The Jagermech And Elephant Ears
#1
Posted 24 March 2013 - 05:21 PM
In my opinion they are below par compared to the other heavy's in the game.
The 2 main factors which hurt them are:
1. They are ballistics focused. With ballistic weapons being so heavy (including ammo), and the Jager only weighing 65 tons, you are forced to take an XL engine if you want any real firepower. This leads to points 2...
2. The side shields, or 'elephant ears' on the Jager are included as part of the side torso hit boxs. This is flat out wrong. The shields are meant to INCREASE the mech's survivability, not decrease it, which is what's happening now. They need to be removed from the hit box calculations and serve only as a visual element.
At the moment you can hit those ears from all sorts of angles which leads to frequent engine explosions.
I realize the Jager is a support mech and not meant for front-line brawling; but it's currently a huge glass box that only needs a few stones thrown in it's direction before it shatters.
I'd hate to see the Jager an extinct beast in a month or so when it's new toy status wears off, because I think it could be a nice edition to the battlefield with a few adjustments.
#2
Posted 24 March 2013 - 05:51 PM
Profiteer, on 24 March 2013 - 05:21 PM, said:
In my opinion they are below par compared to the other heavy's in the game.
The 2 main factors which hurt them are:
1. They are ballistics focused. With ballistic weapons being so heavy (including ammo), and the Jager only weighing 65 tons, you are forced to take an XL engine if you want any real firepower. This leads to points 2...
2. The side shields, or 'elephant ears' on the Jager are included as part of the side torso hit boxs. This is flat out wrong. The shields are meant to INCREASE the mech's survivability, not decrease it, which is what's happening now. They need to be removed from the hit box calculations and serve only as a visual element.
At the moment you can hit those ears from all sorts of angles which leads to frequent engine explosions.
I realize the Jager is a support mech and not meant for front-line brawling; but it's currently a huge glass box that only needs a few stones thrown in it's direction before it shatters.
I'd hate to see the Jager an extinct beast in a month or so when it's new toy status wears off, because I think it could be a nice edition to the battlefield with a few adjustments.
i got the DD this morning, because frankly i wanted a ballistic power house i have mechs that fire missles and have lasers i want something with cannons!
but it is kinda sad that there isnt any real way to make full use of those 6 ballistic hard pionts aside from a few trolls builds involving machine guns.
or if you want to gut your engine you can do 6 AC/2's which while id love to have that many AC/2's and get to feel like a mobile AA turret i just couldnt stand going THAT slow. but you can sill do 5 i belive.
Edited by Ph30nix, 24 March 2013 - 05:51 PM.
#3
Posted 24 March 2013 - 06:01 PM
Profiteer, on 24 March 2013 - 05:21 PM, said:
1. They are ballistics focused. With ballistic weapons being so heavy (including ammo), and the Jager only weighing 65 tons, you are forced to take an XL engine if you want any real firepower. This leads to points 2...
You're aware the ENTIRE point of the Jagermech is to be ballistics focused right?
#4
Posted 24 March 2013 - 06:03 PM
#5
Posted 24 March 2013 - 06:06 PM
#6
Posted 24 March 2013 - 06:24 PM
BladeSplint, on 24 March 2013 - 06:01 PM, said:
You're aware the ENTIRE point of the Jagermech is to be ballistics focused right?
Yes. Reread point 1. Being ballistic focused isn't a negative, it's that they need an xl engine to carry ballistics due to being only 65 tons. Which leads to point 2...
#7
Posted 24 March 2013 - 06:27 PM
#9
Posted 24 March 2013 - 06:37 PM
I agree with the OP, but in fairness, it might get a little irritating if those parts were a part of the arms, since that would lead them to being easily...
Edited by Sephlock, 24 March 2013 - 06:37 PM.
#10
Posted 24 March 2013 - 06:38 PM
#13
Posted 24 March 2013 - 06:42 PM
Profiteer, on 24 March 2013 - 06:40 PM, said:
To be very honest, having an arm go on the Jager means up to half the firepower goes -- not very effective at that point. Might be faster from a gaming perspective to just let the side torso go (along with the XL engine).
#14
Posted 24 March 2013 - 06:58 PM
Lynx7725, on 24 March 2013 - 06:42 PM, said:
That really, really depends. Losing one arm can mean anything from losing 2 missiles and a ballistic to an ac20 or 2 ac4s. If I had a ac/40 build, I'd choose the arm over the torso every time. even one more ac20 shot (but likely more) can be the last straw to kill a mech, and with quite a bit of margin. and 2 ac2s left is more than ample to do some damage. not to mention the laser slots that remain, if you use them.
Of course, the arm has less armor, and thus will likely go faster than the torso. so eugh. I don't know. Would require testing.
#15
Posted 24 March 2013 - 07:06 PM
#16
Posted 24 March 2013 - 07:22 PM
Edited by KingCobra, 24 March 2013 - 07:24 PM.
#17
Posted 24 March 2013 - 07:26 PM
KingCobra, on 24 March 2013 - 07:22 PM, said:
It can be equipped with the equivalent armor of a catapult. I'm guessing the catapult is just as easy to hit. Medium mechs even more.
2ac5 isn't going to accomplish much for sniping, either. Well, it can, but there's damage potential wasted if you do.
Try a more sniper approach...2 gauss or 4 ac2. Think you might like the outcome better.
#18
Posted 24 March 2013 - 07:36 PM
Jager would be better if PPC wasn't so energy efficient (probably too much atm).
Ballistics need some edge to make them better or this guy is just going to be the replacement double AC/20 mech.
#19
Posted 24 March 2013 - 07:38 PM
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