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April 2 Start Of Laser Warrior


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#21 stjobe

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Posted 26 March 2013 - 11:37 AM

View PostBelorion, on 26 March 2013 - 11:25 AM, said:

There is no additional removal of splash damage. It has already been done.

No, splash damage is still in the game.

What the hotfix did was to reduce direct damage, cap splash damage to 40% of direct damage, and reduce splash radius.

The missile code in-game right now is STILL BROKEN. The hotfix was just to stop it being GAME-BREAKINGLY broken.

Edited by stjobe, 26 March 2013 - 11:38 AM.


#22 Redwo1f

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Posted 26 March 2013 - 11:38 AM

View PostVassago Rain, on 26 March 2013 - 11:36 AM, said:


I don't know about you, but playing bluewarriors online is pretty terrible, and makes buying camo quite useless.


...but great if you are a sniper...it is actually also the quickest way to get a read on which way a team is moving. I never stay in that mode all the time (unless at night).

#23 Maliconus

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Posted 26 March 2013 - 11:40 AM

View PostVassago Rain, on 26 March 2013 - 11:24 AM, said:

Damage reduction is a temporary thing to fix everybody dying to missiles. It'll likely be raised back when splash is fixed.

Thanks for correcting me. Because I was mistaken, by the shear number of Temporary Removals and Fixs that have been resolved and reimplemented to the game. (Sarcasem) There is quite a long list of these going back to before Open Beta.

#24 Lee Ving

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Posted 26 March 2013 - 11:46 AM

Good at shooting across the map with weapons and engagement distances that make since for main battle tanks in 1980, much less in 3050? NERF IT.

Doing effective damage with a weapon system that is required for use in hardpoints on many favored mechs? NERF IT.

The internet is OP PGI, nerf it. Forums need nerf. Nerf needs nerf. K thx bai

#25 Vulkan

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Posted 26 March 2013 - 11:48 AM

It'd be an improvement over AC40 warrior online, which it is now with the Jagermech out.

#26 Belorion

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Posted 26 March 2013 - 11:50 AM

View Poststjobe, on 26 March 2013 - 11:37 AM, said:

No, splash damage is still in the game.

What the hotfix did was to reduce direct damage, cap splash damage to 40% of direct damage, and reduce splash radius.

The missile code in-game right now is STILL BROKEN. The hotfix was just to stop it being GAME-BREAKINGLY broken.


Yes, but if you read Paul's notes when they applied the hot fix... the damage reduction was done in lue of removing splash damage completely. Apparently doing that introduced a bug so they have to leave it in.

#27 keith

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Posted 26 March 2013 - 11:52 AM

i agree with heat vision/night vision IF they get rid of that god for saken flim grain that makes so u can't see past 500m. they u have a choice

#28 Belorion

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Posted 26 March 2013 - 11:54 AM

View Posthammerreborn, on 26 March 2013 - 11:22 AM, said:


No, splash is likely to be removed as planned, while damage is returned to normal (probably 2 for srms and 1 for LRMs). As they stated in the hotfix post, they tried just removing splash, but then they realized that nearly all missiles (LRMs/streaks (and possibly SRM spread I guess))were hitting dead center torso and that the splash damage was actually masking that effect.

They then stated that they need to fix the spread of LRMs before they can fix the damage totals, and doing so they kept slight splash in and reduced the damage.

Am I the only person who reads these things?


Where is the source on this? I read something very different from Paul's notes of the hotfix.

According to this post:

http://mwomercs.com/...erver-downtime/

They have had to rethink how they will handle this issue further. To me that means they are not removing the splash damage on the 2nd, but instead will get back to us if further changes are needed.

Edited by Belorion, 26 March 2013 - 11:58 AM.


#29 Team Leader

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Posted 26 March 2013 - 11:56 AM

View PostVassago Rain, on 26 March 2013 - 11:36 AM, said:


I don't know about you, but playing bluewarriors online is pretty terrible, and makes buying camo quite useless.

I spent 5 dollars on this stuff! Ill be darned if EVERYBODY doesnt LOOK AT IT

#30 LaserAngel

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Posted 26 March 2013 - 11:58 AM

View PostTeam Leader, on 26 March 2013 - 11:56 AM, said:

I spent 5 dollars on this stuff! Ill be darned if EVERYBODY doesnt LOOK AT IT
There is an image macro for that. Now if I could only post it. Help?

#31 Kristov Kerensky

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Posted 26 March 2013 - 12:05 PM

Funny, unless it's a night map, I don't use thermal all that much. However, since the draw distance fix last week, I can also see Mechs at 2k+ range using normal vision so I don't really have any need for using thermal to snipe.

If you can't see beyond 500m, you seriously need a new computer and monitor...

#32 Outlaw

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Posted 26 March 2013 - 12:07 PM

Nice thing is the whole vision mode fix wont effect me at all as i just use my eyes, and on River City Night i just use Night Vision, never really liked thermal all that much so *shrugs*. I just think any time theres going to be a fix that threatens players abilities or their ego everyone has a knee jerk reaction and starts complaining before they even have the opportunity to try it in game, usually after that people tend to shut up as they realize its not the end of the world like they had previously predicted.

Edited by Outlaw, 26 March 2013 - 12:07 PM.


#33 Team Leader

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Posted 26 March 2013 - 12:09 PM

View PostLaserAngel, on 26 March 2013 - 11:58 AM, said:

There is an image macro for that. Now if I could only post it. Help?


I feel this is appropriate. No idea how to post pics lol

Edited by Team Leader, 26 March 2013 - 12:10 PM.


#34 Ryvucz

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Posted 26 March 2013 - 12:11 PM

Not sure why you posted this topic, it's not April 1st yet.

#35 SteelJaws

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Posted 26 March 2013 - 12:14 PM

View PostVulkan, on 26 March 2013 - 11:48 AM, said:

It'd be an improvement over AC40 warrior online, which it is now with the Jagermech out.



As opposed to when K2's could do it?

Oh wait, they still can.

As to most everything else, and some of these posts people are making about the end of MWO...

You all must of played Chicken Little in the school play.

Everything PGI does its the end of MWO, or they are ruining Battletech/MechWarrior. By your reasoning, MWO and Battletech should be a smoking crater now, with the rest of the world a barren wasteland with all the continued world ending bombs that have fallen to further end MWO.

If its that bad, play something else, this is obviously stressing you out too much.

#36 Commander Kobold

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Posted 26 March 2013 - 12:21 PM

how exactly does the heat vision change in any way effect ballistic use???

#37 Ens

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Posted 26 March 2013 - 12:25 PM

the missile fix is TEMPORARY......btw

#38 PANZERBUNNY

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Posted 26 March 2013 - 12:29 PM

View PostMaliconus, on 26 March 2013 - 11:13 AM, said:

Already in game....

LRMs drop from 1.8 damage per missile to 0.7 damage per missile.
SRMs drop from 2.5 damage per missile to 1.5 damage per missile.

April 2 Removing Splash Damage....So unequip your confetti launchers.

Also April 2. Reducing Night and Heat Vision to 750 meters...So unequip those Heavy/Ammo requiring Ballistics.

Load up on Lasers and Cool Shots. Now Brawl like a "Real" Mech Warrior.

Side note ECM no longer "Require Equipment"


They are dropping them to .7 damage? BAHAH! Well, that was out of left field.

I know, lets create a weapon system with quite a few counters in the game that people can use and neuter their damage to bhutt hurt even more people on the forums because some people don't like being rained on from 1000m away.

Perhaps it's an April fools, but I wouldn't rely on anyone up there having a sense of humuor. Maybe if they banned me again. That would be a tragic comedy of sorts.. Many sad clowns would riot.

I'm behaving though momzy. I swear.

View PostEns, on 26 March 2013 - 12:25 PM, said:

the missile fix is TEMPORARY......btw


There are quite a few temporay removals that seem to be permanent until the far future.

Edited by PANZERBUNNY, 26 March 2013 - 12:29 PM.


#39 OneEyed Jack

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Posted 26 March 2013 - 12:29 PM

View PostMaliconus, on 26 March 2013 - 11:30 AM, said:

But still The Advantage of AC2 and AC5 is long range offset by weight and Ammo

That may be the canon advantage, but actually trying to snipe at extreme ranges, taking damage drop off on weapons that already do ****-poor damage, you'd probably be better served hurling insults. Even if you're a good enough shot to land regular hits with these weapons despite random fire delay and flight time over extreme ranges, you'd be a lot more effective just mounting a real gun and getting into the fight. Unless you can land a lot of hits in the same location, AC2s aren't good for anything but making your opponent say "what's that pingin' noise?"

View PostRedwo1f, on 26 March 2013 - 11:37 AM, said:


That is because we are a very passionate, but also a very diverse group. :P

True, but I think a lot of it is some people only being able to find happiness when b*tching.

#40 Gaan Cathal

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Posted 26 March 2013 - 12:30 PM

View PostWeaselball, on 26 March 2013 - 11:17 AM, said:

If I had to guess, and this is just a GUESS, but I'd say that they're not going to change anything.

They had originally stated that they wanted to remove splash from missiles until they could balance them better.

Then the **** hit the fan when the Jager was released. We had a night of nothing but LRM's.

The devs then hotfixed some pretty sweeping changes for LRM's, SRM's and SSRM's. Among other things they lowered the splash damage and radius.

So if I had to guess, then no, they're not going to do this on April 2nd. The changes they wanted to make have already been made.



They specifically stated the hotfix changes were temporary. The OP's mistake is assuming they'll remove splash damage and keep the current damage numbers.





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