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P!mp My Ride {Mech Optimization Thread}


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#661 arghmace

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Posted 28 April 2013 - 05:13 AM

The main problem with all of those dual-Gauss K2 builds with ears stripped is that you can only shoot 16 degrees up and down. So you easily find yourself in a situation where just cannot shoot at the enemy. In this day and age you're better off with a Jagermech if you want dual-Gauss. What K2 does well is 2 ERPPC and 1 Gauss.

#662 Just wanna play

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Posted 28 April 2013 - 08:12 AM

View Postarghmace, on 28 April 2013 - 05:13 AM, said:

The main problem with all of those dual-Gauss K2 builds with ears stripped is that you can only shoot 16 degrees up and down. So you easily find yourself in a situation where just cannot shoot at the enemy. In this day and age you're better off with a Jagermech if you want dual-Gauss. What K2 does well is 2 ERPPC and 1 Gauss.

K2 can have more types of set-ups tho, i recommend only buying jager if you got money to burn or just want to go all dual gauss

#663 KangaRoop

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Posted 29 April 2013 - 01:03 AM

View PostDelchev, on 28 April 2013 - 04:52 AM, said:


Plenty of options. DHS and Endo-Steel a must in all of them.

A little more speed and med pulse STD 200 based:
http://mwo.smurfy-ne...24a7ef53430200f

More speed with reg. med lasers STD 225 based:
http://mwo.smurfy-ne...cf38b06318d1490

More speed and med pulse XL255 based:
http://mwo.smurfy-ne...39cfd10c7674056

A lot more speed and med lasers XL300 based:
http://mwo.smurfy-ne...b3dd3f44987f508


Thanks, buddy.

I looked at all of your variants and decided on a modified version of the fastest K2. I chopped off some center armor and have 60 gauss rounds and a MPL and a ML.

It's already improving my survivability. Thanks for the help.

#664 Sepertar

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Posted 29 April 2013 - 04:26 AM

I've got a jager A, I think I might have figured, but, do you have any ideas.

#665 Delchev

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Posted 29 April 2013 - 04:35 AM

View PostKangaRoop, on 29 April 2013 - 01:03 AM, said:


Thanks, buddy.

I looked at all of your variants and decided on a modified version of the fastest K2. I chopped off some center armor and have 60 gauss rounds and a MPL and a ML.

It's already improving my survivability. Thanks for the help.


The center torso is the main target of any Catapult. Hence, I personally would never strip any armor from center torso on a catapult. Having MPL over ML at a price of lower center torso armor is not worth it, in my opinion. Otherwise, good choice. Fast double-gauss kitty is scary.

#666 Dauphni

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Posted 29 April 2013 - 04:37 AM

View PostSepertar, on 29 April 2013 - 04:26 AM, said:

I've got a jager A, I think I might have figured, but, do you have any ideas.

You might want to show us your build first so we can take a look at it. Go to Smurfy's site: http://mwo.smurfy-ne...ab#i=66&l=stock and use that to show us what you've got so far. Just save the build when you're done and post the link here, we'll take a look at it.

#667 Ocaro

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Posted 29 April 2013 - 09:04 AM

Alright, I'm having a headache with my STK-5S and need some serious help. Two builds that need a look at:

I was trying to use it as a Brawler, however I usually end up being outmaneuvered or outbursted quite easily in lots of fights, due to a slow engine. Either that or kited well enough so I can't use my SRMs. Also, heat issues.

Then I went ahead and tried to create something both quick and lethal at long ranges - Missile Boat. However, it's quite an expensive rework and before I even bother putting money into it, I wanted to make sure whether it's viable or not and if there's room for improvement.

In case of BOTH builds, I'm not sure about the energy weapons. If you have better solutions (PPCs for the long-range Stalker instead?), feel free to voice your opinion. I'm still quite confused about individual efficiencies.

Thanks in advance.

#668 Dauphni

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Posted 29 April 2013 - 09:23 AM

You could rework your Brawler 5S like this: http://mwo.smurfy-ne...ef18e6b7d5359b6 You're getting a lot better speed and heat, while all else stays the same.

I'd say that missile build looks pretty decent. You've got a redundant CASE in there though. CASE is useless with XL engines, and you don't have any ammo there anyway. Use it the tonnage saved to increase your armour.

As for energy weapons, I think they really come down to personal preference, and what you're intending to do with your build. The way you have them set up now seems perfectly fine to me.

#669 ZeProme

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Posted 29 April 2013 - 10:22 AM

Hello again!

What do you guys think of this build? I'm thinking of getting a Highlander soon when I have some more mechbays :huh:

http://mwo.smurfy-ne...bc89c5ad1d7e5a4

#670 FireSlade

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Posted 29 April 2013 - 10:43 AM

View PostZeProme, on 29 April 2013 - 10:22 AM, said:

Hello again!

What do you guys think of this build? I'm thinking of getting a Highlander soon when I have some more mechbays :huh:

http://mwo.smurfy-ne...bc89c5ad1d7e5a4


Hey ZeProme the only thing that I can think of would be to replace the 2 LRM 10 for a single LRM 15 with the artemis upgrade for both it and the SRM6 and that would free up a ton for another thing of ammo or if you want a bigger engine etc. The TAG won't help you much when you run out of ammo which you will do so maybe another medlaser for backup. The other thing to remember is that most of your firepower is on your right side plus ammo so you'll want to twist to the right exposing your leftside to fire.

#671 Delchev

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Posted 29 April 2013 - 10:59 AM

View PostZeProme, on 29 April 2013 - 10:22 AM, said:

Hello again!

What do you guys think of this build? I'm thinking of getting a Highlander soon when I have some more mechbays :huh:

http://mwo.smurfy-ne...bc89c5ad1d7e5a4



If you want to keep weapon loadout, then something like this should be better, due to speed.
http://mwo.smurfy-ne...16eea00d4d82ef9

Additional things to play around in such a build are exchanging 1 of jump jets for two heat sinks. Or exchanging SRM6 to SRM4 (which is actually somewhat more efficient) and use gained ton for more armor on legs.

#672 Vinrus

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Posted 29 April 2013 - 11:07 AM

http://mwo.smurfy-ne...fd545099895e4f8

My first mech; I was trying to keep it simple to operate and be able to not need much in the way of heat management or managing complex weapon setups. Thoughts?

#673 Delchev

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Posted 29 April 2013 - 12:15 PM

View PostVinrus, on 29 April 2013 - 11:07 AM, said:

http://mwo.smurfy-ne...fd545099895e4f8

My first mech; I was trying to keep it simple to operate and be able to not need much in the way of heat management or managing complex weapon setups. Thoughts?


If you want to keep it simple, here you are. Better heat efficiency, better speed, same weapon loadout:
http://mwo.smurfy-ne...9ec32645ea2689d

You have to sacrifice 1 ton of ammo though. But I am convinced that you will enjoy higher speed a lot.

Edited by Delchev, 29 April 2013 - 12:17 PM.


#674 Just wanna play

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Posted 29 April 2013 - 12:20 PM

View PostVinrus, on 29 April 2013 - 11:07 AM, said:

http://mwo.smurfy-ne...fd545099895e4f8

My first mech; I was trying to keep it simple to operate and be able to not need much in the way of heat management or managing complex weapon setups. Thoughts?

well for when its set-up like that, first, take that ammo out of the ct and put one in the head and another in the left arm, also you have .6 tons left and 58/60 armor on each leg, while 1 point of armor weighs .3 tons...

if you wanna sacrifice 1-2 tons of ammo, you can do this, faster and runs cooler
http://mwo.smurfy-net.de/mechlab#i=44&l=c2a6674d65b87c24191fa5c44c50a7985e645dab'
sacrifice 2 tons of ammo to get same armor, 1 ton if you remove some armor

then there are various things you can change on your original set-up, like removing some armor or down grading the engine (or both) to do what ever you want with the extra tonnage :)

could add an energy weapon as a side arm

View PostDelchev, on 29 April 2013 - 12:15 PM, said:


If you want to keep it simple, here you are. Better heat efficiency, better speed, same weapon loadout:
http://mwo.smurfy-ne...9ec32645ea2689d

You have to sacrifice 1 ton of ammo though. But I am convinced that you will enjoy higher speed a lot.

Screw you!!!!!!!!!!!!!!!!!!!!!!!

#675 ZeProme

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Posted 29 April 2013 - 12:21 PM

View PostFireSlade, on 29 April 2013 - 10:43 AM, said:


Hey ZeProme the only thing that I can think of would be to replace the 2 LRM 10 for a single LRM 15 with the artemis upgrade for both it and the SRM6 and that would free up a ton for another thing of ammo or if you want a bigger engine etc. The TAG won't help you much when you run out of ammo which you will do so maybe another medlaser for backup. The other thing to remember is that most of your firepower is on your right side plus ammo so you'll want to twist to the right exposing your leftside to fire.

View PostDelchev, on 29 April 2013 - 10:59 AM, said:



If you want to keep weapon loadout, then something like this should be better, due to speed.
http://mwo.smurfy-ne...16eea00d4d82ef9

Additional things to play around in such a build are exchanging 1 of jump jets for two heat sinks. Or exchanging SRM6 to SRM4 (which is actually somewhat more efficient) and use gained ton for more armor on legs.


Here's my finalized build for the Highlander HGN-733C: http://mwo.smurfy-ne...acebe782036f506

Removed some armor, some LRMs, and SRM 6 and replaced it with 10 and 5 LRM (I want them to be separate), SRM 4, has AMS and AMS ammo and has artemis.

Uses all available slots. What do you guys think? :)

#676 Just wanna play

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Posted 29 April 2013 - 12:25 PM

View PostVinrus, on 29 April 2013 - 11:07 AM, said:

http://mwo.smurfy-ne...fd545099895e4f8

My first mech; I was trying to keep it simple to operate and be able to not need much in the way of heat management or managing complex weapon setups. Thoughts?

ya know what, here is it faster, cooler, same ammo, just slightly less armor on legs and head
http://mwo.smurfy-ne...ae95040f21c7c00

very simple upgrade, not as many pros and cons or trade offs

#677 Vinrus

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Posted 29 April 2013 - 01:11 PM

View PostJust wanna play, on 29 April 2013 - 12:20 PM, said:


well for when its set-up like that, first, take that ammo out of the ct and put one in the head and another in the left arm, also you have .6 tons left and 58/60 armor on each leg, while 1 point of armor weighs .3 tons...


Quick question; how does it affect the mech where the ammo is placed (ie, CT vs head/left arm)? Is it a vulnerability factor? I can see adding the additional pt to both legs.

Yes, I've found speed the drawback to my initial design. I actually have a Std245 lying around from a prior mech, but 15 tons vs 17 tons is a hell of a thing to have to deal with and frankly leaves the mech more vulnerable than I think would be prudent. Getting the 225 that some are suggesting is going to require me to keep grinding/saving up for.

#678 Just wanna play

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Posted 29 April 2013 - 01:21 PM

View PostVinrus, on 29 April 2013 - 01:11 PM, said:

Quick question; how does it affect the mech where the ammo is placed (ie, CT vs head/left arm)? Is it a vulnerability factor? I can see adding the additional pt to both legs.

Yes, I've found speed the drawback to my initial design. I actually have a Std245 lying around from a prior mech, but 15 tons vs 17 tons is a hell of a thing to have to deal with and frankly leaves the mech more vulnerable than I think would be prudent. Getting the 225 that some are suggesting is going to require me to keep grinding/saving up for.
normally, if their is ammo left in your ct and the armor is stripped off, each shot that hits you has a chance to kill you prematurely with an ammo explosion before the shots actually take away the rest of your internal structures health (ammo explosions do A LOT of

the ammo in the head always gets feed into the weapon first, and an ammo explosion in your arm would have to do damage through your left torso first

and you would still have plenty of armor on if you used the build with 400ish armor, legs arent a common target on phract, my phracts have similiar armor as the design with the 250 engine

you could sell the 245 engine to help you get the set-up with the 225

*ammo explosions do a lot of damage

#679 FireSlade

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Posted 29 April 2013 - 02:02 PM

View PostZeProme, on 29 April 2013 - 12:21 PM, said:


Here's my finalized build for the Highlander HGN-733C: http://mwo.smurfy-ne...acebe782036f506

Removed some armor, some LRMs, and SRM 6 and replaced it with 10 and 5 LRM (I want them to be separate), SRM 4, has AMS and AMS ammo and has artemis.

Uses all available slots. What do you guys think? :)


Looks really good I'm impressed that you managed to fit all that and keep it close to your original. My only gripe is the LRM10 and not because you used it but because the 10 and 20 don't match up with the 5 and 15 in terms of weight and slots. 1 LRM15 with artemis weighs 8 tons while the 10+5 weighs an extra ton more. My understanding in separating the 15 into a 10+5 is that you want to chain fire them creating a stream of missiles which makes a ton of sense when you apply the impulse of the weapons. You're going to really love the twin UAC5s, I use them in my Ilya Muromets with twin LL and usually score 400-600 damage per match with it. Once you get the pause down to keep them from jamming you're set and when you get up close the double tap feature will allow you to burst anywhere from 20 and up and every time it fires that's another 10 damage. Last match with it I managed to core a awesome in just a few seconds without them jamming. Good luck with your design and let me know how it fairs my plan for the HGN-733C was to keep the AC20 and med lasers for close range and use two LRM15s for long range.

http://mwo.smurfy-ne...b357894b3e3e40b

#680 Delchev

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Posted 29 April 2013 - 02:03 PM

View PostZeProme, on 29 April 2013 - 12:21 PM, said:


Here's my finalized build for the Highlander HGN-733C: http://mwo.smurfy-ne...acebe782036f506

Removed some armor, some LRMs, and SRM 6 and replaced it with 10 and 5 LRM (I want them to be separate), SRM 4, has AMS and AMS ammo and has artemis.

Uses all available slots. What do you guys think? :)


Be the man and get the maximum engine. You will not regret. Remove ams, remove case (and spread ammo around to distribute the risk of damage), remove 1 heat sink and some armor, remove artemis, exchange LRM10 to LRM5 and get that max engine.

3 points lower damage will not make a difference. 10 km/h (20%!) will make a huge difference.
Like this:
http://mwo.smurfy-ne...234263f10c1f18f

And actually, if I were you I would either use 3xLRM5, or 3xSRM4. Same weight, different purpose. Having some of both is just a distraction and not a benefit.
Example:
http://mwo.smurfy-ne...1336f2b5cc30564





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