This is by far the best mech to put a newbie in. The simplicity and power of the weapons systems plus the excellent speed make piloting the mech as easy as it gets. I have personally piloted this mech configuration to mastery in the past, and it's very easy to top the charts no matter what kind of team you drop with/against. I hope it gets a badass paint job to help it stand out from the crappy trial mechs it will be sitting next to.
Here's my feedback on the event in general, though. Many have suggested doing a poll of some sort every month, and the response you've given is that it's too complicated and time consuming. I don't want a poll every month. I really don't care if the community is involved or not, but what does need to happen is that you need to get whoever it is that you have designing stock variants, and tell them that instead of designing mechs for tabletop, design them for MWO.
I don't need to explain how different these games are, but I would like to know why the mech market doesn't seem to understand it. Please update all stock variants to work in the MWO environment. Even if you don't add DHS to every mech design, add enough heat sinks to make them able to endure more than 8 seconds of hostile contact before overheating. Let's start like this:
1. Starting immediately, every month, design 4 trial mechs that are NOT stock, but optimized to be as effective as possible in MWO. The whole point of a "Trial" mech is that you can get a feel for how it would perform if you owned it, right? Do it yourself, on your own time. We don't need input in this process.
2. After that policy is in place, sit down with every stock variant, and apply the same process to it with perhaps a little less rigor on the min/maxing - balancing the mech's weapons against their heat while maintaining the general type of weaponry as much as possible. Not every mech needs to be upgraded to DHS in its stock variant, but every mech should be reasonably effective in THIS mechwarrior universe, where weapons fire more frequently than the tabletop universe that the designs came from.
With these 2 simple steps, you accomplish many important things!
- Most importantly: A significantly improved new player experience.
- Stock mech designs become usable right off the bat no matter what level of understanding the player has, letting them enjoy the game more as they learn the ins and outs of mech design.
- Trial mechs become useful to veterans in addition to new players.
- Trial loadouts become examples that can help educate players struggling to understand the value and proper implementation of certain upgrades.
- Eliminates the duality between the MWO combat environment, and the BT mech market. We only need one universe for this game.
Edit: I feel I should clarify the above
Step 2 a bit. Although I said not every stock variant needed to come with DHS, nearly all of them should. The only mechs that perhaps would not are ones that DHS present less than a 10% upgrade to its general effectiveness. These cases will be extremely rare as you can see in
this threadnaught, but suffice it to say with just about all mechs, DHS involve far more than a 10% boost. Just remember the mech market should represent mechs targeted at the intended buyers, which is us. If the mech's stock variant is barely playable, the market is doing it very, very wrong.
That said, the limits of max engine size will need some thought as to what the right policy would be, as I am certain this will add all sorts of variety to stock engine sizes. That's not to say the currently available mechs don't have significant arbitrary size limit deviations as it is, though.
Edited by Atheus, 26 March 2013 - 08:02 PM.