deforce, on 25 March 2013 - 03:43 PM, said:
avg cbill per match....
w/l ratio....
few months and you only have 2 mechs???? and now your saying your the top scorer? your def doing something wrong....even if you only played one match a day you should have like 10 million.
Can I check those statistics somewhere? It's kind of hard to pull these estimates. And I have much more than 10 million, but 10 million only gets you one mech. If I make 100k a match, which I think is a pretty reasonable amount (might actually be way too much when including losses, I can't remember how much that affects the payout) for some theorycrafting, it will take me 137 matches to buy an AS-7K.
A game of LoL awards you ~60-130 IP depending on if you win or lose +150 IP for the first win of the day. The most expensive champions cost 6300 IP, so if we round it out to an average of ~95 IP per game, we get 66,3 games, which is most likely more time spent, however, that same champion costs only 975 RP, which is ~6€, while the AS-7K costs 5.5k MC, which is ~20€. In addition, LoL has a free champ rotation that gives you 10 fully playable champions to play for free (these are no stock mech garbage deals, mind you), and every week three champions are 50% off, so realistically you're only paying ~3€ for most top price tier champions.
The other large IP sink in LoL are runes. However, the same runes can be used on any champion you own/rent, so there is no need to buy duplicate rune pages.
Finally, mech exp progression is so out of whack when compared to c-bill gains. I can collect enough mech exp to master a chassis far before I can even buy the third chassis. My stalker is sitting on 70k useless mech exp and my Jager has 26k. I can't spend it on anything because I'm completely bottlenecked by c-bills.
Edited by Leiska, 25 March 2013 - 04:08 PM.