How Will The Flea Affect Your Play Style..
#1
Posted 25 March 2013 - 03:37 AM
(this is not a flame thread, nor is it chuckle thread but a serious idea thread for those that want to explore what might be the ultimate scout of MWO.)
Personally my opinion is that i will get flea fervor, and try to lvl these babies up to maximum.
#2
Posted 25 March 2013 - 03:40 AM
The flea looks good.
The end.
#3
Posted 25 March 2013 - 03:42 AM
#4
Posted 25 March 2013 - 03:45 AM
The stock loadout will come with x5 energy hard points (The Flea-15 has 5 energy 2 ballistic) and hitting it will by like trying to nail a raven on crack.
Right there it's miles above the Death Knell.
I don't think there is anything throw away about it and it's going to surprise a lot of people.
if the concept art is like the actual mech those arms are going to be able to intercept a some damage. Perhaps not a lot but taking damage is the name of the game. Even though it's 15 tons lighter than the jenner i think with the hardpoint loadouts that this could be quite devastating.
Edited by Carrioncrows, 25 March 2013 - 03:51 AM.
#5
Posted 25 March 2013 - 03:45 AM
#6
Posted 25 March 2013 - 03:47 AM
I am boating lrm-s,
I will boat lrm-s.
I will hate it as any other light mech
#8
Posted 25 March 2013 - 03:48 AM
#9
Posted 25 March 2013 - 03:53 AM
So I fear it will be rather slow compared to the other lights. Oh, and the JR7-F has six energy slots.
#10
Posted 25 March 2013 - 03:54 AM
#11
Posted 25 March 2013 - 03:55 AM
#12
Posted 25 March 2013 - 03:58 AM
If it ends up being faster than the commando then it might see some play.
If it get's ECM then it will probably see some play.
If it's really small and hard to hit at a distance it might see some play.
If all three occur then it will definitely see some play dispite being under armed. I say under armed because realistically small lasers and machine guns are all you are really going to be able to put on it. Maybe a couple medium lasers, but that will probably be pushing it. It will more than likely end up as raven, commando and jenner fodder. It will not be faster than the jenner or raven and is out gunned and out armored by them.
#14
Posted 25 March 2013 - 04:07 AM
Mr G, on 25 March 2013 - 03:58 AM, said:
If it ends up being faster than the commando then it might see some play.
If it get's ECM then it will probably see some play.
If it's really small and hard to hit at a distance it might see some play.
If all three occur then it will definitely see some play dispite being under armed. I say under armed because realistically small lasers and machine guns are all you are really going to be able to put on it. Maybe a couple medium lasers, but that will probably be pushing it. It will more than likely end up as raven, commando and jenner fodder. It will not be faster than the jenner or raven and is out gunned and out armored by them.
E17 has 2mpl 2sl 1flamer
E15 has 2ml 2sl 2mg 1falmer
id hardly call that light armament it only has 3 tons of armor compared to 4.5 max and a a max speed of 97 with a profile probable smaller than a ravens its going to do a surprising amount of damage
there is a variant with a large laser but it only has 2 tons of armor so its going to die
fortunatly we wont see the stealth armor one till the clan invasion is over now you see me now you don't
#15
Posted 25 March 2013 - 04:14 AM
KinLuu, on 25 March 2013 - 03:53 AM, said:
So I fear it will be rather slow compared to the other lights. Oh, and the JR7-F has six energy slots.
You forget that chassis weight is a factor too.
max engine = 120*1.4= ~170
max speed = (170/20)*16.2= 137.7
speed tweak: 137.7*1.1 = 151.5
and don't forget MASC: 151.5*4/3=~202kph
Definitely not slow.
#16
Posted 25 March 2013 - 04:16 AM
Mr Carter, on 25 March 2013 - 04:14 AM, said:
You forget that chassis weight is a factor too.
max engine = 120*1.4= ~170
max speed = (170/20)*16.2= 137.7
speed tweak: 137.7*1.1 = 151.5
and don't forget MASC: 151.5*4/3=~202kph
Definitely not slow.
With the exception of the speed cap, that would be a really fast mech...
#17
Posted 25 March 2013 - 04:21 AM
Mr Carter, on 25 March 2013 - 04:14 AM, said:
You forget that chassis weight is a factor too.
max engine = 120*1.4= ~170
max speed = (170/20)*16.2= 137.7
speed tweak: 137.7*1.1 = 151.5
and don't forget MASC: 151.5*4/3=~202kph
Definitely not slow.
Yes, but in TT, MASC can break when you use it: [color=#000000]When a player first activates MASC, they roll 2D6. On a result of 3+, the MASC operates normally. On a 2, the 'Mechs leg actuators freeze up, immobilizing them for the rest of the game.[/color]
http://www.sarna.net/wiki/MASC
it should be interesting to see how MASC is implemented in MWO.
#18
Posted 25 March 2013 - 04:22 AM
I blame lack of Duncan.
Edited by Lost One, 25 March 2013 - 04:22 AM.
#19
Posted 25 March 2013 - 04:32 AM
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