

X5 Is Sad
#21
Posted 30 April 2013 - 12:02 PM
#22
Posted 30 April 2013 - 12:09 PM
#23
Posted 30 April 2013 - 12:35 PM
#24
Posted 30 April 2013 - 12:39 PM
http://mwo.smurfy-ne...6ee7a0d3b47b036
I'm not a fan of SRM4s or SRM6s because each hard point only has 2 missile tubes making larger racks awkward to use.
#25
Posted 11 May 2013 - 04:11 PM
XL330 = top speed just under 150 with tweak
4 x Med Lasers
2 x Streak SRM
Full Ferro armour
Endo Steel
DBL heat sinks
I eat anything without ECM and and even without the streaks, at that speed, I rarely get beat by ECM lights.
I've done upwards of 600 damage plenty of times and kill/death ratio is at least 2 to 1.
#26
Posted 11 May 2013 - 05:17 PM
XL285 =127kph with speed tweek
4 med lasers
2 SSRM's with 2 tons ammo
15 DHS
BAP
Armor 256/274
With sensor range 2 and BAP I make a very effective scout, and once the BAP changes go live, I will be able to eat 3L's for lunch
And I'm hopeing that they will add the effects of SR2 to the BAP so that the BAP's ECM countering effects are extended beyond the 150m range, but that might be wishful thinking
#27
Posted 11 May 2013 - 05:46 PM
XL340, 3 SL (two in arms), 1 ML, 2 SSRM2s (2 tons of ammo), full armor except for three on each leg, BAP, and fill in the rest of the weight with engine heat sinks (you can get one or two).
Alternatively, keep the XL330 and get an extra heat sink.
Once the BAP buff goes through this will be murderous against lights, and if you have a friend who you can drop with who can run an ECM light then you can do amazing things even now.
#28
Posted 14 May 2013 - 12:56 PM
Mizzmo, on 27 March 2013 - 10:07 AM, said:
2 Large Lasers, 2 SRM2s, XL280 (dropped the 330).
X-5
I do pretty good with it though it's 30 KPH slower than faster lights.
#29
Posted 14 May 2013 - 08:58 PM
Levi Porphyrogenitus, on 11 May 2013 - 05:46 PM, said:
XL340, 3 SL (two in arms), 1 ML, 2 SSRM2s (2 tons of ammo), full armor except for three on each leg, BAP, and fill in the rest of the weight with engine heat sinks (you can get one or two).
Alternatively, keep the XL330 and get an extra heat sink.
Once the BAP buff goes through this will be murderous against lights, and if you have a friend who you can drop with who can run an ECM light then you can do amazing things even now.
This is true. Once lights will no longer be immune to streaks, the x-5 will be a great light hunter. I already have mine built as follows and am only waiting for that patch to drop to dust it off. http://mwo.smurfy-ne...657bb84195fd5c0
Edited by RedrumnCoke, 14 May 2013 - 08:58 PM.
#30
Posted 15 May 2013 - 01:34 AM
Here's mine:
X-5
Max engine gives you the edge on fast lights and you can outrun nearly all other Cicadas. Stripping the armor was a joke testrun but it seems to go well. 99% of my death are center torso and only in maybe 10% i loose an arm. If you really want full armor on legs, i'd take some cockpit armor of, i was never headshotted in this ride.
It runs a little hot and you could take srm2 instead of streaks for an extra heatsink, but i'll wait for missile HSR for that.
Edited by 627, 15 May 2013 - 01:35 AM.
#32
Posted 15 May 2013 - 05:57 AM
Right now I wait for the poptarter lines to engage, circle round enemy mechs and just choose one assault to hit in the back, fade, hit again, effectively taking it out of the main fight.
It works great, unless a raven pack comes knocking. More than one and they slaughter me. One on one I have a small chance - I've got more armor and one more laser.
#33
Posted 15 May 2013 - 06:32 AM
The only thing an X-5 can do that most other lights can't is mount a pair of SRM6 (and the 3L's one-tube launcher makes using dual SRM6s a bad idea, IMO) ... but currently SRM6s do 9 damage for 4 heat and weigh about 4 tons, have limited ammo and range.
Once SRM6's get buffed, then the X-5 would make a good flanking / ambush 'mech. 4 ML + 2 SRM6 would be a 50 damage alpha before the missile damage nerf.
The X-5 isn't awful, but the fact that all Cicadas are so bulky makes them inferior to lighter 'mechs.
#34
Posted 15 May 2013 - 07:50 AM
Decided to play around a bit with builds, and here's what I came up with. You could bump arm armor down a bit and move it to the legs if you want, but most of my cicada deaths are CT blow outs and I mostly get legged by things that would pretty much leg me in one shot no matter what. Arm armor can be used to shield your vulnerable side torsos, plus with half your lasers in arm mounts you don't want them to fall off when faced with a stiff breeze.
Once I get a chance to play around with it some I may change it up again, but in the mean time I expect this build will work out nicely.
Also, once you get speed tweak, you really don't need more than an XL315, as that will push you past 140 kph. Larger engines are very useful before speed tweak, though, with the XL340 getting you within spitting distance of the 140 kph marker. I'll probably be reconsidering my engine once I save up enough for speed tweak on my X-5.
#35
Posted 15 May 2013 - 07:53 AM
Sedant, on 27 March 2013 - 10:47 AM, said:
This is exactly what I'm running. You have to carefully aim the 3 salvos of SRMs, but you get a lot more out of it. It's essentially a faster, lighter 4SP, which when you think about it is pretty damn scary.
#36
Posted 15 May 2013 - 07:56 AM
Red3, on 11 May 2013 - 05:17 PM, said:
XL285 =127kph with speed tweek
4 med lasers
2 SSRM's with 2 tons ammo
15 DHS
BAP
Armor 256/274
With sensor range 2 and BAP I make a very effective scout, and once the BAP changes go live, I will be able to eat 3L's for lunch
And I'm hopeing that they will add the effects of SR2 to the BAP so that the BAP's ECM countering effects are extended beyond the 150m range, but that might be wishful thinking
#37
Posted 15 May 2013 - 07:56 AM
X-5 325XL, 4ML, 2SSRM, BAP
could drop 1 HS for an extra ton of SSRM, I guess, if you spam ssrms constanstly.
Edited by LT Satisfactory, 15 May 2013 - 07:58 AM.
#38
Posted 15 May 2013 - 08:08 AM
Red3, on 11 May 2013 - 05:17 PM, said:
XL285 =127kph with speed tweek
4 med lasers
2 SSRM's with 2 tons ammo
15 DHS
BAP
Armor 256/274
With sensor range 2 and BAP I make a very effective scout, and once the BAP changes go live, I will be able to eat 3L's for lunch
And I'm hopeing that they will add the effects of SR2 to the BAP so that the BAP's ECM countering effects are extended beyond the 150m range, but that might be wishful thinking
I'm not sure how you're building that. XL 285 is pretty small, and there doesn't seem to be enough room for the DHS.
Pretty much echoing what others have said at this point, but I either run the SSRM + BAP method (practicing for the BAP buff), or the SRM6 build. Both have been very effective for me.
#39
Posted 15 May 2013 - 08:48 AM
#40
Posted 15 May 2013 - 08:53 AM
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