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Jagermech Cores Awesome In 3 Shots


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#101 Melcyna

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Posted 26 March 2013 - 08:22 PM

So you are accustomed to shooting it's head, but that aside given that it's arms (which are by no means small) are obviously well exposed and prime targets what exactly is stopping you from shooting it's arms now?

The other thing that puzzles me is this image of yours,

Posted Image

which basically shows a partially covered AWS, to which the question then becomes, if your intention is to arm shield your torso, why are you only partially turning the torso and not completely covering the torso with the arm which as the image painfully shows is clearly possible??

the AWS does not have anything jutting out either, and unlike the JM, the arms of an AWS completely covers the torso top to bottom from the side, while the arms of a JM from the side are literal broadside of a barn and yet still exposes part of the side torso underneath it.

#102 Capp

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Posted 26 March 2013 - 10:10 PM

View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:


i became accustomed when it rolled out of production with a faulty head, so i keep aiming at the head with my styrofoam SRMS

at any rate arms are tiny on it, so i doubt i'll get good shots so i go for the chest area.
the k2 catapult has huge arms which are very easy to blast off. so that's another imbalance on that chassis for you. it isn't even fair to catapult pilots


Catapult ballistics go in the side torso where people complain are too hard to hit and claim the K2 is overpowered.

View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:

you should try because you can kill em in a couple of shots.


If you can get to one before a long range build kills you.



View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:

rock paper scissors balancing is crap.

let's play jankempo (rock paper scissors) online game where you must choose to be a rock all the time, or paper all the time, then jump into online matches to see how we did.
stupidest idea ever - but it's essentially what you're advocating


I have 20 different mechs, and play different ones as the mood strikes me. If you choose to weld yourself into one cockpit forever, that's not my fault. Different mechs will be better against other different mechs, that's how the game works. These are machines of war. By your logic, all the mechs you can burn down standing toe to toe should be complaining that your mech is OP and needs to be nerfed. It's a death spiral that flushes games down the toilet if the Devs start hauling out the nerf bat every time.


View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:

i only played MW2 in multiplayer, and MW4 on LAN. but my friends weren't exploting anything on our lan parties
mw3 i played single player only at a friend's house


What did you do, play all the same mech with the same loadout every time, since an actual weapons config is supposedly an exploit?

View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:

that's the truth indeed! sometime soon we will have only 1 gun in the battlefield, and only 1 mech.
ac20 and jager.
seems to be what you want.


Again, there are many mechs and pilots that shred a Jeager into salvage before it can even get within range. Your statement is illogical.

View PostMazzyplz, on 26 March 2013 - 07:17 PM, said:

so now tell me guys how ac40 can't 2-shot an assault side torso? i was under the impression 80 damage was a bigger number than 48 armor + internals on a front sidetorso

lemme see how it can't and i'll promptly delete the thread.

keeping away from brawlers is completely unrealistic, if it was atlas would never get to brawling range.
but it always could, even before ECM. now it's obviously worse.
any brawler can close the distance even in the biggest maps, if not by tanking shot or avoiding them with speed (like the jager) then hiding with ecm or straight up using the terrain for a two-pronged attack.
and don't even act like bases don't exist or aren't a factor. control of the bases is crucial in this game. so naturally i'll have to get close voluntarily at some point

or do you want me to keep a constant distance backpedaling at 40kph while the jagger does 80 forward?
maybe you want me to turn around and run, the embodiment of what it is to pilot an assault mech.
still wouldn't save me, top speed with trick is 66kph. my back armor is 24



I have 48 front side-torso armor on my 70 ton Cataphract. Maybe you could try shifting your armor around a bit.

I don't know what else we can do to help you. You're wedded to a specific mech, you use your side torso armor as a comparison vs their center torso because you claim you can't hit their side torsos... so in the end you expect your mech to be massively better than theirs to compensate for your playstyle. I don't think the devs are likely to comply with this expectation.

The one thing I will say is the Awesome probably is the worst mech to fight against a Jeager because it's a walking "broad side of a barn."

My only other suggestion is to paint your mech red and hope the Jagers mistake it for an actual barn, then shoot them in the back after they pass by.

#103 Ralgas

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Posted 26 March 2013 - 11:23 PM

Final word i'm going to put in here

http://mwo.smurfy-net.de/mechlab#i=65&l=9e92f8c68da8ff02f4472db9233ee3d42ba6d430

There is you 80km/h jagger ac/20 (using speed tweak) All you have to do is cap a side torso (which is 2 shots in your build without using the srms.......) , which is as HUGE compared to a cat and just as big on the profile. To defend with arm the jagger needs to look at it's feet, which still leaves a hole that's bigger that the aws pic you posted to hit. If the xl get dropped he moves slower than you.

Above you claimed not being able to get near one? why not? you have a longer effective range...... and even using extended ranges if the jagger is sitting further than 400 m he's no longer 3 shotting you, full stop.

Changing up the Lplas with most other apex lasers gives you a recharge time advantage, mayhap swap to those ppcs and get a 3 second firing speed advantage over those ac's?

Edited by Ralgas, 27 March 2013 - 03:00 AM.


#104 Gevurah

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Posted 27 March 2013 - 06:32 AM

While I had my doubts...

seeing the line about 'no one ever got 2-3 shot in previous mw games' made me realize this absolutely, positively a troll post.

Anyone who played MW4 remembers getting cored out by the ERLL/Gauss boats or 80+LRM volleys. Those Laser Gauss boats were murder if they hit you 2-3 times in the same spot.

So yeah, he's trolling. Or delusional. Whatever, doesn't matter - I'm done with this post and recommend the rest of you:

Posted Image

#105 shabowie

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Posted 27 March 2013 - 01:39 PM

View PostDivine Decoy, on 25 March 2013 - 09:51 PM, said:

Make the arms not fit AC20s would solve it all.


It would "solve" the whole point of the mech which is heavy ballistic loads in high mounted arms.

#106 B4silisk

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Posted 30 March 2013 - 04:54 PM

So you are saying 40 dmg alpha on a mech moving between 60 and 80 kph freaks you out?
A CDA-2A runs 140 kph carrying 6 medium Lasers for 30 dmg Alphas. Guess what, it kills you just as fast as a Jager, but moves faster and doesn´t carry side Torsoes the size of Nebraska with the armor protection of toilet paper.
So please, keep crying rivers of "OP this/ OP that" instead of hurting your brains trying to learn something...

#107 ALKALIN3

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Posted 11 April 2013 - 02:12 PM

View PostMazzyplz, on 25 March 2013 - 08:02 PM, said:

2xAC20 jagermech cores the awesome assault mech in 3 shots.

it's a completely broken game mechanic, players can't avoid it since the awesome is slow as molasses


If the devs hadnt doubled armor it would have been dead in 2 volleys...so which part is truly broken? or is anything broken?





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