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P!mp My Ride {Mech Optimization Thread}


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#361 Just wanna play

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Posted 01 April 2013 - 09:55 AM

how about this? 1 less hs, slightly less leg armor (whos gonna shoo the legs on that fat stubby mech anyway?) it is hot, but has better range and alpha dmg
http://mwo.smurfy-ne...ec369301fb690e9
since you have so much srm ammo, and nothing else to do with the spare crit or tonnage from removing it, just spam the heck out of them on people in range

View PostShock4ndAwe, on 01 April 2013 - 09:53 AM, said:


I didn't even realize that Artemis adds another ton onto the weapon system. Good info right there. I think this is the build I'm gonna' try, and I'm gonna' buy that HBK as well, tho I think I'll stick with my LRM15/SRM6 set-up. See how it works.

yep, all missile weapons (except streaks) take up one more ton and critical space taken up when artemis is on them

don't forget to say how it works out :D

#362 Just wanna play

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Posted 01 April 2013 - 10:00 AM

ignore taken up after critical space

#363 Shock4ndAwe

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Posted 01 April 2013 - 10:35 AM

View PostJust wanna play, on 01 April 2013 - 09:55 AM, said:

yep, all missile weapons (except streaks) take up one more ton and critical space taken up when artemis is on them

don't forget to say how it works out :D


Well the first game was a wash, my entire team got themselves killed. But my Stalker worked as intended. NOT A SINGLE LRM hit me, or my team while they were standing around me. Dual AMS really saved our butts there. But then everyone kept throwing their lives away and it came down to big ol' me versus four. I took out a Stalker as I went for a sneaky base cap. PPC'ed him to the dome and he was gone. But then a Cicada and Raven surrounded me and ankle-bit me to death.

#364 Just wanna play

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Posted 01 April 2013 - 11:03 AM

maybe you should look in to a way to get a little more leg armor if thats what got you killed

#365 Shock4ndAwe

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Posted 01 April 2013 - 11:24 AM

View PostJust wanna play, on 01 April 2013 - 11:03 AM, said:

maybe you should look in to a way to get a little more leg armor if thats what got you killed


No I meant it as a figure of speech. I wasn't legged, they just swarmed me and killed me.

#366 Just wanna play

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Posted 01 April 2013 - 11:39 AM

ohhh, well, not much you can do about that

#367 thebrassthief

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Posted 01 April 2013 - 12:20 PM

For curiosity sake I'll throw up my two Dragon loadouts.

DRG-1N

FLAME

#368 Just wanna play

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Posted 01 April 2013 - 12:34 PM

well for the drg-1n i reduced some armor where it isn't needed all that much, and also took off one hs since you ar ealready running pretty cool
http://mwo.smurfy-ne...07083e28b5621c3
made it faster, i will look at the other later

#369 Indoorsman

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Posted 01 April 2013 - 01:40 PM

View PostJust wanna play, on 01 April 2013 - 09:01 AM, said:

http://mwo.smurfy-ne...5b33df2f7581564
not much can be done with that weapon load-out, you can use er large laserz instead of ppcs to make it run cooler and faster, you would loss 2 points of alpha dmg at ranges from 90m up to 540, although past that the ers are stronger then regular ppcs, and if you aren't much of a long range fighter, you could use regular large laserz and run cooler (it will pretty much be a GOOD version of the trial stalker) took off some leg armor, but it would still take more dmg to destroy both legs then destroy the ct

er large laserz have a longer effective range then ppcs, while er ppcs have an even longer range then er large lasez, but are really hot


CT is usually the last thing to go on a stalker, it's easy to twist around just slightly to make ppl hit your side torso. Stalkers are the easiest things to leg, I really can't believe you'd put leg armor in the 40s on a Stalker. I wouldn't call that good advice, :) . Have you seen this thread yet? http://mwomercs.com/...-shouldnt-skimp

#370 Indoorsman

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Posted 01 April 2013 - 02:07 PM

View PostShock4ndAwe, on 01 April 2013 - 08:34 AM, said:

Decisions, decisions. Thinking about what you said with sniping and PPCs, I messed around with the stalker a bit. This time took out the SRMs and replaced them with LRM5s, and removed the LLs and replaced them with PPCs. http://mwo.smurfy-ne...4a45cc4b2c6c7ed


OK, I missed this post too, leg armor of 37 on a Stalker. APRIL FOOLS RIGHT!?

View PostGidonihah, on 31 March 2013 - 06:30 PM, said:

The armor in your legs should be stripped. You never need 60 Armor in legs, 40-45 is good. Simplest change is taking that tonnage and putting it into the engine.
CPLT-K2


More radical improvement could be had by adding in a XL engine.
CPLT-K2
Same weapon loadout, much higher speed. I personally prefer PPcs in the torso over those arms, but its not that big a difference.

Though Heavy optimization is more Protections forte than mine, I tend to optimize Assaults and Mediums more often as preference.

For amusement Mjolnir weapon system CPLT-K2 Adds anouther Ac2 for PPC/Ac2 tag team amusement.

View PostJosef Nader, on 28 March 2013 - 06:16 AM, said:


AWS-9M

This is my first pass at it. It's more heat efficent, with a slightly lower alpha and better range. I feel like XL engine mechs (that aren't lights) should try to keep at standoff ranges, as diving into brawling range with an XL Awesome is a good way to get your side torsos peeled off.

I dropped a heat sink to add another ton of SSRM ammo because of the third launcher, but honestly it's up to you whether you'd rather have an extra ton or a heat sink. I don't use SSRMs all that much, so I'm not sure about the ammo per launcher standards.


So this thread is where all the shave your leg armor advice is coming from! Less leg armor on Assaults than Mediums? No wonder it's been easy to leg people lately!

#371 Gidonihah

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Posted 01 April 2013 - 02:49 PM

The reason for leg armor numbers goes as follows.

To kill a mech you need to either
1.Destroy the Center Torso
2. Destroy BOTH legs
3. Destroy the head

Legs are hit less often than the Center Torso.
Head is hit less often than Legs

It is ONLY worth going for the legs if it is easier to kill the legs over the Center Torso, as Legs are usually harder to hit.
From this logic as long as both leg armor COMBINED is equal or above that of your center torso armor, your opponents would be better off focusing fire on your center torso instead of on your legs. Being legged sucks, but they could of just killed you if they had been aiming at Center Mass instead of trying to be clever.

THIS IS WHY WE SHAVE LEG ARMOR. You dont need leg armor to be double that of your center torso armor.. its just a waste.

#372 Gidonihah

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Posted 01 April 2013 - 02:58 PM

Hmm, I suppose its not the best idea to let "Just Wanna play" completely take over the thread, guess Ill have to pay more attention to this thread.

#373 Gidonihah

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Posted 01 April 2013 - 03:04 PM

View Postthebrassthief, on 01 April 2013 - 12:20 PM, said:

For curiosity sake I'll throw up my two Dragon loadouts.

DRG-1N

FLAME

Both are fine, Leg Armor is a bit high. DRG 1N can fit an additional DHS.
I would suggest reconsider your Front/Back armor balance, Dragons have an incredibly exposed Center Torso, you should balance the armor more to the front to compensate.

With the DRG 1N you could greatly increase the speed. You lose two DHS and a SRM4 to fit in Ferro, but you upgrade to a XL345. (Or a lower engine with no DHS change, or -1DHS)
DRG-1N
With stripped leg, left arm armor, you could either get that to a xl350 or add a DHS.

For the Flame a overlyradical design, cause I love putting Ballistics on Flames.
Two Large Lasers and a Gauss, on a speedy platform.
FLAME
Ignore it if you want XD, I couldnt help myself.

View PostJim Dean, on 01 April 2013 - 08:51 AM, said:

STK-3F

This has been my one true love for a while now, can it be more loveable?

STK-3F
Small changes, Lowered some armor values for a Std 300 and an additional DHS.
I would recommend considering normal PPCs, Also consider the positioning of the PPCs, see the Torso Lasers of a stalker are set low on the body, while the Arm lasers are mounted quite high up.
For sniping purposes the higher mounted weapons are superior as it lets you shoot over cover without revealing yourself that much. Basically, you might want to consider switching the PPC with the medium laser spot.

Oh and the flame build with two flames

FLAME
*cough* I'm not being lazy at all!

Edited by Gidonihah, 01 April 2013 - 03:36 PM.


#374 thebrassthief

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Posted 01 April 2013 - 03:25 PM

View PostIndoorsman, on 01 April 2013 - 02:07 PM, said:

So this thread is where all the shave your leg armor advice is coming from! Less leg armor on Assaults than Mediums? No wonder it's been easy to leg people lately!


Me and a buddy were talking about this last night and I thought he was crazy. I guess I was wrong.

#375 Gidonihah

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Posted 01 April 2013 - 03:27 PM

My stated armor of 40-45 is for Heavy mechs, not Assaults.

#376 Just wanna play

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Posted 01 April 2013 - 03:28 PM

View PostIndoorsman, on 01 April 2013 - 01:40 PM, said:


CT is usually the last thing to go on a stalker, it's easy to twist around just slightly to make ppl hit your side torso. Stalkers are the easiest things to leg, I really can't believe you'd put leg armor in the 40s on a Stalker. I wouldn't call that good advice, :( . Have you seen this thread yet? http://mwomercs.com/...-shouldnt-skimp

if it works, use it, he didn't loss any legs when testing out the set-up so far, so why try and improve it?

View PostGidonihah, on 01 April 2013 - 02:58 PM, said:

Hmm, I suppose its not the best idea to let "Just Wanna play" completely take over the thread, guess Ill have to pay more attention to this thread.

;)
am i doing a good or bad job?

#377 Goldhawk

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Posted 01 April 2013 - 05:56 PM

View PostJust wanna play, on 01 April 2013 - 07:53 AM, said:

if you mean the hero mech, hows this?
http://mwo.smurfy-ne...82a06b1b2b8d83a

there is some room for tinkering, such as putting in regular mediums then upping the engine size, stuf like that

if you don't like uacs, you can put in large laserz and a bar for better sensor range:
http://mwo.smurfy-ne...92738b436004cfd

I ran the second build because I HATE Ultras with a passion. And I love it. Just tweaked a few things. Put Large Pulse lasers on and downgraded the engine. Also Srm 4 does damage annndddd is lighter.

#378 Just wanna play

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Posted 01 April 2013 - 06:01 PM

lol why you hate uacs???

#379 Indoorsman

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Posted 01 April 2013 - 08:28 PM

View PostGidonihah, on 01 April 2013 - 02:49 PM, said:

The reason for leg armor numbers goes as follows.

To kill a mech you need to either
1.Destroy the Center Torso
2. Destroy BOTH legs
3. Destroy the head

Legs are hit less often than the Center Torso.
Head is hit less often than Legs

It is ONLY worth going for the legs if it is easier to kill the legs over the Center Torso, as Legs are usually harder to hit.
From this logic as long as both leg armor COMBINED is equal or above that of your center torso armor, your opponents would be better off focusing fire on your center torso instead of on your legs. Being legged sucks, but they could of just killed you if they had been aiming at Center Mass instead of trying to be clever.

THIS IS WHY WE SHAVE LEG ARMOR. You dont need leg armor to be double that of your center torso armor.. its just a waste.


Here's why I disagree. How often do you cleanly core someone in the CT w/o "missing" and hittin their left and right torso or having their arm turned to you? I made a video showing 8 mechs getting legged just to show it can be done... It was easier and took less time to achieve than I thought. It's really easy to leg people right now if that's your goal. I mentioned how you can miss the CT and hit nearby components and the same happens for legs, you can miss one and hit the other still.

#380 KhanCipher

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Posted 02 April 2013 - 02:06 AM

AS7-D

when you thought a bad atlas build couldn't get any worse...

and yes i actually do wonder if you could do anything to "try" to "improve" it ;)

Edited by KhanCipher, 02 April 2013 - 02:07 AM.






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