To this end, I propose a money-based match type. Each team starts with some amount of money (say 50-100 million c-bills, or whatever works best after some testing). As soon as you drop, the cost of everyone's mech is deducted from the team. Any time you die, you respawn and your cost is deducted from the team. Each team has an actual base (a dropship), and damaging it directly lowers that team's money. When one team is out, they lose.
This would mean there's a reason to build more cost-efficient mechs, which also gives new players a fighting chance (they can bring a cheap mech and it won't kill the team if they die a lot). Of course, I think this should be removed from the "any mode" matchmaker, so that only people who are bringing a build they've prepared for this match type are in it.
Just to be clear, I am not saying players should lose money. When the team loses "money", that is just to determine who wins that match.
Edited by MuKen, 25 March 2013 - 12:27 AM.