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April 2 Start Of Laser Warrior


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#81 Saint Scarlett Johan

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Posted 26 March 2013 - 05:04 PM

I'm ready for the death of smurf vision. Now they just need to fix the drawing distances and depth of field.

#82 Roland

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Posted 26 March 2013 - 05:09 PM

One of the best things about about this thread is the number of folks complaining about the repercussions of future changes don't actually understand how the game even works in its current state.

The devs could just say they made a change, without making one, and folks would freak out even if there was no measurable difference in game.

#83 QuantumButler

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Posted 26 March 2013 - 10:41 PM

View PostLaserAngel, on 26 March 2013 - 11:58 AM, said:

There is an image macro for that. Now if I could only post it. Help?


Like this? Censored for the mod's pleasure.

Posted Image

#84 PANZERBUNNY

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Posted 26 March 2013 - 10:44 PM

Swearing is bad mmmkay?

#85 QuantumButler

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Posted 26 March 2013 - 10:46 PM

View PostPANZERBUNNY, on 26 March 2013 - 10:44 PM, said:

Swearing is bad mmmkay?


Excuse me I think you'll find "Blank you" is not at all a swear nor is frikkin k thx.

#86 Vassago Rain

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Posted 26 March 2013 - 10:46 PM

View PostQuantumButler, on 26 March 2013 - 10:41 PM, said:


Like this? Censored for the mod's pleasure.

Posted Image


It reminds me of the swedish fist of the north star.

#87 Training Instructor

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Posted 26 March 2013 - 10:48 PM

View PostRedwo1f, on 26 March 2013 - 11:38 AM, said:


...but great if you are a sniper...it is actually also the quickest way to get a read on which way a team is moving. I never stay in that mode all the time (unless at night).


If any random heavy or assault can see which way the enemy team is moving by watching vague blue blobs from across the map, then it sort of defeats the purpose of having scouts.

In the real world, few sniper kills are made with thermal optics, especially long range ones. 600-700 meters is achievable for people with very good aim and very expensive rigs.

#88 Voidsinger

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Posted 26 March 2013 - 11:33 PM

The irony of Splash damage is that it provides a full on justification to significantly buff the MG now.

Most light armoured vehicles which are designed to withstand artillery fragments, and near misses by rockets will be penetrated by Heavy Machine Guns (12.7mm and 14.5mm).

So, if splash stays in the game and allows a missile to do more than base damage, you need to buff the MG.

Right now, Splash is taken into account for the total so situation neutral.

#89 jakucha

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Posted 26 March 2013 - 11:55 PM

View PostRedwo1f, on 26 March 2013 - 11:26 AM, said:

Reducing Thermal to 750m??? - that makes no sense. Should be able to pick up things on thermal well before you can make it out with the naked eye, just like real life. Maybe reduce the size of the signature if they feel it is a big problem (though I for one don't think it is).


For games simulating real life, sure, but the way thermal currently works is you use it 60 to 70 percent of the time because it's too useful and it just ruins the atmosphere of the game.

#90 JudgeDeathCZ

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Posted 26 March 2013 - 11:58 PM

Only map where I need Heat vision to snipe with my 4xAC/2 Jagermechs is River City night.Less QQ and learn to use your eyes :) .

#91 Bad Karma1775

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Posted 27 March 2013 - 12:02 AM

No way is everyone going to be happy. I would hate to be in pgi' shoes.

#92 Chemie

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Posted 27 March 2013 - 03:15 AM

I never used heat vision prior to ECM. ECM forced the blue-blob mess and I ran it all game and every game.

Now heat vision will be useless at 700m and night vision will burn your eyes and monitor to run all game.
Scout will be useless because you can only see out to 700m.

ECM will become back to being must have and super powerful.

Sniping will be impossible.

Unlike OP, I do not see this as laser wars but I do see this driving things to brawls-only games. Take an assualt (MM does not match weight), and wait until you stumble upon the emeny and then fire in a brawl.

Time will tell but on paper, seems to hurt strategy and highlight ECM problems even more.

Edited by Chemie, 27 March 2013 - 03:16 AM.


#93 Zolaz

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Posted 27 March 2013 - 03:22 AM

You mean PGI will be taking 1 step forward and 2 steps back? Who would have thought that would ever happen?

#94 Joseph Mallan

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Posted 27 March 2013 - 04:28 AM

View PostMercules, on 26 March 2013 - 11:27 AM, said:


Damn it! Mark this as the day I agreed with Vassago Rain twice in a day.

Duly noted and seconded. :)

#95 Ralgas

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Posted 27 March 2013 - 04:47 AM

But Paul, you said you'd REMOVE splash damage!!!!
I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...

Doing this exposed a problem with the grouping/clustering of missiles. We now have a high percentage of any incoming missile targeting the CT. This is BAD.

http://mwomercs.com/...erver-downtime/

don't think splash dmg is going anywhere yet, will wait and see (^that post dates the april 2 removal announcement)

#96 Maliconus

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Posted 27 March 2013 - 07:20 AM

View PostProsperity Park, on 26 March 2013 - 03:13 PM, said:

If we follow the OP, then we should drop our PPCs, too, because those are just hot long-range weapons and useless in the absence of good long-range Thermal.

So... everybody equip Medium Lasers for brawling in Tourmaline?

Nah.

Thats the direction the game is going at the moment. Brawl Warrior with Power Ups................

#97 Sgt Disciple

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Posted 27 March 2013 - 07:38 AM

View PostRedwo1f, on 26 March 2013 - 11:26 AM, said:

Reducing Thermal to 750m??? - that makes no sense. Should be able to pick up things on thermal well before you can make it out with the naked eye, just like real life. Maybe reduce the size of the signature if they feel it is a big problem (though I for one don't think it is).

People run heat vision at all times for an advantage of sorts this could be the issue their trying to prevent.

#98 QuantumButler

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Posted 27 March 2013 - 07:39 AM

View PostSgt Disciple, on 27 March 2013 - 07:38 AM, said:

People run heat vision at all times for an advantage of sorts this could be the issue their trying to prevent.


people wouldn't run heat vision at all times if the stupid ugly haze effect was taken off of some maps and we had clear skies on places like forest colony, I remember closed beta clear sunny forest colony with such fondness and wish it would return.

#99 Xelchon

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Posted 27 March 2013 - 07:54 AM

View Posthammerreborn, on 26 March 2013 - 11:22 AM, said:


No, splash is likely to be removed as planned, while damage is returned to normal (probably 2 for srms and 1 for LRMs). As they stated in the hotfix post, they tried just removing splash, but then they realized that nearly all missiles (LRMs/streaks (and possibly SRM spread I guess))were hitting dead center torso and that the splash damage was actually masking that effect.

They then stated that they need to fix the spread of LRMs before they can fix the damage totals, and doing so they kept slight splash in and reduced the damage.

Am I the only person who reads these things?


There are so many "empty" threads in the forums just because people don't read these things. You are not alone, mechwarrior.

#100 LordBraxton

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Posted 27 March 2013 - 09:18 AM

View PostPANZERBUNNY, on 26 March 2013 - 01:46 PM, said:

Torsos harder to kill than arms.

That's about all I need to choose K2 over Jager.

I was surprised at the TERRIBLE vertical aiming of the Jager. It's supposed to be an AA Mech and it can barely look up at a cliff.

Those arms are supposed to be able to bsaically almost shoot straight up.


they are supposed to be able to point straight up, then keep going till they point backwards





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