

(Updated)Get Rid Of Dbl Heat Sinks - Bring Back Heat Mangement Skill And Skill In General
#81
Posted 26 March 2013 - 10:10 PM
I have to manage heat using DBL Heatsinks... with singles it's futile.
#82
Posted 26 March 2013 - 10:11 PM
MightyMeatShield, on 26 March 2013 - 08:30 PM, said:
That was just for realism, I would prefer DHS be removed entirely.
#83
Posted 26 March 2013 - 10:19 PM
"Remove DHS because I don't like them." "I'm right, your wrong."
I used your instead of you're because I figured that would be something that you might do.
DHS are a great upgrade for any mech. They do not cause mechs to never overheat. OP you quite literally make me lose faith in humanity just by reading your posts. Your arguments are so very biased and full of fail.
#84
Posted 26 March 2013 - 10:24 PM
Get off of this thread. It is terrible, it offers no valid arguments. You only think that the game was more fun in closed beta, get real! The community doesn't need people who want additions to the game reverted.
Edited by Zero Neutral, 26 March 2013 - 10:27 PM.
#85
Posted 26 March 2013 - 10:48 PM
Your revised suggestion (where once this thread provided nothing of worth, and now provides almost nothing of value), would tie DHS exclusively to XL engines, in place of simply removing them.
However, you also made the argument (and a rather poor one, at that) that DHS allows players with more gametime to skirt around the skill of heat management. That's all well and good, but most builds actually require DHS to be viable, and to only allow them on engines costing some ~4 million + cbills provides a bit of a contradiction. Yes, let's require that new players grind out 6 million cbills instead of 1.5million to get DHS. That'll reduce the grinding metagame. Oh, wait, no, no it won't.
Regardless of your inconsistent logic, you proceed to insist that the game was more fun in closed beta, and that all CB testers would agree. I can't decide whether there's more arrogance or lunacy in this statement.
You know, Teralitha, with people like you abound on these forums, it's no wonder that PGI's reluctant to listen to their "core community."
Now that I've had my fun - the heat system is indeed in need of a bit of an overhaul, but buffs/nerfs to SHS and DHS treats only the disease's symptoms, and does nothing to take care of the underlying plague.
Your suggestion's as faulty and flawed as what you've the gall to call "logic." Please, either take it back to the drawing board, or stop posting until you've come up with something better.
Edited by Shively, 27 March 2013 - 02:09 AM.
#86
Posted 26 March 2013 - 10:49 PM
Teralitha, on 26 March 2013 - 10:47 AM, said:
Edit: I have a suggestion actually....
Double heat sinks take up more crit space... so why is it logical that they can fit in a standard engine and not occupy more space? They should only be allowed to be outfitted with XL engines. A mech carrying a standard engine should only be able to carry single heat sinks.
Instead of a double heat sink upgrade, make it so if you equip an XL engine all your heats sinks are double(or 1.4 or whatever)
Standard engines... only single.
I just want the playing field to be level. Both new and old players should have to deal with heat management equally. Then the only difference will be skill, instead of tech upgrades. Its one of those things that is good for the game, though no one seems to want unless its something that tastes good. Just like little kids they want more candy, but more candy is bad for them. And they hate it when their parents tell them to eat the broccoli.
Someone has to grow up and say NO! NO MORE CANDY. Now go to your room.
No, go cry some more and learn how to deal with builds that actually work, or can't you handle fighting against ppcs and large lasers that almost work with dubs?
Guess you're mad 'cause bad.
Edited by QuantumButler, 26 March 2013 - 10:51 PM.
#87
Posted 26 March 2013 - 10:57 PM
#88
Posted 27 March 2013 - 12:58 AM
Vilheim, on 26 March 2013 - 10:56 AM, said:
Not even a week ago someone made a thread about this, go post in that one.
It was the same person
http://mwomercs.com/...pular-now-read/
#89
Posted 27 March 2013 - 12:55 PM
Zero Neutral, on 26 March 2013 - 10:19 PM, said:
"Remove DHS because I don't like them." "I'm right, your wrong."
I used your instead of you're because I figured that would be something that you might do.
DHS are a great upgrade for any mech. They do not cause mechs to never overheat. OP you quite literally make me lose faith in humanity just by reading your posts. Your arguments are so very biased and full of fail.
Biased or..? educated. if you some did research on game mechanics you might not find my 'arguments' .. biased. Im not biased. Nor is this topic biased. I can plainly see imbalances that others cannot see because I understand it, and you dont.
Shively, on 26 March 2013 - 10:48 PM, said:
No, I did not say that a player with more game time can skirt around heat managemant. Im not even bothering to read the rest of your post after this comment...
#90
Posted 27 March 2013 - 12:58 PM
QuantumButler, on 26 March 2013 - 10:49 PM, said:
No, go cry some more and learn how to deal with builds that actually work, or can't you handle fighting against ppcs and large lasers that almost work with dubs?
Guess you're mad 'cause bad.
Yes, thats the reason. Im just bad. In fact Ive never played this game before... ever. I make up everything as I go.
#91
Posted 27 March 2013 - 01:03 PM
Link: DHS VS SHS: A POSSIBLE FIX [SUGGESTION]
Edit: I can see the OP's suggestion working, only if SHS and DHS are allowed to be mixed. For instance an ATLAS with std 300 engine would have 10 internal SHS, yet he can add 8 DHS throughout his build.
Edited by StalaggtIKE, 27 March 2013 - 01:04 PM.
#92
Posted 27 March 2013 - 01:15 PM
StalaggtIKE, on 27 March 2013 - 01:03 PM, said:
Link: DHS VS SHS: A POSSIBLE FIX [SUGGESTION]
Edit: I can see the OP's suggestion working, only if SHS and DHS are allowed to be mixed. For instance an ATLAS with std 300 engine would have 10 internal SHS, yet he can add 8 DHS throughout his build.
Well... it was a half assed suggestion really... I would prefer they take out DHS altogether and bring back the old skill of heat management.. DHS kind of dumbed the game down a bit too much....
Zero Neutral, on 26 March 2013 - 10:10 PM, said:
I have to manage heat using DBL Heatsinks... with singles it's futile.
the arguements are all over this topic sir... (pssst... try reading)
#93
Posted 27 March 2013 - 01:38 PM
Teralitha, on 27 March 2013 - 01:15 PM, said:
Well... it was a half assed suggestion really... I would prefer they take out DHS altogether and bring back the old skill of heat management.. DHS kind of dumbed the game down a bit too much....
the arguements are all over this topic sir... (pssst... try reading)
But that's not how MWO used to work at all;.
The good builds just boated enough shs' to work, this is the reason the gausscat used to be king, it just meant you took less guns and filled your mech with 20+ tons of heatsinks, this isn't skill, or heat management, it's just heat sink boating and it meant that many many guns were just not practical to use. No one used to use AC20s because they were not feasible under SHS, or ppcs, or large lasers, or any pulse lasers, and AC/2's were for sure not useable.
One pro atlas build used freaking small lasers, SMALL LASERS, ON A 100 TON ASSAULT MECH, THIS IS NOT GOOD.
The fact is gimped DHS almost make most weapons in this game useable, SHS have no reason to exist at all and should just be removed, but removing DHS won't bring back "skill", it will just make the game more boring, people will still use the same sorts of guns, just less of them.
Edited by QuantumButler, 27 March 2013 - 01:39 PM.
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