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P!mp My Ride {Mech Optimization Thread}


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#701 Draxist

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Posted 01 May 2013 - 12:12 PM

View Postarghmace, on 01 May 2013 - 12:05 PM, said:


You were missing 2 armor points from center torso so I took one point off each leg and put them to CT back. Feel free to move them to front, if you like that more. But most importantly I moved 2 heat sinks from left torso to both arms. That way when your arms lose their armor, the heat sinks will soak in criticals making your arm weapons less likely to be knocked off before you lose the arm completely.

http://mwo.smurfy-ne...36de9893e891952



Thanks arghmace, I hadn't noticed that. I will be taking that back into the game.

#702 FireSlade

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Posted 01 May 2013 - 12:17 PM

View PostDraxist, on 01 May 2013 - 11:39 AM, said:

was messing around in a match with my 4P, which looks something like this.

I know it runs hot, and its very much a boat, but I was wondering if any of the vets had any suggestions.

I like the build for the punch and flexibility it gives, and the first round out with it I nailed two kills and an assist, making me very pleased.


Hey there, I have never had much luck with the 4P due to it running so hot. The first thing that I can see to help you out is to swap out the PPC for a LL. They produce more heat for similar damage, range, and they become useless under 90 meters which is not something that you want for a brawling style mech like the 4P. It will free up 2tons and you gain 2% heat efficiency. Now here is where I would start sacrificing damage dealing to ease up on heat by going to a different weapon like SL or reducing the MLs. Losing 2 MLs and adding another double heatsink will bring you to 32% heat efficiency and leave you with 3tons for a bigger engine and maxing your armor. Another route be to go back to standard structure and get an XL engine. depending on the route you could go with a 6ML, 17DHS and 245XL (31% heat, 79.4/87.3KPH, 48 alpha) or a 7SL, 18DHS and 260XL (38% heat, 84.2/92.7KPH, 39 alpha). But all this is preference of what you can do and want. Best of luck.

Standard engine 5ML
http://mwo.smurfy-ne...34e440566098191

XL 6ML
http://mwo.smurfy-ne...63367ff66637ad6

XL 7SL
http://mwo.smurfy-ne...8fa6a5bbf422d95

Edited by FireSlade, 01 May 2013 - 12:39 PM.


#703 arghmace

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Posted 01 May 2013 - 12:29 PM

If we start changing the weapons, this is the 2LL 7SL that I run. Main difference is that FireSlade's version has XL260 while mine has STD250.

http://mwo.smurfy-ne...ed620926e824468

#704 FireSlade

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Posted 01 May 2013 - 12:38 PM

I like it Arghmace, like I said the 4P is a tough hot running design so finding a good loadout is tough. I know we are not supposed to be modifying the design itself on this topic and just improving upon it, but with some its hard to stay true to that but I try to keep true to the original poster's design and offer some suggestions with hope that one of them helps them out. Personally I've never thought about your design but between my 7SL XL version and yours I would go for yours due to the standard engine being cheaper and it can take hits by offering the left side for sacrifice.

#705 arghmace

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Posted 01 May 2013 - 01:08 PM

Yes the awesome thing about a Hunchback is that once you have double basic skills, its combined torso + arm movement is 180 degrees. You can shoot everywhere with your arms so having 2 LL's in them is nice. No other mech can run away and shoot straight backwards but a Hunchie. Best make use of those arms by wielding proper weapons in them. Then those 7 small lasers are a real killer up close. Fast recycle, fast beam time, low heat. I've never liked those 9 medium lasers builds, that one is the best 4P build there is, I think :huh:

Unless you wanna go PPC, then maybe something like this: http://mwo.smurfy-ne...6569e113d1f5775

Edited by arghmace, 01 May 2013 - 01:11 PM.


#706 Draxist

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Posted 01 May 2013 - 06:13 PM

Hey Thanks all! I would never have thought of running the SL's in the 4P, the range sacrifice of a ML to a SL just seemed to much. Next run I get, I'll try for that.

being currently dirt poor, I'll have to hold off on the engines, though I am looking to get some new ones in the future.

just got to remember that I need to get in REAL close to use that punch.

#707 FireSlade

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Posted 01 May 2013 - 06:25 PM

Glad to help, and yes the range limitation sucks but the twin LL hits out to 900meter where you can soften them up on the way to getting close to them. Plus I've seen those 7SL 4Ps and they just can pump out a world of hurt and there's something psychological to seeing 9 lasers shooting at you especially every 3 sec.

#708 Darwins Dog

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Posted 02 May 2013 - 06:36 AM

I have been playing around with the Atlas RS recently, as I'm working my way towards mastery of the chassis. I started out with a LPL boat, but found myself desiring a little more range.

I came up with this build. It has been working pretty well. The high heat is mitigated by the fact that I don't use the ERPPCs once I get into good LPL range. The SRMs are there for kill shots and crit seeking, so I don't run a lot of ammo for them.

Does the community have any thoughts on this one? Am I making a mistake by trying to have a mix of weapon ranges?

#709 FireSlade

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Posted 02 May 2013 - 07:01 AM

A mix of ranges is not too bad just means that you will not excel at one range. By using 4 close and 2 long you'll do ok damage at long range but because your long range damage will hurt at short ranges too its like saying that you have 6 close 2 long. While the design is sound and would be devastating, there is a slight issue with your mech. Brawlers from my experience (especially Assaults) have to be able to dish out lots of damage over long periods of time (30 sec or more). Mechs that run really hot have trouble doing more than high burst damage. The only thing that I can say to optimize your design is that heat is probably an issue and to make it better would be to adjust the amount of heat that it can handle. My question is how much are you in love with the ERPPCs? If you are willing to sacrifice 2 alpha damage, 300meter range, and a little DPS then I would suggest swapping the ERPPCs for ERLLs. They run cooler and allow you to add more heatsinks (4) bringing your cooling efficiency to 35% from 23%. There may be more than one way to do that but that is the only one that I came up with while not being hugely drastic. Good luck on the battlefield and I hope this helps you out. o/

#710 arghmace

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Posted 02 May 2013 - 07:57 AM

Shave some armor off legs to get one more heat sink. Then reallocate the heat sinks so that they protect your weapons from critical hits. Also take one out of engine to get more crit protection and then move ammo from head to LT. No way is it gonna be hit there with all that other stuff.

http://mwo.smurfy-ne...45175cf91501b86

Also if you feel like spending money on a STD345 that would allow you to put one extra HS in RT. That would make it fully optimized but that engine is not very useful generally, so you may not wanna spend the money :D

http://mwo.smurfy-ne...35a9d06a2bcecd1

Edited by arghmace, 02 May 2013 - 08:04 AM.


#711 Chalkman

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Posted 02 May 2013 - 03:21 PM

Here's what I've run on my 4P

2 PPCs/ 7 Small lasers (STD 260): http://mwo.smurfy-ne...774d6a27401e76b

3 Large lasers/ 3 Medium lasers (XL 260): http://mwo.smurfy-ne...bd9cc8b011ede7f

Unlike arghmace, I prefer to put the long range guns in the hunch, so I can just peak my torso around a corner or over a hill and fire. It makes the 4P more of a sniper. If you want a stronger brawler, then by all means put the weapons in the arms, but with the current meta, I feel like being able to snipe without exposing yourself much is very valuable.

#712 Xevian Flux

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Posted 02 May 2013 - 03:43 PM

So, here is my STK-5M brawler build.

http://mwo.smurfy-ne...0007c1df44cbf6e

I've have great success with it, considering I've played light scouts since CB. My KDR was hovering at about .75 (Yeah laugh all you want), after a couple weeks with this build its at .96 and climbing. Optimize away...

Specifically, on a brawler such as this, is Artemis desirable or efficient?

Edit: Just noticed I had just put max armor values in the front-facing torsos and a naked rear (!)
Actual Values: 79/29 for CT and 54/18 for Lt/Rt

Edited by Xevian Flux, 02 May 2013 - 03:46 PM.


#713 GreyPaws

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Posted 02 May 2013 - 06:33 PM

No love for my question from the previous page?

#714 Chalkman

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Posted 02 May 2013 - 08:55 PM

View PostGreyPaws, on 02 May 2013 - 06:33 PM, said:

No love for my question from the previous page?


Here's what I would do: http://mwo.smurfy-ne...7e733c3ad86c65e
You gain a bit of heat efficiency, and a ton of ammo. If your arm gets blown off, you probably won't need that much more ammo anyways.

#715 GreyPaws

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Posted 02 May 2013 - 11:00 PM

View PostChalkman, on 02 May 2013 - 08:55 PM, said:


Here's what I would do: http://mwo.smurfy-ne...7e733c3ad86c65e
You gain a bit of heat efficiency, and a ton of ammo. If your arm gets blown off, you probably won't need that much more ammo anyways.



Thanks! exactly what i was looking for!

#716 Delchev

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Posted 03 May 2013 - 12:42 AM

View PostXevian Flux, on 02 May 2013 - 03:43 PM, said:

So, here is my STK-5M brawler build.

http://mwo.smurfy-ne...0007c1df44cbf6e

I've have great success with it, considering I've played light scouts since CB. My KDR was hovering at about .75 (Yeah laugh all you want), after a couple weeks with this build its at .96 and climbing. Optimize away...

Specifically, on a brawler such as this, is Artemis desirable or efficient?

Edit: Just noticed I had just put max armor values in the front-facing torsos and a naked rear (!)
Actual Values: 79/29 for CT and 54/18 for Lt/Rt


With this weapon load-out you are pretty much fine. Withe the following metagame though my thoughts are as follows.

There is quite some agreement by now (until any changes are introduced), that SRM4 does better for its weight due to smaller spread, lower weight and better heat efficiency.

So my two proposals both involve switch from SRM6 to SRM4.

1. Proposal one: improvement of zombie weapon, at least something at the distance.
http://mwo.smurfy-ne...3ed3efc2425cbf6

2. More balanced build which can do harm from the distance while closing up. Same heat efficiency, additional firepower at range.
http://mwo.smurfy-ne...4efc4cc00f0c31b

Don't let the higher alpha from SRM6 distract your attention. Those two additional missles will hit some other body parts or even more likely miss. And you are not fast enough to fire them from up-close, like mediums or SRM kitty.

#717 Darwins Dog

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Posted 03 May 2013 - 02:57 AM

Thanks for the Atlas RS advice. I thought about it for a while and came up with this version. I dropped the SRMs because they just didn't feel like they were doing much (I'll reevaluate them after they get fixed), and went with the Gauss for range. I will probably go for less leg armor and a slightly bigger engine, but I don't have the money for it right now.

#718 Delchev

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Posted 03 May 2013 - 03:28 AM

View PostDarwins Dog, on 03 May 2013 - 02:57 AM, said:

Thanks for the Atlas RS advice. I thought about it for a while and came up with this version. I dropped the SRMs because they just didn't feel like they were doing much (I'll reevaluate them after they get fixed), and went with the Gauss for range. I will probably go for less leg armor and a slightly bigger engine, but I don't have the money for it right now.


Slightly higher engine is not really worth it. The next interesting one would be STD350 with an additional heat sink place also considering other builds and other atlases.

I like your current build though. Just remember to use that remaining ton to increase leg armor.

Edited by Delchev, 03 May 2013 - 03:32 AM.


#719 Darwins Dog

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Posted 03 May 2013 - 05:27 AM

View PostDelchev, on 03 May 2013 - 03:28 AM, said:


Slightly higher engine is not really worth it. The next interesting one would be STD350 with an additional heat sink place also considering other builds and other atlases.

I like your current build though. Just remember to use that remaining ton to increase leg armor.

I've been going back and forth on the engine. No one usually shoots at an Atlases legs, but it's only 1 kph faster for the 330 engine. I have a 350, but it's 6 tons heavier than the 325, so I only use it when I am using MLs. One other thing that I'm liking is that I can fire just two of the lasers and, if I wait about 1 second between the cooldown and the next shot I am essentially heat neutral.

Thanks for the advice everyone.

#720 arghmace

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Posted 03 May 2013 - 06:09 AM

View PostDarwins Dog, on 03 May 2013 - 02:57 AM, said:

Thanks for the Atlas RS advice. I thought about it for a while and came up with this version.


Heh, following the idea of this thread I didn't wanna change your weapons, but funnily that's exactly the build I'm running now.

And yep, remember to use that last ton for leg armor, as stated earlier.





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