TopHatCat, on 27 March 2013 - 03:15 AM, said:
Whilst I like the idea of Seiging enemy structures, I'm not a fan of the "Most Kills" part.
It'd be hard to balanced, not sure how you'd stopa 'mech from just standing at the other side of the map with a Guass Cannon destroying base objects. Without some kind of base-wide forcefield.
Would also need things like, NPC support for your Lance pushing into an enemy base, otherwise you'd always be outmatched (Base Defenses + All Enemy Team vs Just your team).
Would need to go much more in-depth with the idea, what are the structures and what do they do? Would perma-death be on (aka have "Healing" bays in base) or would there be a "Factory" to resurrect/be rebuilt at. If so, would teams have 'resources' that would eventually run out? (best idea IMO), these resources can also be used to rebuild defenses etc. How would you stop long range poke, would the map have other objectives to fight over, how do you make each of the weight classes useful (aka Lights would have reduced usefulness as Scouts as most would probably just be at base, plus would probably get ***** by turrets), Would 'Mechs receive any support? Like waves of NPC Tanks to help you push into the enemy base. How would the bases be laid out.
Etc Etc.
It's a nice idea that I'd love to see, would just need alot of fleshing out. I do hope they one day add a game mode like this however.
I read this and i liked it and immediately thought DOTA.
Haha i know it may sound stupid and others may think it may be degrading
the game, but i imagine trying to cap/destroy a base or a dropship with live defenses
with regularly spawning Von Luckner (AC20) tanks, Centipede (Laser hovercraft)
and LRM carriers. But first you have to penetrate walls and fixed defenses first. I can
also imagine the setting in River City-like environment, the base area in a fort with lots of
surrounding water and bridges and a city nearby, etc. When you look around the map there's
a lot of skirmishes everywhere and you can choose to concentrate your team's fire support
in a certain area and reach their base with accumulated, undamaged NPCs, a light mech
luring enemy NPCs away,etc..
well, whatever
Edited by S p a n i a r d, 30 May 2013 - 05:19 AM.