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After Missile Downgrade, What Are Commandos Worth?


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#1 Ignatz22

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Posted 25 March 2013 - 09:28 PM

My Fellow Mech Pilots;

Early on, I like many others bought the Commando. I then was informed that for the "tweeks" I needed MORE Commandos, and dutifully bought, played and lived the happy life of Light Armor, small armament and easy alpha-death.
Until the Missile downgrade with this last patch.
Now my beloved 2D, which no one really wanted on a team in the first place, had its firepower downgraded from 15 to 9.
With a Tag taking the lone Energy slot, my three Streaks rate a 9 firepower.
9.
SERIOUSLY, all of a "9".

Now the other kids with their still-viable Alpha strikes and usable SRMs won't play any reindeer games with my little Commandos, and shun me from the Herd.

Depression is setting in....

"Winter is Coming", and I have a "9".

It's just not FAIR. B)

<<Any and all Advice, Counseling and Therapy is gratefully accepted and appreciated by the "Missile Lights Now Kinda' SUCK Committee">>

Edited by Ignatz22, 25 March 2013 - 09:29 PM.


#2 hammerreborn

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Posted 25 March 2013 - 09:32 PM

View PostIgnatz22, on 25 March 2013 - 09:28 PM, said:

My Fellow Mech Pilots;

Early on, I like many others bought the Commando. I then was informed that for the "tweeks" I needed MORE Commandos, and dutifully bought, played and lived the happy life of Light Armor, small armament and easy alpha-death.
Until the Missile downgrade with this last patch.
Now my beloved 2D, which no one really wanted on a team in the first place, had its firepower downgraded from 15 to 9.
With a Tag taking the lone Energy slot, my three Streaks rate a 9 firepower.
9.
SERIOUSLY, all of a "9".

Now the other kids with their still-viable Alpha strikes and usable SRMs won't play any reindeer games with my little Commandos, and shun me from the Herd.

Depression is setting in....

"Winter is Coming", and I have a "9".

It's just not FAIR. B)

<<Any and all Advice, Counseling and Therapy is gratefully accepted and appreciated by the "Missile Lights Now Kinda' SUCK Committee">>


Don't use streaks? Put 3 srm6s or at least 3 srm4s, learn to aim, enjoy much higher damage?

#3 Dr Killinger

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Posted 25 March 2013 - 09:38 PM

I'm not buying into the "SRMs are useless" thing. All my mechs that still use Streaks do great. They're not OP anymore, but they're still servicable. Don't pay attention to your firepower number, that pretty much means nothing. I couldn't tell you a single firepower stat for any of my mechs offhand. It's really irrelevant. Just go out there and harass the snot out of anything you can get with 270m of.

Edited by Dr Killinger, 25 March 2013 - 09:39 PM.


#4 Deeztar

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Posted 25 March 2013 - 09:46 PM

Commandos isn't great mech. Without homing SRMS, and its clan version (weight half than what we have), he can't do much. SRM 6 and SRM 4 still can do good damage. But if we look on the whole situation with lights, Commandos is more useless than other.

#5 Commander Kobold

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Posted 25 March 2013 - 09:47 PM

you could not run streaks...mind you missiles still sort of suck hopefully they'll get a little damage boost in the April patch (fingers crossed)

View PostDeeztar, on 25 March 2013 - 09:46 PM, said:

Commandos isn't great mech. Without homing SRMS, and its clan version (weight half than what we have), he can't do much. SRM 6 and SRM 4 still can do good damage. But if we look on the whole situation with lights, Commandos is more useless than other.


they're better than spiders.

#6 Soulscour

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Posted 25 March 2013 - 11:57 PM

Since the patch I am 22-15 with Commando 1B and 15-6 with the Commando 1D for a combined win loss of 37-21. Those are respectable numbers for commando. In addition my kills to deaths for them both combined is 51-22. I am glad that your commando 2D with streaks got nerfed. I am glad missiles across the board got nerfed. I like that other light mechs other than ecm + streak are more viable because of it. I think you have been playing the Commando 2D not realizing how much of an advantage that it had or maybe just disregarding it. I still put up good numbers in the 1D firing unguided SRM. Consider your handicap gone. It is now time to step up your game.

#7 Voidcrafter

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Posted 26 March 2013 - 12:06 AM

View PostIgnatz22, on 25 March 2013 - 09:28 PM, said:

My Fellow Mech Pilots;

Early on, I like many others bought the Commando. I then was informed that for the "tweeks" I needed MORE Commandos, and dutifully bought, played and lived the happy life of Light Armor, small armament and easy alpha-death.
Until the Missile downgrade with this last patch.
Now my beloved 2D, which no one really wanted on a team in the first place, had its firepower downgraded from 15 to 9.
With a Tag taking the lone Energy slot, my three Streaks rate a 9 firepower.
9.
SERIOUSLY, all of a "9".

Now the other kids with their still-viable Alpha strikes and usable SRMs won't play any reindeer games with my little Commandos, and shun me from the Herd.

Depression is setting in....

"Winter is Coming", and I have a "9".

It's just not FAIR. B)

<<Any and all Advice, Counseling and Therapy is gratefully accepted and appreciated by the "Missile Lights Now Kinda' SUCK Committee">>


The hell?
What are you trying to say? Before that "nerf" I was able to one-shot ANY sort of commando with 3xSRM6, and I did that a lot. I think lot of people did.
Now it's not working that way - 4xSRM6s makes the commando bodypart(s) orange(and that's the most you can get).
Your survivability jumped like to the skies... and 3-L is no more dominating cause of the missiles<-->crappy hitboxes combo.
And people are evading missiles.
You, confused sir, should be the one to thank PGI for what they did and enjoy it as long as you can.
Go there(with a laser commando if you prefer) and get your payback on those evil ravens.
NAU!

#8 pencilboom

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Posted 26 March 2013 - 12:11 AM

in all fairness 3 streak srm's aren't that bad. you can still chase other lights and harass mediums / heavies with it

#9 Khobai

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Posted 26 March 2013 - 12:17 AM

Commandos were retardedly overpowered before the streak nerf. I for one am glad that Commandos are no longer running around doing 800+ damage and soloing the whole enemy team by themselves.

Seriously look at this nonsense:

Posted Image
Posted Image
Posted Image

#10 Zolaz

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Posted 26 March 2013 - 12:22 AM

The spider is worth even less than the commando

#11 Ewigan

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Posted 26 March 2013 - 12:22 AM

If you whine about your streaks sucking now... why not take a different commando?
One more Laser centered like the 1B, or maybe even the TDK.

All your missile problems will be well.

#12 Khobai

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Posted 26 March 2013 - 12:48 AM

Yeah I know stop crying about how your light mech can't solo the whole enemy team by itself anymore... in addition to being the best at spotting/capping and every other role in the game. Streaks were nerfed because they needed to be nerfed.

And the actual problem with the Commando is the matchmaker not doing any kind of tonnage balancing.

#13 xxx WreckinBallRaj xxx

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Posted 26 March 2013 - 12:52 AM

According the shop, the Commandos are worth:
1,694,542
1,744,526
1,781,524
1,799,526

B)

#14 Ewigan

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Posted 26 March 2013 - 12:54 AM

You forgot the MC only Bluten B)

#15 xxx WreckinBallRaj xxx

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Posted 26 March 2013 - 12:55 AM

View PostEwigan, on 26 March 2013 - 12:22 AM, said:

If you whine about your streaks sucking now... why not take a different commando?
One more Laser centered like the 1B, or maybe even the TDK.

All your missile problems will be well.


You'll still die to enemies that have Streaks, lol. My 3L and 2D have no problem stomping enemy Lights that don't have Streaks. I notice no difference since the nerf except that it takes them a little while longer to bite the dust. I still win. Every time.

#16 Elizander

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Posted 26 March 2013 - 12:58 AM

Learn to hit with more damage from your lasers. A lot (not all, of course) of light pilots are horrible at doing more than just grazing you with a beam due to heavy reliance on streaks.

#17 GODzillaGSPB

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Posted 26 March 2013 - 01:03 AM

Everyone using missiles makes less damage. Also, pretend for a moment the damage would've been always like this...it would be normal to you now. Instead you got used to certain numbers and not, naturally, "lower" numbers make you feel weeker.

Try the Commando ingame. Several times. It's the only way to find out if it's still viable. I found that all my missile using mechs are still pretty much fun and success. B)

#18 Sagamore

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Posted 26 March 2013 - 01:08 AM

I dusted off my TDK after the missile fix and am having a blast. I'm actually seeing a larger variety of light mechs, not just 2D's and 3L's. Best thing to happen to this game in a long time.

#19 MonkeyCheese

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Posted 26 March 2013 - 01:16 AM

My deaths smell is having a hell of a time now, If i still had the beloved 1B (sold it after the smell) I know I would be having a ball, why not drop the engine down and instead of going 150kph do like 130ish and pack more fire power, why not a ppc or a lpl?

As others have said the missile nerf has greatly boosted the survivability light mechs, so bring more firepower.

Edit- If i was to rebuy my masted 1B commando I would prob run this and have a field day with it.
http://mwo.smurfy-ne...ced740573180cab

Should only cost 4mil if you already have the 210xl from your 2D, and its got max armor/engine and a flamer for critical.

Edited by MonkeyCheese, 26 March 2013 - 01:33 AM.


#20 The Mech behind you

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Posted 26 March 2013 - 02:00 AM

you have to adapt your tactics but Commandos still have a place. Don't expect to kill Heavys or Assaults with Streaks anymore but they're still devastating to other Light Mechs and you still have an ECM on that 2D. Or try a Laser Build. Energy Weapons Builds are viable now on Lights. I'm running:

1B: 1 Large Laser, 2 Medium Laser
1D: 1 PPC, 1 Medium Laser
2D: 2 SRM 4
3A: 2 Medium Pulse Laser, 2 LRM 5 (lol)





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