Ac "40" Jaggermech Are Rats
#81
Posted 25 March 2013 - 11:44 AM
#83
Posted 25 March 2013 - 02:24 PM
Volts, on 25 March 2013 - 11:39 AM, said:
This post is ridiculous.
Rat's aren't venomous.
THANK you. I've been waiting for SOMEone to point this out.
liku, on 25 March 2013 - 02:17 PM, said:
Disease is not the same as venom.
#84
Posted 25 March 2013 - 02:29 PM
MadPanda, on 25 March 2013 - 06:10 AM, said:
the term is squat
#85
Posted 25 March 2013 - 02:31 PM
- STAY AT RANGE. Good lord, some people seem to forget that there is a Max Range and Effective Range on all weapons. AC/20s are better within around 270m. It may seem like they're still doing a lot outside of that range, but for the tonnage spent on wielding these two enormous cannons and the limited ammo that they generally have, getting hit by an AC/20 at 600+ meters really isn't that bad.
- Target their arms. Jagermechs generally have pretty flimsy armor unless they have been upgraded. Even with a few extra tons of Ferro Fibrous slapped on them, their arms can be torn off pretty easily, effectively disabling them.
The main issue I'm finding is that somehow pilots are able to hit around 100kph in their heavies while still lugging around massive guns. I'm a little perturbed when my Commando that's bolting around at 115kph can't outrun a ******* heavy 'mech with a full arsenal of Autocannons and lasers.
#86
Posted 25 March 2013 - 02:32 PM
#87
Posted 25 March 2013 - 02:33 PM
I eat these for lunch in my YLW
#88
Posted 25 March 2013 - 02:33 PM
Righ, on 25 March 2013 - 02:31 PM, said:
- STAY AT RANGE. Good lord, some people seem to forget that there is a Max Range and Effective Range on all weapons. AC/20s are better within around 270m. It may seem like they're still doing a lot outside of that range, but for the tonnage spent on wielding these two enormous cannons and the limited ammo that they generally have, getting hit by an AC/20 at 600+ meters really isn't that bad.
- Target their arms. Jagermechs generally have pretty flimsy armor unless they have been upgraded. Even with a few extra tons of Ferro Fibrous slapped on them, their arms can be torn off pretty easily, effectively disabling them.
The main issue I'm finding is that somehow pilots are able to hit around 100kph in their heavies while still lugging around massive guns. I'm a little perturbed when my Commando that's bolting around at 115kph can't outrun a ******* heavy 'mech with a full arsenal of Autocannons and lasers.
Kerberos... thats the name of the company that made Sword of the stars 2 lol does that even WORK yet?
Edited by Mechwarrior Buddah, 25 March 2013 - 02:34 PM.
#89
Posted 25 March 2013 - 03:54 PM
Shoot at their legs because one cannot torso twist his legs.
Thanks for the word I'll correct the first post so it's :
Deceasesious?
#90
Posted 25 March 2013 - 04:04 PM
#92
Posted 25 March 2013 - 10:13 PM
Edited by Bagheera, 25 March 2013 - 10:13 PM.
#93
Posted 25 March 2013 - 10:25 PM
#94
Posted 25 March 2013 - 11:15 PM
#95
Posted 25 March 2013 - 11:23 PM
yes, they have a 40 point precision alpha that takes awhile to overheat.
BUT, in order to do so, they need to run with non-maxed armor and an XL engine- that is to say if they lose one of their (fragile) torso's, any one, they die. and they're not entirely the fastest mech on the battlefield.
If you're in a scout: Unless they are an exceptionally good shot, you should be able to either do enough damage to cripple them before they hit you, or you can disengage and retreat.
Mediums: probably the weight least capable of defending themselves from dual AC20.
Mediums have enough armor to survive a shot or two, but not enough speed to disengage quickly enough, and if you're dueling a jagermech in a medium, you need to be top of your game to dodge that 40 points to your left or right torso.
Heavy: Now the speed is roughly equal, but you should (in theory anyway) be doing enough firepower to slag the jagermech's thin armor before taking critical damage yourself.
You'll get hit, and take significant damage, but you *should* be able to kill him before he kills you regardless.
at this point, even though you may be far from fresh, you're still function and the other team is down a mech, netting you and by extension your team an advantage.
Assaults: you're slow, but as an assault there is a very good chance that you'll have ranged fire. keep them at distance and they're harmless. if you're a brawler assault, your alpha should be able to rip at the very least half of the jagermech's torso off with just a salvo or two...
a single AC20 on a fragile heavy mech suddenly doesn't seem so terrifying.
Edited by Malora Sidewinder, 25 March 2013 - 11:25 PM.
#96
Posted 25 March 2013 - 11:46 PM
Righ, on 25 March 2013 - 02:31 PM, said:
- STAY AT RANGE. Good lord, some people seem to forget that there is a Max Range and Effective Range on all weapons. AC/20s are better within around 270m. It may seem like they're still doing a lot outside of that range, but for the tonnage spent on wielding these two enormous cannons and the limited ammo that they generally have, getting hit by an AC/20 at 600+ meters really isn't that bad.
- Target their arms. Jagermechs generally have pretty flimsy armor unless they have been upgraded. Even with a few extra tons of Ferro Fibrous slapped on them, their arms can be torn off pretty easily, effectively disabling them.
The main issue I'm finding is that somehow pilots are able to hit around 100kph in their heavies while still lugging around massive guns. I'm a little perturbed when my Commando that's bolting around at 115kph can't outrun a ******* heavy 'mech with a full arsenal of Autocannons and lasers.
There we go again...
Ok, again - nothing personal, but just for a second imagine that we're not the idiots you think we are, completely detached for any sort of intelligent playstyle.
Imagine for a second, that the people going BOOM builds(2xAC20s) are not a complete idiots too - since they had the brains to figure that this is quite effective on the battlefield.
Not to mention that prolly they were like "Hey!! There is a new mech madness again!! A mech that has paper armor in it's stock variant, so probably there are people out there that either followed that mech design to put more weapons, or forgot to put more armor on their mech! Why I just don't mount two AC20s and try to one shot them?!? Oh boy, would that be cool!!!"
Not to mention that the variants, different from JM6-A actually feel like they're forcing you to put this kind of buttercutter build, cause of the slot composition(nope. I personaly haven't done that, but yet it seems the most logic thing to do.).
Pair it with the abscense of the great spike damage the SRMs had few days back and there you have it.
And there are alot of people who didn't even need that much of a reason to do it - they can do it only for the "lulz", which is leading toward games with 5+ mechs armed with AC20s, which is not cool at all, no matter how you look at it.
Why do you people always think that when someone is complaining about something he's completely brain damaged?
So we were told 1 milion times to take cover from LRMs, tho any monkey, who can get it's mech straight is doing this since day 1.
Now we're told to "STAY AWAY FROM AC20s" (in range terms).
Well as pointed - those people mounting the AC20s are mostly intelligent, since they figure out the reasons why it's working, with that in mind, you know, they don't stay in the open, 800m away from you, waving at your whole team from their cockpits.
They exploit the map design, trying to get to you using spot's that even if engaged, you'll fight on their terms.
And yes - their terms hurt.
Alot.
That's what I would've done - that's what they're doing.
Either that or they're traveling in packs of 3/4, which basically leads to oneshoting any sort of mech in the game.
Not to mention that with that playstyle you just don't know they are there until it's WAY too late.
Am I whining?
Nope. I get killed by AC20s builds now and then. Not enough to think this is some kind of great issue.
But stop blaming us, not playing smart enough, for the main reason to get get killed and be on this topic.
And another thing - I know how the game works, but I just can't accept the idea of either-go-BOOM-build-or-go-home idea - there are lot's of viable weapons for that too, don't try to explain me that I should not try to brawl without AC20 on me, cause that would really start to sound like a ballance issue, where, again, the large numbers of BOOM-builds(since Jager is out) is the main reason brawling is that hard.
#97
Posted 26 March 2013 - 10:51 AM
#98
Posted 26 March 2013 - 06:20 PM
Training Instructor, on 25 March 2013 - 10:01 AM, said:
Now, dual AC20 or dual Gauss have something in common, in that you can fire, twist away for three seconds, and then swing back towards the center to fire again. This allows you to spread out damage and actually survive for a period of time, rather than dying with a big empty hole in the center of your mech while your arms, legs, and LT/RT are almost untouched.
Blame PGI for making it so ridiculously easy to core people out.
To expand on this, basically any build with an XL requires high burst damage so you can torso roll. I have used combos of 4AC2's and 4Mlas as well as 2AC2's and 2LpL on the JAG-S, and I have used 2UAC5s, 2Mlas, 4SSRM's on the JAG-A as effectively as I have the AC40 build. I always take the Mlasers on my AC40, 'cause a 50point alpha is better than a 40 imo. The DD is the red-headed step-child in that there isn't any build I can come up with that I can't do better on the A or S, so I'm kinda stuck with the AC40 on it.
#99
Posted 31 March 2013 - 08:40 PM
#100
Posted 31 March 2013 - 08:43 PM
Stop smoking crack.
Ac 20 cats have been around forever and are actually better.
You are just feeling bhutt hurt over them because so many people are leveling a Jager due to it being a new mech.
Are most of you guys goons? You sure do cry like them.
Edited by PANZERBUNNY, 31 March 2013 - 08:43 PM.
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