Ac "40" Jaggermech Are Rats
#101
Posted 31 March 2013 - 08:48 PM
#102
Posted 31 March 2013 - 08:48 PM
Edited by One Medic Army, 31 March 2013 - 08:49 PM.
#103
Posted 31 March 2013 - 08:58 PM
#104
Posted 31 March 2013 - 09:46 PM
This thread got me thinking though. I run a dual Gauss Jager that does really well in most matches. In a couple weeks when people get tired of the range of AC20's and move to the gauss will there be a new generation of threads hating on "Gats" (Gauss Rats)?
It is annoying to see so much of the same thing, but most of these cheesy things have limitations namely being heat, speed, and or range. When these guys start to bug me I break out balanced mechs and they tend to do well despite the occasional oops moment when I do something stupid and get killed.
#105
Posted 31 March 2013 - 09:55 PM
#106
Posted 31 March 2013 - 09:58 PM
Higher chance to destroy their cockpit by accident, though.
#107
Posted 31 March 2013 - 10:00 PM
that makes AC boats, PPC boats, and LRM boats so popular and strong. Alone they are weak and beatable. But when the other team realizes this and takes all high alpha builds, and a couple lights to do the scouting and distracting. Well you lost.
We are playing MechAssault not mechwarrior. Which is also why this game is gonna die unless PGI realizes this pinpoint accuracy doesnt work in a game that lets you take lots of heavy hitting weapons.
#108
Posted 31 March 2013 - 10:30 PM
Braggart, on 31 March 2013 - 10:00 PM, said:
Except this his how it has worked in literally every PC game since Mechwarrior 2. It's been what, 18 years now? You think people would get over this point...
#109
Posted 31 March 2013 - 11:11 PM
Braggart, on 31 March 2013 - 10:00 PM, said:
Completely agree. Boating isn't problem. Pinpoint damage from all weapons (torso mounted, lower-actuated-arm mounted, arm-mounted - no difference) - that's the root.
subgenius, on 31 March 2013 - 10:30 PM, said:
But times are changing. It was not a real problem in previous games, it is real problem now.
Edited by XSerjo, 31 March 2013 - 11:13 PM.
#110
Posted 31 March 2013 - 11:16 PM
#112
Posted 31 March 2013 - 11:50 PM
XSerjo, on 31 March 2013 - 11:11 PM, said:
No, they really aren't. We had exactly the same pinpoint convergence in all other Mechwarrior games. If anything, it is more distributed now that arm mounted weapons track separately! Despite what some in the boardgame crowd would like (and I'm not knocking them, I love tabletop gaming) precise component targeting has always been a part of PC Mechwarrior. Nothing new to see here.
Are there some weapon balance issues left? Probably. But I'm much more concerned with things like state rewind finalization so I can use ballistics as more than a random shot weapon (300ish ping all day every day...). A full redesign of the heat and pacing isn't what this game needs. I and many others think the current speed of play is great for a PC implementation of Mechwarrior.
Edited by subgenius, 31 March 2013 - 11:52 PM.
#114
Posted 31 March 2013 - 11:54 PM
#115
Posted 31 March 2013 - 11:57 PM
subgenius, on 31 March 2013 - 11:50 PM, said:
+1
Much as Mechwarrior 2 is a deeply excellent game that I have ridiculous nostalgia for, stuff died in seconds.
Edited by Royalewithcheese, 31 March 2013 - 11:57 PM.
#116
Posted 01 April 2013 - 12:12 AM
The dual AC/10 Jager seems nearly as impressive as the dual AC/20 Jager. What it lacks in alpha damage, it makes up in increased versatility with range, greater ammo endurance and a faster firing rate.
#117
Posted 01 April 2013 - 01:22 AM
Bobdolemite, on 31 March 2013 - 09:46 PM, said:
Nah, CTF-3D with 1 Gauss 2 PPC and JJs is every way more efficient than dual Gauss Jager.
Rightfully 3D is hated by many headless Catapults.
Edited by El Bandito, 01 April 2013 - 01:24 AM.
#118
Posted 01 April 2013 - 02:19 AM
#119
Posted 01 April 2013 - 04:38 AM
6 PPC Stalkers... That is how hard 3 PPCs are supposed to hit you. The Awesome is supposed to be that painful with 3 PPCs.
#120
Posted 01 April 2013 - 04:41 AM
Joseph Mallan, on 01 April 2013 - 04:38 AM, said:
6 PPC Stalkers... That is how hard 3 PPCs are supposed to hit you. The Awesome is supposed to be that painful with 3 PPCs.
Key word "TT". This isn't TT, this is a realtime FPS game and needs that doubled armor in order to make it even remotely enjoyable. In tabletop, we don't leave our mech hiding behind a rock the entire round in order for it to last more than one salvo, and we shouldn't be doing that in real-time either. We also control more than one mech in TT, and there are other differences as well. So while you may be correct about the equivalency, the AC40 Jager also demonstrates why that doubled armor value is necessary.
Edited by jay35, 01 April 2013 - 04:43 AM.
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