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Shared Components, Please!


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#41 Leiska

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Posted 25 March 2013 - 03:42 PM

View PostRoadbeer, on 25 March 2013 - 03:40 PM, said:


Doesn't mean much if your team is on the loosing side.

True that but it's kind of hard to carry hard in a game where you can't replenish your ammo and armor. When my dual AC/20 Jager is out of ammo, I become a paperweight even if I already downed three guys.

Before the patch that bugged LRMs I did some boating in a stalker and usually scored very high damage numbers (probably average over 600). Now my stalker has been refitted for ERPPC sniping, which requires different chassis upgrades, so I'm working on buying another stalker. In fact, I've been working on it for a long, long time.

Edited by Leiska, 25 March 2013 - 03:44 PM.


#42 Asteriveth

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Posted 25 March 2013 - 03:42 PM

View PostRoadbeer, on 25 March 2013 - 03:40 PM, said:


Doesn't mean much if your team is on the loosing side.


Now your just being mean :D

Seriously though OP don't think your gonna win this argument. Its just not necessary.

#43 deforce

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Posted 25 March 2013 - 03:43 PM

View PostLeiska, on 25 March 2013 - 03:38 PM, said:

I'm the team top scorer in over 50% of my matches if that's what you mean.


avg cbill per match....
w/l ratio....


few months and you only have 2 mechs???? and now your saying your the top scorer? your def doing something wrong....even if you only played one match a day you should have like 10 million.

#44 Ryvucz

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Posted 25 March 2013 - 03:45 PM

Go buy a Game Genie and connect it to your cartridge before inserting it into the game console.

This should resolve your problem.

http://en.wikipedia....wiki/Game_Genie

#45 deforce

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Posted 25 March 2013 - 03:47 PM

View PostLeiska, on 25 March 2013 - 03:42 PM, said:

True that but it's kind of hard to carry hard in a game where you can't replenish your ammo and armor. When my dual AC/20 Jager is out of ammo, I become a paper weight even if I already downed three guys.



ummm seriously.......... now i know why you dont have c-bills....


anyway, that is user error. you should have more than enough ammo if you are placing your shots to kill almost 8 mechs. and if not, put on secondary weapons.

#46 Shumabot

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Posted 25 March 2013 - 03:47 PM

It's a problem when new players feel that the grind to proceed isn't fun enough to do. That's a bad problem for a f2p game to have. It means that they aren't developing habituation and they're burning out their new player base in the grind.

#47 jakucha

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Posted 25 March 2013 - 03:59 PM

View PostShumabot, on 25 March 2013 - 03:47 PM, said:

It's a problem when new players feel that the grind to proceed isn't fun enough to do. That's a bad problem for a f2p game to have. It means that they aren't developing habituation and they're burning out their new player base in the grind.


This game doesn't have a lot of the content it will by release, just worry about testing for bugs and balancing because this is a beta still.

#48 Leiska

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Posted 25 March 2013 - 04:03 PM

View Postdeforce, on 25 March 2013 - 03:43 PM, said:


avg cbill per match....
w/l ratio....


few months and you only have 2 mechs???? and now your saying your the top scorer? your def doing something wrong....even if you only played one match a day you should have like 10 million.

Can I check those statistics somewhere? It's kind of hard to pull these estimates. And I have much more than 10 million, but 10 million only gets you one mech. If I make 100k a match, which I think is a pretty reasonable amount (might actually be way too much when including losses, I can't remember how much that affects the payout) for some theorycrafting, it will take me 137 matches to buy an AS-7K.

A game of LoL awards you ~60-130 IP depending on if you win or lose +150 IP for the first win of the day. The most expensive champions cost 6300 IP, so if we round it out to an average of ~95 IP per game, we get 66,3 games, which is most likely more time spent, however, that same champion costs only 975 RP, which is ~6€, while the AS-7K costs 5.5k MC, which is ~20€. In addition, LoL has a free champ rotation that gives you 10 fully playable champions to play for free (these are no stock mech garbage deals, mind you), and every week three champions are 50% off, so realistically you're only paying ~3€ for most top price tier champions.

The other large IP sink in LoL are runes. However, the same runes can be used on any champion you own/rent, so there is no need to buy duplicate rune pages.

Finally, mech exp progression is so out of whack when compared to c-bill gains. I can collect enough mech exp to master a chassis far before I can even buy the third chassis. My stalker is sitting on 70k useless mech exp and my Jager has 26k. I can't spend it on anything because I'm completely bottlenecked by c-bills.

Edited by Leiska, 25 March 2013 - 04:08 PM.


#49 Shumabot

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Posted 25 March 2013 - 04:04 PM

View Postjakucha, on 25 March 2013 - 03:59 PM, said:


This game doesn't have a lot of the content it will by release, just worry about testing for bugs and balancing because this is a beta still.


Given the last six months of progress, this game won't have "a lot of content" before I die of old age. They need to make what they do have shine, and i certainly doesn't right now.

Edited by Shumabot, 25 March 2013 - 04:05 PM.


#50 Pale Jackal

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Posted 25 March 2013 - 04:05 PM

I would prefer that I would not have to strip out my XL300 from one 'mech (especially given that the 'mech selection interface is awful) to put it into another. That's one of the reasons why I'm glad to own a XL300, XL295, and XL280... the difference between an XL295 and XL300 isn't important, normally.

However, I find it exceedingly ridiculous to see the OP criticized just because the OP wants a little convenience.

The fact that some gamers equate wasting your time by dragging one XL engine from one 'mech to another with being "hardcore" or an "adult" suggests to me that they're probably still teenagers in their parents' house. If anything, a successful adult knows the value of your free time.

I understand that PGI has a F2P model, and so giving players an incentive to keep spare engines around makes sense - especially when you might buy a 'mech with an engine you already have.

But I swear, there's nothing more juvenile than insulting someone for wanting a basic UI feature implemented.

#51 Roadbeer

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Posted 25 March 2013 - 04:06 PM

NEWS FLASH:


This is not LoL...

#52 Shumabot

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Posted 25 March 2013 - 04:07 PM

View PostRoadbeer, on 25 March 2013 - 04:06 PM, said:

NEWS FLASH:



This is not LoL...


No, that game has 5 million players log in per month and the company makes billions. It has a thriving esports scene, amazing balance, and it does free to play right.

We have coolant and SRMs that did 12 times the damage they were supposed to for six months.

#53 OneEyed Jack

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Posted 25 March 2013 - 04:08 PM

View PostLeiska, on 25 March 2013 - 03:10 PM, said:

Who the hell is insane enough to pay millions of CB to save a few seconds every now and then? It takes an average gamer at least two weeks to save up for a big XL engine, so nobody with a brain is going to buy a duplicate.

Also, way to bring in the real life argument here. I thought games were supposed to be about fun, not work. Silly me, I guess?

Two weeks....? :D So, that make me.... well above average? Who'd'a thunk?

View PostAsteriveth, on 25 March 2013 - 03:17 PM, said:

Guess we are both brainless.

Count me in. I still swap engines for mechs I'm not really committed to, but anything I play a lot has it's own, and I've bought numerous extras because they get uses a lot. I buy entire mechs on a pure whim.

View PostTickdoff Tank, on 25 March 2013 - 03:28 PM, said:


I am more shocked to hear that there are people *without* c-bills falling out of their ears.

This.

View PostLeiska, on 25 March 2013 - 03:42 PM, said:

True that but it's kind of hard to carry hard in a game where you can't replenish your ammo and armor. When my dual AC/20 Jager is out of ammo, I become a paperweight even if I already downed three guys.

Put a couple MLs on that thing. Increase your damage and stop being a paperweight. On my JM6-S I ran them with 4(!) ML. Hotter than hell, and a little short on ammo. But with that kind of pinpoint damage, if you need more you're doing it wrong.

#54 OneEyed Jack

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Posted 25 March 2013 - 04:12 PM

View PostPale Jackal, on 25 March 2013 - 04:05 PM, said:

I would prefer that I would not have to strip out my XL300 from one 'mech (especially given that the 'mech selection interface is awful) to put it into another. That's one of the reasons why I'm glad to own a XL300, XL295, and XL280... the difference between an XL295 and XL300 isn't important, normally.

However, I find it exceedingly ridiculous to see the OP criticized just because the OP wants a little convenience.

The fact that some gamers equate wasting your time by dragging one XL engine from one 'mech to another with being "hardcore" or an "adult" suggests to me that they're probably still teenagers in their parents' house. If anything, a successful adult knows the value of your free time.

I understand that PGI has a F2P model, and so giving players an incentive to keep spare engines around makes sense - especially when you might buy a 'mech with an engine you already have.

But I swear, there's nothing more juvenile than insulting someone for wanting a basic UI feature implemented.

He doesn't want a UI feature, he wants free stuff.

#55 Leiska

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Posted 25 March 2013 - 04:12 PM

View PostOneEyed Jack, on 25 March 2013 - 04:08 PM, said:

Put a couple MLs on that thing. Increase your damage and stop being a paperweight. On my JM6-S I ran them with 4(!) ML. Hotter than hell, and a little short on ammo. But with that kind of pinpoint damage, if you need more you're doing it wrong.

Perhaps I'd try this if I had a different engine. Oh wait, engines cost 5 million c-bills. Nevermind. :D

I any case, I find it pretty hilarious that you're criticising my build which frequently enough kills 3-4 mechs on the opposing team. 49 shots is a pretty decent amount, I think, even if it doesn't always last until the end.


View PostOneEyed Jack, on 25 March 2013 - 04:12 PM, said:

He doesn't want a UI feature, he wants free stuff.

Then I'd have asked for something that actually qualifies as free stuff. Like lower prices or higher payouts. Lock out the engine if the mech using it is in a match for all I care (because grinding with multiple mechs is fast and a big deal, right?), just don't make me swap it manually. It's unnecessary.

Edited by Leiska, 25 March 2013 - 04:21 PM.


#56 Roadbeer

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Posted 25 March 2013 - 04:15 PM

View PostShumabot, on 25 March 2013 - 04:07 PM, said:

No, that game has 5 million players log in per month and the company makes billions. It has a thriving esports scene, amazing balance, and it does free to play right.


You forgot to mention that it also has a 3 year head start.

#57 Shumabot

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Posted 25 March 2013 - 04:17 PM

View PostRoadbeer, on 25 March 2013 - 04:15 PM, said:


You forgot to mention that it also has a 3 year head start.


I played that game when it had no head start (neat fact, it took less time to release than this has been in development) and it was in good shape. This game isn't LoL. It will never be because LoL was willing to throw out the traditional model of MOBA games and go with something that had depth, balance, and was enjoyable. If only MWO could be so adventurous as to leave its roots behind and bring itself into 2013.

#58 Ratnix

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Posted 25 March 2013 - 05:02 PM

I've been playing for a week now. I average around 140k cbills a match.
I made 4 mil last night and plan on making that much tonight and buying my 3rd mech.
By the time I finish getting elites on all 3 mechs and master 1i will have more than enough to work on a heavy mech. Sure the gaining of cbills will slow down as I get to bigger mechs but if I can make 4 mil every couple of hours I really don't see any issue buying multiple xl engines if/when I need them.

#59 jakucha

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Posted 25 March 2013 - 05:03 PM

View PostShumabot, on 25 March 2013 - 04:04 PM, said:


Given the last six months of progress, this game won't have "a lot of content" before I die of old age. They need to make what they do have shine, and i certainly doesn't right now.


They've been making decent progress in the last few months. A mech and map a month is pretty big and it adds up. As soon as they fix missiles and add ballistic state rewind it'll be even better.

Edited by jakucha, 25 March 2013 - 05:05 PM.


#60 Jchan1e

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Posted 25 March 2013 - 06:17 PM

View PostLeiska, on 25 March 2013 - 04:12 PM, said:

Perhaps I'd try this if I had a different engine. Oh wait, engines cost 5 million c-bills. Nevermind. :)

I any case, I find it pretty hilarious that you're criticising my build which frequently enough kills 3-4 mechs on the opposing team. 49 shots is a pretty decent amount, I think, even if it doesn't always last until the end.



I would agree with you if it were still November and R&R was still a thing. I learned the hard way back then that a Gauss Cat barely broke even. But it's March 2013, and not only do I average 120,000 cbills a match,I get to keep ALL OF IT. I never payed real money for anything I could get with Cbills, and I stopped caring about that Cbill cost a month or two back, and this is on no more than a few games per week.
Even if you lose 67% of your games, I don't see why you should have any problem at all affording that engine (or getting more than 3 kills in an AC/20 Jager). Seriously.





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