Jump to content

(Updated)Get Rid Of Dbl Heat Sinks - Bring Back Heat Mangement Skill And Skill In General


92 replies to this topic

#41 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 26 March 2013 - 12:32 PM

View PostxDeityx, on 26 March 2013 - 12:28 PM, said:

That is definitely a problem, but it isn't insurmountable. To be fair, you can purchase currency in EVE with real money (no idea if it's legal or not, but you can do it at prices that are arguably more reasonable than PGI's prices in MWO), yet that system still works.


Quite legal. Though EVE is very unique example that probably can't be replicated easily.

#42 Snowhawk

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 433 posts

Posted 26 March 2013 - 12:33 PM

This is the xxxth "plz nerf Dbl-heatsinks" thread. And the suggestions become more and more ridiculous....
The Dbl-heatsinks are already nerfed. Do you really want to nerf them more??? Plz nerf all weapons and systems, and then we can throw cotton balls... :P

#43 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 26 March 2013 - 12:35 PM

Well the greatest benefit of not having Dubs anymore is that then Garth can't core an Atlas from behind in 3 seconds with his Jenner.

#44 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 26 March 2013 - 12:40 PM

View PostSnowhawk, on 26 March 2013 - 12:33 PM, said:

This is the xxxth "plz nerf Dbl-heatsinks" thread. And the suggestions become more and more ridiculous....
The Dbl-heatsinks are already nerfed. Do you really want to nerf them more??? Plz nerf all weapons and systems, and then we can throw cotton balls... :P


Nope, we just need to remove dbl heat sinks. Everything else can stay. But if you prefer cottonballs...

#45 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 26 March 2013 - 12:40 PM

Do you hate Awesomes?

#46 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 March 2013 - 12:41 PM

The problem with heatsinks (particularly double heatsinks) is heat storage. This mechanic is completely alien to battletech/mechwarrior and only promotes alpha strike spam and poor heat management/builds because it literally lowers the bar for stupidity.

#47 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 26 March 2013 - 12:42 PM

View PostMonky, on 26 March 2013 - 12:41 PM, said:

The problem with heatsinks (particularly double heatsinks) is heat storage. This mechanic is completely alien to battletech/mechwarrior and only promotes alpha strike spam and poor heat management/builds because it literally lowers the bar for stupidity.


Heat storage?

#48 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 26 March 2013 - 12:43 PM

View PostTeralitha, on 26 March 2013 - 12:40 PM, said:


Nope, we just need to remove dbl heat sinks. Everything else can stay. But if you prefer cottonballs...


So I should overheat from two shots with a clan ER PPC?

#49 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 26 March 2013 - 12:44 PM

Seriously, did you think about this for more than 5 seconds? All this would do is cause people to run more ballistic boats (gausscats, boomcats, Jagerbombs, Ultra-Iylas, etc) and less (no) energy boats. What exactly would that solve? To remove even more diversity from the game?

I've never seen so much incomprehension of basic game mechanics piled into one post. Congratulations.

#50 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 26 March 2013 - 12:53 PM

Ever have one of those moments where something or someone *cough-OP-cough-cough* online makes you wonder, for just a moment, if internet censorship would really be such a bad thing?

Making heat limits stricter wouldn't force skill. It would simply remove high heat weapons from viability. Everyone would be running ballistics and Gauss would once again be king. We're not returning to 1986, when mechs ran around taking potshots with single AC5s and carried a medium laser for "added punch" close up.

#51 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 26 March 2013 - 12:54 PM

View PostSkyscream Sapphire, on 26 March 2013 - 12:44 PM, said:

Seriously, did you think about this for more than 5 seconds? All this would do is cause people to run more ballistic boats (gausscats, boomcats, Jagerbombs, Ultra-Iylas, etc) and less (no) energy boats. What exactly would that solve? To remove even more diversity from the game?

I've never seen so much incomprehension of basic game mechanics piled into one post. Congratulations.



You do realize that the game existed before double heat sinks were implemented right? The game was more fun then, and it wasnt anything like you just described.(the sky is falling whaaaaaa I cant play without my uber alpha strike)

Kinda like you said... Ive never seen such so much incomprehension of basic game mechanics piled into YOUR post. I love how people say stuff like that, and its only describing themselves....

Edited by Teralitha, 26 March 2013 - 12:59 PM.


#52 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 March 2013 - 12:55 PM

View PostThirdstar, on 26 March 2013 - 12:42 PM, said:


Heat storage?


Your heat capacity goes up depending on the number and strength of your heatsinks as well. Check any build on smurfy under the weapons lab, you'll see heat capacity. This is an accurate representation of what happens when you load heatsinks on your mech. http://mwo.smurfy-net.de/mechlab

#53 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 26 March 2013 - 12:57 PM

View PostOneEyed Jack, on 26 March 2013 - 12:53 PM, said:

We're not returning to 1986, when mechs ran around taking potshots with single AC5s and carried a medium laser for "added punch" close up.


Why not... those games were fun and balanced. There seems to be something inherently flawed with your logic....

#54 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 26 March 2013 - 01:01 PM

Go ahead. Convince me I would better off running an energy build and "managing my heat" than I would running a ballistic build whose heat is covered by the engine heat sinks, doing just as much damage, and firing whenever I feel like it.

Edited by Skyscream Sapphire, 26 March 2013 - 01:02 PM.


#55 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 26 March 2013 - 01:08 PM

View PostMonky, on 26 March 2013 - 12:55 PM, said:

Your heat capacity goes up depending on the number and strength of your heatsinks as well. Check any build on smurfy under the weapons lab, you'll see heat capacity. This is an accurate representation of what happens when you load heatsinks on your mech. http://mwo.smurfy-net.de/mechlab


Ah, should have just said heat capacity.

#56 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 26 March 2013 - 01:10 PM

View PostMystere, on 26 March 2013 - 11:42 AM, said:

And we have another thread titled:

Remove Single Heatsinks From The Game







And yet people here accuse PGI of thinking that "core players" really do not know what they want. :P


really you have no argument here as both threads are proposing different solutions to the same problem

the problem being singles are useless and doubles are just a 1.5 mil sales tax on each chassis

View PostSkyscream Sapphire, on 26 March 2013 - 01:01 PM, said:

Go ahead. Convince me I would better off running an energy build and "managing my heat" than I would running a ballistic build whose heat is covered by the engine heat sinks, doing just as much damage, and firing whenever I feel like it.


uhm the best solution is to run both, using ballistics for the power and energy for their low weight requirement

even ballistic boats work better with a couple MLAS

Edited by LordBraxton, 26 March 2013 - 01:08 PM.


#57 xDeityx

    Member

  • PipPipPipPipPipPipPip
  • 753 posts

Posted 26 March 2013 - 01:11 PM

View PostVassago Rain, on 26 March 2013 - 12:31 PM, said:


I played utopia for close to 15 years. Eve is for little girls in comparison.


As an ex-Ultima Online player who has gotten his house looted and continued to play, I concur. But hey, at least it'd be better than nothing. I think it would work great in the BTU and add sorely-needed depth to the economy/game.

#58 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 26 March 2013 - 01:12 PM

View PostMonky, on 26 March 2013 - 12:55 PM, said:


Your heat capacity goes up depending on the number and strength of your heatsinks as well. Check any build on smurfy under the weapons lab, you'll see heat capacity. This is an accurate representation of what happens when you load heatsinks on your mech. http://mwo.smurfy-net.de/mechlab

That's not someting new, it's just a new way of representing the same old way. Where in TT the heat scale is 30 points, and has "invisible" heat that never gets marked because your heat sinks immediately reduce it, MWO adds that "invisible" amount to the heat scale. If you had 10 DHS in TT, to hit auto shut-down in one turn you'd have to create 50 heat (20 to overload the DHS and 30 to top the scale). In MWO, it the same way, but you'd have to create 50 heat all at once (heat scale of 50 with no "invisible" heat). The difference is due to it being a progression over time instead of being cut into a turn-based system, but the heat capacity over time is the same, aside from the 1.4 DHS. [Edit] And of course the slight boost from efficiencies.

Edited by OneEyed Jack, 26 March 2013 - 01:14 PM.


#59 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 26 March 2013 - 01:13 PM

View PostTeralitha, on 26 March 2013 - 12:57 PM, said:

Why not... those games were fun and balanced. There seems to be something inherently flawed with your logic....


Lets take subjective arguments and then call it logic, cause that's what the cool kids are doing these days.

#60 xDeityx

    Member

  • PipPipPipPipPipPipPip
  • 753 posts

Posted 26 March 2013 - 01:15 PM

View PostThirdstar, on 26 March 2013 - 12:32 PM, said:


Quite legal. Though EVE is very unique example that probably can't be replicated easily.


I agree, PGI would have to put their own spin on it. But there's just nothing that can compare to the feeling you get when you are fighting with a serious chunk of your play-time on the line, but knowing that if you can pull it off you're about to get a ridiculous pay day. Games nowadays don't have enough extremes in their risk:reward mechanics.

I think if PGI had the balls to do it, they would reap the rewards. Look at the responses from this Reddit AMA with Richard "Lord British" Garriott, the maker of the Ultima series. There's an untapped audience of players who are looking for better risk:reward mechanics but they don't have any options other than EVE at this point.

Edit: @OP - you're killing your own thread with your childish bickering. If you don't want it to get jettisoned, I'd advise some professionalism even though this is a gaming forum.

Edited by xDeityx, 26 March 2013 - 01:17 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users