Xevian Flux, on 02 May 2013 - 03:43 PM, said:
So, here is my STK-5M brawler build.
http://mwo.smurfy-ne...0007c1df44cbf6e
I've have great success with it, considering I've played light scouts since CB. My KDR was hovering at about .75 (Yeah laugh all you want), after a couple weeks with this build its at .96 and climbing. Optimize away...
Specifically, on a brawler such as this, is Artemis desirable or efficient?
Edit: Just noticed I had just put max armor values in the front-facing torsos and a naked rear (!)
Actual Values: 79/29 for CT and 54/18 for Lt/Rt
With this weapon load-out you are pretty much fine. Withe the following metagame though my thoughts are as follows.
There is quite some agreement by now (until any changes are introduced), that SRM4 does better for its weight due to smaller spread, lower weight and better heat efficiency.
So my two proposals both involve switch from SRM6 to SRM4.
1. Proposal one: improvement of zombie weapon, at least something at the distance.
http://mwo.smurfy-ne...3ed3efc2425cbf6
2. More balanced build which can do harm from the distance while closing up. Same heat efficiency, additional firepower at range.
http://mwo.smurfy-ne...4efc4cc00f0c31b
Don't let the higher alpha from SRM6 distract your attention. Those two additional missles will hit some other body parts or even more likely miss. And you are not fast enough to fire them from up-close, like mediums or SRM kitty.