Grayseven, on 26 March 2013 - 10:54 AM, said:
Hate to say it, but I have to use heat management with DHS for some builds.
The problem isn't DHS, it's the weakness of SHS and the way heat is done in MWO. They need to revisit the heat mechanic and come up with a better system.
At no point should a 6PPC mech be safe from explosion after an alpha just because they don't restart. That much heat should damage the engine before it shuts down...
That's right.
Two words: heat capacity.
Apart from that, heat buildup, dissipation and duration.
Heat should stay around for longer than a second. Shutdowns should be longer, at least a bit, to represent a real drawback and danger.
Right now, heat is kinda hard to control, the heat scale moves pretty fast. It's actually easier and more efficient to concentrate on the aiming and just wait for the acustic warning. Watching the heat scale makes no sense. Heat feedback is limited. How about sweat dripping from the pilot's brows, hindering the view at some point, just like the spray water on the windscreen in a racing game? Displays getting blurry, mech sowing down, controls becoming less responsive..
All the things that would make MW:O more of a real simulation, all the things that would help bringing the big fat stompy robots to life, all the things that would create a unique and immersive playing experience, would potentially also help game balance.
Why? Because a complex simulation is more difficult to min-max. And because the gameplay itself is potentially a lot more fun and engaging, making 'stats' (hopefully) less important. Right now it's fast paced, repetitive, output-driven. Push button, receive bacon.
Edited by John Norad, 26 March 2013 - 01:55 PM.