeralitha, on 24 March 2013 - 07:19 PM, said:


If you are able to play a different game mode, then you have no reason to care or debate the issue.


This is incorrect. I do have a reason. There is no reason to develop a mode that doesn't expand the game. It wastes resources that could be devoted to developing a mode that does add something to the game. TDM is less tactical than conquest. If you can use a tactic in TDM you can use it in Conquest because Conquest includes TDM as a subset.

#55 Aegis Kleais

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Posted 27 March 2013 - 07:23 AM

Voted no.

Though adding more game modes makes more people happy, and I'm always fine with that, there is truth in the dev's statement that additional game modes segregates the community. In essence, it allows more finite game modes to be deemed as popular.

I don't doubt that TDM might be more popular than Assault. But I've NEVER liked games with singular objectives. The ability to be ever-mindful of multiple objectives that can result in victory is a great dynamic in a war simulation, IMO. TDM is a bit myopic (again, IMO).

The common failure of Assault is that people are too offensively minded. They don't understand that the game mode requires offensive AND defensive roles in order to ensure success. They get aggravated when they get capped out (many go into childish name-calling rants), but the tactical failure here is theirs, not the people who strategically out-maneuvered them.

#56 Teralitha

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Posted 27 March 2013 - 07:58 AM

View PostTaemien, on 27 March 2013 - 06:33 AM, said:

You sure you want TDM now, knowing that?


I play team death match in MANY other games... for MANY years now. uh... no... I had no idea that TDM was so horrible! WHAT WAS I THINKING OMG!!!!! *facedesk*

derp.

Edited by Teralitha, 27 March 2013 - 08:00 AM.


#57 CMDR Sunset Shimmer

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Posted 27 March 2013 - 08:02 AM

Given the current economic system of MWO, killing mechs nets you more money than capturing the base... if capturing the base also netted me the salvage of my enemy, then I'd be fine with capturing. However capture rewards are not high enough. so we should have a TDM option.

#58 Teralitha

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Posted 27 March 2013 - 08:03 AM

View PostMercules, on 27 March 2013 - 07:19 AM, said:

This is incorrect. I do have a reason.


Oh you have a reason do you... tell me, what would stop you from playing assault mode if TDM was implemented?

The only possible reason could be that everyone will play TDM instead and you would be left playing assault mode by yourself. Otherwise, there is no reason.

#59 Mercules

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Posted 27 March 2013 - 08:04 AM

View PostJade Kitsune, on 27 March 2013 - 08:02 AM, said:

Given the current economic system of MWO, killing mechs nets you more money than capturing the base... if capturing the base also netted me the salvage of my enemy, then I'd be fine with capturing. However capture rewards are not high enough. so we should have a TDM option.


If you are already given an incentive to treat Assault/Conquest as TDM to the point where most treat it as such, what is the advantage of adding TDM?

View PostTeralitha, on 27 March 2013 - 08:03 AM, said:


Oh you have a reason do you... tell me, what would stop you from playing assault mode if TDM was implemented?

The only possible reason could be that everyone will play TDM instead and you would be left playing assault mode by yourself. Otherwise, there is no reason.


I've stated my reason. It's a waste of resources and time for a mode that is a subset of two existing modes. Apparently the devs thought it was too.

#60 Teralitha

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Posted 27 March 2013 - 08:05 AM

View PostJade Kitsune, on 27 March 2013 - 08:02 AM, said:

Given the current economic system of MWO, killing mechs nets you more money than capturing the base... if capturing the base also netted me the salvage of my enemy, then I'd be fine with capturing. However capture rewards are not high enough. so we should have a TDM option.



Now thats logic at work there lol. Not the way I would have spun it, but a vote is a vote. :)





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