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P!mp My Ride {Mech Optimization Thread}


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#461 Sathaless

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Posted 04 April 2013 - 08:37 AM

I've kind of been all over the place with my AWS-PB as far as loadouts. I've been working with this for a while now and I like it but was wondering what improvements I could make... http://PRETTY BABY

#462 Just wanna play

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Posted 04 April 2013 - 08:39 AM

that all i can see, with those weapons looks like a pretty good hunchie

View PostJust wanna play, on 04 April 2013 - 08:37 AM, said:

that all i can see, with those weapons looks like a pretty good hunchie

god dang thats a big engine

idk why it just quoted me... meant to quote satha

#463 Just wanna play

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Posted 04 April 2013 - 08:47 AM

View PostSathaless, on 04 April 2013 - 08:37 AM, said:

I've kind of been all over the place with my AWS-PB as far as loadouts. I've been working with this for a while now and I like it but was wondering what improvements I could make... http://PRETTY BABY

looks pretty well optimized 2 me, all i can see that might help is shaving some armor off the legs and arms (you can distribute it however you want) and putting in another heat sink, most people shoot at an awesomes fat torso anyway

oops forgot:
http://mwo.smurfy-ne...f5a45c4a4da3d28

#464 Sathaless

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Posted 04 April 2013 - 08:54 AM

View PostJust wanna play, on 04 April 2013 - 08:39 AM, said:

god dang thats a big engine


Lol..it is! It's fun running around at 90kph with that fat boy.

#465 Xumed

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Posted 04 April 2013 - 08:56 AM

Wonderfully explained. Thanks I learned alot and understand much better just from reading that.

#466 Just wanna play

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Posted 04 April 2013 - 08:58 AM

View PostSathaless, on 04 April 2013 - 08:54 AM, said:


Lol..it is! It's fun running around at 90kph with that fat boy.

is that the biggest engine in the game? it has to be! the std version weighs nearly 60 tons!

#467 Just wanna play

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Posted 04 April 2013 - 09:03 AM

XD imagine putting that 400 engine in a commando

#468 Xumed

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Posted 04 April 2013 - 09:06 AM

View PostGidonihah, on 04 April 2013 - 02:18 AM, said:

YEN-LO-WANG
Loses some Cooling, gains some speed, but most importantly upps the ammo.



Sadly this build exists in a vaguely competitive version
See Lights should ALWAYS run a XL engine. And that build with a XL engine turns into this
JR7-D
Which used to be a premier Light Build before ECM Ravens came along, still strong whenever you dont have ECM stopping you.




Great info thanks [color="#b27204"]Gidonihah[/color]

#469 Sathaless

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Posted 04 April 2013 - 09:08 AM

View PostJust wanna play, on 04 April 2013 - 08:58 AM, said:

is that the biggest engine in the game? it has to be! the std version weighs nearly 60 tons!


I believe it is the biggest. I don't even know why they have a std version. With the std version installed I think there is like 3 tons left over for weapons. lol

#470 Just wanna play

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Posted 04 April 2013 - 09:47 AM

View PostSathaless, on 04 April 2013 - 09:08 AM, said:


I believe it is the biggest. I don't even know why they have a std version. With the std version installed I think there is like 3 tons left over for weapons. lol

maybe if you want to troll them bystaying alive as long as possible?

#471 Xumed

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Posted 04 April 2013 - 09:57 AM

Hey all,

Is this a viable Build?

http://mwo.smurfy-ne...ca40a96e595aeef

I was thinking of peppering with AC\10 at range and then slamming with 3 x PPC when they get closer.

The Ideal ranges seem to meet perfectly.

AC\10 range is 450-1350
PPC range is 90 - 540

Please take a look and let me know.

Thanks!

#472 Just wanna play

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Posted 04 April 2013 - 10:18 AM

actually for the ac/10 450m is the max range it does full dmg at

View PostXumed, on 04 April 2013 - 09:57 AM, said:

Hey all,

Is this a viable Build?

http://mwo.smurfy-ne...ca40a96e595aeef

I was thinking of peppering with AC\10 at range and then slamming with 3 x PPC when they get closer.

The Ideal ranges seem to meet perfectly.

AC\10 range is 450-1350
PPC range is 90 - 540

Please take a look and let me know.

Thanks!


still a nice build, all i can see that can be done is put the ac/10 ammo thats in the arm in the leg, then it wont get shot have a chance to dmg your left torso

#473 Just wanna play

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Posted 04 April 2013 - 11:32 AM

almost forgot, try and put heat sinks in the torso when ever possible

#474 Xumed

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Posted 04 April 2013 - 12:19 PM

View PostJust wanna play, on 04 April 2013 - 11:32 AM, said:

almost forgot, try and put heat sinks in the torso when ever possible



How about this as a brawler?

http://mwo.smurfy-ne...d19b04baa85473d

#475 Just wanna play

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Posted 04 April 2013 - 12:20 PM

View PostXumed, on 04 April 2013 - 12:19 PM, said:



How about this as a brawler?

http://mwo.smurfy-ne...d19b04baa85473d

just curious, you do know ppcs do less then their max dmg within 90m right? not the best weapons for a brawler

#476 Just wanna play

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Posted 04 April 2013 - 12:28 PM

View PostJust wanna play, on 04 April 2013 - 12:20 PM, said:

just curious, you do know ppcs do less then their max dmg within 90m right? not the best weapons for a brawler

http://mwo.smurfy-ne...4feeacc955afcd6

if you are only engaging people within 30m or less, this mech will be fine,you can also do this if you want more versatility:
http://mwo.smurfy-ne...8d2297e1b12865f

feel free to change it a bit, like putting in a regular medium and adding another heat sink and such

i meant 300m or less

#477 Gidonihah

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Posted 04 April 2013 - 01:07 PM

View PostMordynak, on 04 April 2013 - 07:05 AM, said:

I ran with a HBK-4H With Ballistic for a while but i found i could barely hit anything with the LB10X.

So i switched out for a HBK-4H with nothing but lasers.

It has a higher firepower and better range. Still wonder if there is anyway i can improve it. Any suggestions?

Well the best way to improve it is to grab the Hunchback P, which is the hunchback made for laser boating. But you are making good use of the laser hardpoints.

Anyways basic improvements (aka lose the AMS)
HBK-4H

Added some more DHS to cope with your laser heat.
Ya we could up the engine to a 260 instead, but on Hunchbacks a 250 is acceptable.
An option (and entirely optional at that) is to put both Large Lasers in the torso, this reduces your zombie ability, but gives you a better pinpoint blast at a higher Hardpoint (arms on the Hunchback are set really low and are hard to clear hills/buildings with)

You may want to try balistics again though, the lbx10 is.. well a very deceptive ballistic, in that its not actually that good. Try again with a Ac10, Gauss Rifle or Ac20 before throwing away a ballistic Hunchback.

Example of a AC20 ballistic
HBK-4H





View PostSathaless, on 04 April 2013 - 08:37 AM, said:

I've kind of been all over the place with my AWS-PB as far as loadouts. I've been working with this for a while now and I like it but was wondering what improvements I could make... http://PRETTY BABY

Preliminary:
PRETTY BABY

With that speed you should really be doing one of two things.
1. Snipe and Retreat, a Pretty Baby is very fragile, using that speed to hit and run other assaults is in theory workable.
PRETTY BABY

Feels really outgunned..

2. Close in for a brawl. Your speed lets you minimize the Penaltys for the closer range weapons. Once in a brawl use your speed to avoid damage as much as possible.

PRETTY BABY

Fast Awesomes are so very strange to design..



View PostXumed, on 04 April 2013 - 09:57 AM, said:

Hey all,

Is this a viable Build?

http://mwo.smurfy-ne...ca40a96e595aeef

I was thinking of peppering with AC\10 at range and then slamming with 3 x PPC when they get closer.

The Ideal ranges seem to meet perfectly.

AC\10 range is 450-1350
PPC range is 90 - 540

Please take a look and let me know.

Thanks!

Well your assumption that PPCs are for closer range than AC/10 is mildly flawed.
1: Ac/10s suffer damage fallout past its recommended range, and Ac10s muzzle velocity make it difficult to hit at extreme ranges
2. PPCs do damage past 540, they just suffer damage fallout past that point.
3. Ac10s produce less heat than PPCs, a trait that brawling wants, but one that Snipers can ignore
4. Ac10s have no minimum range
5. Sniping uses ammo, if you use PPCs to snipe you can fire more often as the fear of ammo depletion is non existant.

But the build itself looks fine.

View PostXumed, on 04 April 2013 - 12:19 PM, said:



How about this as a brawler?

http://mwo.smurfy-ne...d19b04baa85473d

A Cataphract with a XL engine stops being a brawler and becomes a glass cannon. PPCs are also more sniper oriented than brawling. LBX arent very good currently but they are infact a brawling weapon so Ill let them slide.

Oh and you dont have nearly enough LBX ammo to brawl with.

So my initial suggestions involve switching out the PPCs for a more dependable brawling weapon and to increase that ammo count.
ILYA MUROMETS

Then I realized this is a Ilya.. and the best fake "Brawl" Ilya build I know is Triple UAC5s
ILYA MUROMETS
If you wanna run a XL engine on a Ilya, this is a premier example of how much power you can harness.

Oh and cause I had a silly idea
ILYA MUROMETS
What do you mean Triple LBXs are bad! I got a buck load of shrapnel to fire at you.

Edited by Gidonihah, 04 April 2013 - 01:24 PM.


#478 Wrenchfarm

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Posted 04 April 2013 - 03:32 PM

View PostMordynak, on 04 April 2013 - 07:05 AM, said:

I ran with a HBK-4H With Ballistic for a while but i found i could barely hit anything with the LB10X.

So i switched out for a HBK-4H with nothing but lasers.

It has a higher firepower and better range. Still wonder if there is anyway i can improve it. Any suggestions?

View PostJust wanna play, on 04 April 2013 - 08:37 AM, said:

um, its has room for ferro, which means a bigger engine....

got in a bigger engine and put ams ammo in legs so it doesn't become useless if you loss your left arm

http://mwo.smurfy-ne...7ddd4dad987e666

I gotta cry foul on that advice JWP, he needs more sinks way more than he needs ferro and a bigger engine.

You can run a laser build in a HBK-4H if you want, but you need to have the heatsinks to back it up. Personally, I'd totally drop AMS in favour of more sinks and trim .5 of a ton off the legs to sneak in an extra. Here is what I'd do.

If you really want AMS, at least trim it down to one ton of AMS ammo and tuck it away in your leg. You don't want to stash ammo away in your left arm and make it combustible, especially when it is likely to be your frequent backup weapon since HBKs lose their right torso so often. You really need more sinks if you want to run so many lasers, being able to fire your weapons more than once will do far more for your enjoyment and survivability than 1000s of rounds of AMS ammo you may or may not use.

Edited by Wrenchfarm, 04 April 2013 - 03:33 PM.


#479 Wrenchfarm

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Posted 04 April 2013 - 03:49 PM

View PostXumed, on 04 April 2013 - 09:57 AM, said:

Hey all,

Is this a viable Build?

http://mwo.smurfy-ne...ca40a96e595aeef

I was thinking of peppering with AC\10 at range and then slamming with 3 x PPC when they get closer.

The Ideal ranges seem to meet perfectly.

AC\10 range is 450-1350
PPC range is 90 - 540

Please take a look and let me know.

Thanks!

Sorry man, but you don't have nearly enough heatsinks to support 3xPPCs. I would swap things around and drop a PPC in favour of more sinks. Weapons you can actually use will trump dead weight that makes you overheat.

If you want to snipe with the Illya you can always take advantage of its ballistic slots.

View PostXumed, on 04 April 2013 - 12:19 PM, said:



How about this as a brawler?

http://mwo.smurfy-ne...d19b04baa85473d

Sad to say, but LBXs are a real disappointment in this game - so weak they verge on being broken. I know, I was heartbroken too when I found out I couldn't mount a wicked robot shotgun on my mech too. I'd ignore any advice telling you to bring them to the field.

I hate to be THAT guy, but the Illya is famous for the triple UAC5 build for a reason. It is one of the most powerful loadouts you can bring to the table and I think it would serve you well. UAC5s work best at a mid-range, but you can use them to plink enemies from a huge range (giving you that sniping ability you were looking for) and while the XL engine will make you fragile in a brawl, the sheer overwhelming fire power of 3 UAC5s will win many close range encounters.

My feelings on it is you bought the Illya, you paid the money for a special mech, why not make a build that uses what makes it special? Strapping a pair of PPCs and a balistic on it may be alright, but you could do that with any other Phract. Why not treat yourself and do the unique thing that the Illya alone is capable of?

The build posted by Gidon is solid. You could easily drop the SLAS for another ton of UAC ammo and some more armour in the legs. On one hand, backup weapons are great. On the other, you are NOT going to want to get into 90m range to use those SLAS with the Phracts big bulky chest and an XL engine.

#480 Just wanna play

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Posted 04 April 2013 - 03:49 PM

View PostWrenchfarm, on 04 April 2013 - 03:32 PM, said:

I gotta cry foul on that advice JWP, he needs more sinks way more than he needs ferro and a bigger engine.

You can run a laser build in a HBK-4H if you want, but you need to have the heatsinks to back it up. Personally, I'd totally drop AMS in favour of more sinks and trim .5 of a ton off the legs to sneak in an extra. Here is what I'd do.

If you really want AMS, at least trim it down to one ton of AMS ammo and tuck it away in your leg. You don't want to stash ammo away in your left arm and make it combustible, especially when it is likely to be your frequent backup weapon since HBKs lose their right torso so often. You really need more sinks if you want to run so many lasers, being able to fire your weapons more than once will do far more for your enjoyment and survivability than 1000s of rounds of AMS ammo you may or may not use.

was trying not t change 2 much





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