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Battlemode: Siege


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Poll: Battlemode: SIEGE (39 member(s) have cast votes)

Would you like to play in siege mode?

  1. yes (34 votes [87.18%] - View)

    Percentage of vote: 87.18%

  2. no (5 votes [12.82%] - View)

    Percentage of vote: 12.82%

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#1 Ermach

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Posted 27 March 2013 - 02:41 AM

Proposed battle mode: SIEGE

Battlefield: The map should contain two fortress with walls, destroyable constructions, and variable towers (depend on random long range weapon)

Time Limit: 30 minutes

Victory conditions: Team with most kills at the time limit OR first team which could destroy all enemy constructions.




The idea was based on a gameplay on a level of mechwarrior 4.
(the objective was similar: big siege)

Edited by Egomane, 27 March 2013 - 03:24 AM.
Removed multiple choice option


#2 TopHatCat

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Posted 27 March 2013 - 03:15 AM

Whilst I like the idea of Seiging enemy structures, I'm not a fan of the "Most Kills" part.

It'd be hard to balanced, not sure how you'd stopa 'mech from just standing at the other side of the map with a Guass Cannon destroying base objects. Without some kind of base-wide forcefield.

Would also need things like, NPC support for your Lance pushing into an enemy base, otherwise you'd always be outmatched (Base Defenses + All Enemy Team vs Just your team).

Would need to go much more in-depth with the idea, what are the structures and what do they do? Would perma-death be on (aka have "Healing" bays in base) or would there be a "Factory" to resurrect/be rebuilt at. If so, would teams have 'resources' that would eventually run out? (best idea IMO), these resources can also be used to rebuild defenses etc. How would you stop long range poke, would the map have other objectives to fight over, how do you make each of the weight classes useful (aka Lights would have reduced usefulness as Scouts as most would probably just be at base, plus would probably get ***** by turrets), Would 'Mechs receive any support? Like waves of NPC Tanks to help you push into the enemy base. How would the bases be laid out.
Etc Etc.

It's a nice idea that I'd love to see, would just need alot of fleshing out. I do hope they one day add a game mode like this however.

Edited by TopHatCat, 27 March 2013 - 03:18 AM.


#3 Ermach

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Posted 27 March 2013 - 03:39 AM

1.The walls will defend the buildings against gauss and any other long rang weapon, and if anybody has ECM then the LRM boats won't destroy the constructions.

2.The defenders won't move from fortress, if they leave it. They will become more easy target alone. So if they stay in fortress to defend it they will be stationary, and become easy target same as lonely lights which leave the fortress. The offensive team can surround and hunt down the defenders. That advantage is what will make the match to balanced.

#4 Donas

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Posted 27 March 2013 - 05:39 AM

interesting.

#5 Klaa

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Posted 27 March 2013 - 11:44 PM

There are map modes in World of Tanks where only side has a cap-able base and the attacking side has a set time limit. Defenders win if the time runs out.

Granted these just use WoT's regular maps, there's no "fortified" variation.

#6 Gevurah

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Posted 28 March 2013 - 07:34 AM

View PostErmach, on 27 March 2013 - 02:41 AM, said:

Proposed battle mode: SIEGE

Battlefield: The map should contain two fortress with walls, destroyable constructions, and variable towers (depend on random long range weapon)

Time Limit: 30 minutes

Victory conditions: Team with most kills at the time limit OR first team which could destroy all enemy constructions.




The idea was based on a gameplay on a level of mechwarrior 4.
(the objective was similar: big siege)


Heh, given I made that map (siege and siege 2, as well as directly influenced mw4-bk's introduction of it) ..
I suppose my unbiased opinion is I'd love to see it ;)

#7 Metafox

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Posted 28 March 2013 - 08:59 AM

I like the direction, I just believe that this specific idea has too many flaws. It sounds like we'll find situations where the teams pass by each other to go take out the opposing bases, resulting in a game mode that's all about standing around and shooting at immobile objects. That doesn't sound very fun and the min/maxing would be ugly. This mode would probably work much better as an asymmetrical mode, where one team attacks and one team defends.

#8 Shmizzak

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Posted 29 March 2013 - 01:31 PM

attack or def one location, otherwise its normal assault but with fortifications. which id like to see anyway. but as for siege "mode" it should be one capture location to fight over like king of the hill except one team starts "entrenched". i think time based would be the easiest way to go.
the very nature of sieges is asymmetrical, the attackers are usually along way from home so they may have a mobile command unit but they would not have a fortified "fort" with buildings and structures like the "HOME" team that is under siege. it certainly would not be on the same map...
attacking team has so much time to destroy all defenders or a certain % of the structures or the defenders win.
if resource based then defenders would have so much resources to re-build things like defense turrets and such. however rebuilding a turret should take x amount of time like capturing a point does. this would create a role for the lights to fill as they are quick enough to get to various locations to rebuild stuff fast.

#9 Krigherren

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Posted 29 March 2013 - 01:38 PM

I've had similar ideas for an alternative to Assault, to put an end to lights rushing to cap and the match ending within a couple minutes with no deaths. Could just make the current bases in Assault damageable with armour and a fair amount of health, so that it would take more than a fast mech to win a match. I like the idea of having a having a Siege mode with defenses and the like or a just an overhauled Assault mode, either way. Could obviously bring longer matches with more complex strategies to achieve victory, with all the fun and excitement of getting to shoot at something that isn't shooting back.

#10 Oppresor

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Posted 29 March 2013 - 01:50 PM

Hi Ermach, as with nearly all the good ideas this one has already surfaced a few times; here's a link to one of them http://mwomercs.com/...onquest-proper/ In general I like the idea of Siege mode. As I see it, it should be primarily focussed on the Assault and Capture of some sort of installation. This could be a Command bunker, a Repair facility, an Ammunition Magazine, radar installation, Refinery (bigger than those that we currently have) or any other high value complex.

The main thing that I would expect to come up against in this sort of mission would be some form of automated defence system. This could range from Mine fields to Turrets of various different types. In some of the other threads they have suggested that the Turrets could be manned by MechWarrior's (Not sure how, unless we ever get a system in place like that used in Mech Assault 2 whereby the Pilot could get out and switch units). There should also be a defence garrison; depending of type of installation this could range from a few perimeter walkers such as the Bushwhacker all the way up to a few Atlas's stopping over for Repair on the way to or from the front line.

#11 Ingvay

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Posted 27 May 2013 - 08:47 PM

Don't flame me here, but this basic idea works very well in WOW, the best group battleground IMO... was Wintergrasp.

Tanks and Siege vehicle destroyed the castle and there was a central objective inside, which if held for the 30 minute match left the defending team/house victorious and still in control of said defenses. You went back to a workshop/mechbay to get new vehicIes, so I see no reason why PGI could not implement something like this here in MWO.

IMO.... it is sorely needed.

#12 Buzzkillin

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Posted 27 May 2013 - 09:39 PM

Unless you get some kind of spawning, like dropship mode, then it will just turn out like another assault match.

#13 Fooooo

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Posted 28 May 2013 - 06:11 AM

Yeah without dropship mode or something it will just end up TDM with the defenders having the advantage every time.


Not very fun for the attackers imo.

With dropship (limited respawn) at least the objectives become the main focus for the attackers, and almost the main one for the defenders.

Defenders main obj will still generally always be kill all enemys as they have the defensible position and a dead enemy cannot complete an objective. Whilst attackers will focus on knocking out the objs asap as its the easiest way to win against the defenders.

Edited by Fooooo, 28 May 2013 - 06:12 AM.


#14 xengk

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Posted 29 May 2013 - 06:58 AM

Add out of bound to the defenders, example defender team cannot move out of 1200m radius from the base.
Moving out of bound will start a countdown and destroy them at the end of countdown if they do not return.

Actually that is more suited for King of the Hill type of game.

#15 S p a n i a r d

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Posted 30 May 2013 - 05:14 AM

View PostTopHatCat, on 27 March 2013 - 03:15 AM, said:

Whilst I like the idea of Seiging enemy structures, I'm not a fan of the "Most Kills" part.

It'd be hard to balanced, not sure how you'd stopa 'mech from just standing at the other side of the map with a Guass Cannon destroying base objects. Without some kind of base-wide forcefield.

Would also need things like, NPC support for your Lance pushing into an enemy base, otherwise you'd always be outmatched (Base Defenses + All Enemy Team vs Just your team).

Would need to go much more in-depth with the idea, what are the structures and what do they do? Would perma-death be on (aka have "Healing" bays in base) or would there be a "Factory" to resurrect/be rebuilt at. If so, would teams have 'resources' that would eventually run out? (best idea IMO), these resources can also be used to rebuild defenses etc. How would you stop long range poke, would the map have other objectives to fight over, how do you make each of the weight classes useful (aka Lights would have reduced usefulness as Scouts as most would probably just be at base, plus would probably get ***** by turrets), Would 'Mechs receive any support? Like waves of NPC Tanks to help you push into the enemy base. How would the bases be laid out.
Etc Etc.

It's a nice idea that I'd love to see, would just need alot of fleshing out. I do hope they one day add a game mode like this however.



I read this and i liked it and immediately thought DOTA.

Haha i know it may sound stupid and others may think it may be degrading
the game, but i imagine trying to cap/destroy a base or a dropship with live defenses
with regularly spawning Von Luckner (AC20) tanks, Centipede (Laser hovercraft)
and LRM carriers. But first you have to penetrate walls and fixed defenses first. I can
also imagine the setting in River City-like environment, the base area in a fort with lots of
surrounding water and bridges and a city nearby, etc. When you look around the map there's
a lot of skirmishes everywhere and you can choose to concentrate your team's fire support
in a certain area and reach their base with accumulated, undamaged NPCs, a light mech
luring enemy NPCs away,etc..

well, whatever

Edited by S p a n i a r d, 30 May 2013 - 05:19 AM.


#16 Theevenger

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Posted 30 May 2013 - 08:53 PM

Regarding the problem of the defenders having the clear advantage, why not make this an asymmetric game mode? Give the attacking team more players than the defending group.





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