

April 2 Start Of Laser Warrior
#81
Posted 26 March 2013 - 05:04 PM
#82
Posted 26 March 2013 - 05:09 PM
The devs could just say they made a change, without making one, and folks would freak out even if there was no measurable difference in game.
#84
Posted 26 March 2013 - 10:44 PM
#87
Posted 26 March 2013 - 10:48 PM
Redwo1f, on 26 March 2013 - 11:38 AM, said:
...but great if you are a sniper...it is actually also the quickest way to get a read on which way a team is moving. I never stay in that mode all the time (unless at night).
If any random heavy or assault can see which way the enemy team is moving by watching vague blue blobs from across the map, then it sort of defeats the purpose of having scouts.
In the real world, few sniper kills are made with thermal optics, especially long range ones. 600-700 meters is achievable for people with very good aim and very expensive rigs.
#88
Posted 26 March 2013 - 11:33 PM
Most light armoured vehicles which are designed to withstand artillery fragments, and near misses by rockets will be penetrated by Heavy Machine Guns (12.7mm and 14.5mm).
So, if splash stays in the game and allows a missile to do more than base damage, you need to buff the MG.
Right now, Splash is taken into account for the total so situation neutral.
#89
Posted 26 March 2013 - 11:55 PM
Redwo1f, on 26 March 2013 - 11:26 AM, said:
For games simulating real life, sure, but the way thermal currently works is you use it 60 to 70 percent of the time because it's too useful and it just ruins the atmosphere of the game.
#90
Posted 26 March 2013 - 11:58 PM

#91
Posted 27 March 2013 - 12:02 AM
#92
Posted 27 March 2013 - 03:15 AM
Now heat vision will be useless at 700m and night vision will burn your eyes and monitor to run all game.
Scout will be useless because you can only see out to 700m.
ECM will become back to being must have and super powerful.
Sniping will be impossible.
Unlike OP, I do not see this as laser wars but I do see this driving things to brawls-only games. Take an assualt (MM does not match weight), and wait until you stumble upon the emeny and then fire in a brawl.
Time will tell but on paper, seems to hurt strategy and highlight ECM problems even more.
Edited by Chemie, 27 March 2013 - 03:16 AM.
#93
Posted 27 March 2013 - 03:22 AM
#95
Posted 27 March 2013 - 04:47 AM
I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...
Doing this exposed a problem with the grouping/clustering of missiles. We now have a high percentage of any incoming missile targeting the CT. This is BAD.
http://mwomercs.com/...erver-downtime/
don't think splash dmg is going anywhere yet, will wait and see (^that post dates the april 2 removal announcement)
#96
Posted 27 March 2013 - 07:20 AM
Prosperity Park, on 26 March 2013 - 03:13 PM, said:
So... everybody equip Medium Lasers for brawling in Tourmaline?
Nah.
Thats the direction the game is going at the moment. Brawl Warrior with Power Ups................
#97
Posted 27 March 2013 - 07:38 AM
Redwo1f, on 26 March 2013 - 11:26 AM, said:
People run heat vision at all times for an advantage of sorts this could be the issue their trying to prevent.
#98
Posted 27 March 2013 - 07:39 AM
Sgt Disciple, on 27 March 2013 - 07:38 AM, said:
people wouldn't run heat vision at all times if the stupid ugly haze effect was taken off of some maps and we had clear skies on places like forest colony, I remember closed beta clear sunny forest colony with such fondness and wish it would return.
#99
Posted 27 March 2013 - 07:54 AM
hammerreborn, on 26 March 2013 - 11:22 AM, said:
No, splash is likely to be removed as planned, while damage is returned to normal (probably 2 for srms and 1 for LRMs). As they stated in the hotfix post, they tried just removing splash, but then they realized that nearly all missiles (LRMs/streaks (and possibly SRM spread I guess))were hitting dead center torso and that the splash damage was actually masking that effect.
They then stated that they need to fix the spread of LRMs before they can fix the damage totals, and doing so they kept slight splash in and reduced the damage.
Am I the only person who reads these things?
There are so many "empty" threads in the forums just because people don't read these things. You are not alone, mechwarrior.
#100
Posted 27 March 2013 - 09:18 AM
PANZERBUNNY, on 26 March 2013 - 01:46 PM, said:
That's about all I need to choose K2 over Jager.
I was surprised at the TERRIBLE vertical aiming of the Jager. It's supposed to be an AA Mech and it can barely look up at a cliff.
Those arms are supposed to be able to bsaically almost shoot straight up.
they are supposed to be able to point straight up, then keep going till they point backwards
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