

X5 Is Sad
#41
Posted 15 May 2013 - 09:12 AM
#42
Posted 15 May 2013 - 09:24 AM
#43
Posted 15 May 2013 - 10:01 AM
2 x ERPPC
Strip the arms and legs a bit
14 DHS
Snipe from any position before quickly redeploying
Enough speed to outrun anything bigger than you
Heat dissipation is good enough to brawl if some one jumps you
This is adapted from the classic Cicada sniper build (XL255 and ECM + BAP on a 3M).
It's a nice little change of pace from running quick flankers, and fun to mix up the builds a little as you grind XP.
It is a little slow to start with, but once you get speed tweak unlocked it improves in this respect a lot more.
Hilarious fun on the big maps (Alpine and Tourmaline).
Don't knock it till you tried it

#44
Posted 15 May 2013 - 11:29 AM
Butane9000, on 15 May 2013 - 09:12 AM, said:
You have 21 slots open why not use FF armor and stick another DHS in it or upgrade to a XL320 and max out the leg armor.
Edited by Ngamok, 15 May 2013 - 11:29 AM.
#46
Posted 15 May 2013 - 12:16 PM
-k
#47
Posted 21 May 2013 - 03:34 PM
#48
Posted 16 June 2013 - 05:44 PM
#49
Posted 16 June 2013 - 07:06 PM
Benjamin Davion, on 16 June 2013 - 05:44 PM, said:
I don't know why you would use 2 LL when you can keep the 4 ML and have a bit more firepower, same heat, and free up 6 tons. The only advantage I can see is increased range.
But if you want it I have an idea on how you could make it.
-It uses a XL295
-2 LL, one in each torso
-2 SSRMs with 3 tons of ammo
-Max out all armor other then the left and right arms which could possibly be at 10 pts each or lower
-Endo Steel
-FF
-DHS
#50
Posted 16 June 2013 - 07:08 PM
#51
Posted 30 June 2013 - 02:22 PM
Mizzmo, on 27 March 2013 - 10:07 AM, said:
Do you have experience with other light/speedy mechs?
Do you have a high frame rate and good "ping"?
I got the X-5 back when I had an unsupported video card and, at 1200x720 resolution and 11 frames per second, I had a hard time hitting targets. It was worse at X-5 speed. I realized that was most of my problem, and shelved the X-5 until I upgraded my hardware. It's doing much better now, but still a big adjustment from the heavy and assault mechs I'm used to.
The Cicada, in general, is also in an odd niche. It depends on speed, but compared to a 35-ton Jenner or Raven it's a bigger target with little gain in payload.
#52
Posted 10 July 2013 - 02:18 PM
Lrm boat cicada!!!
http://mwo.smurfy-ne...9751dc8a8af4914
- 100.2 kph
- 1 Tag
- 1 medium laser
- Lrm 30
- 1080 ammo
- 179 armour
#55
Posted 10 July 2013 - 10:00 PM
X4 Med lasers
X2 SSRM
The lasers are there to harass big mechs, the SSRM's should be strictly saved for anti-light combat.
#57
Posted 11 July 2013 - 01:32 AM
ohtochooseaname, on 16 April 2013 - 11:22 AM, said:
The other good think about Streaks is that, unlike SRM, they really are effective out to their maximum range.
#58
Posted 11 July 2013 - 07:00 AM
Benjamin Davion, on 16 June 2013 - 05:44 PM, said:
If it was me, this is it:
X-5
Don't over heat much either. You can drop the extra ton of SSRMs for another DHS or a bigger engine, up to your liking.
Edited by Ngamok, 11 July 2013 - 07:01 AM.
#59
Posted 26 August 2013 - 12:54 AM

Since I didn't want to go the brawler-/harasser-route with this thing, I decided to turn it into the ultimate scout-/spotter-Mech. I know.. the ECM-Cicada is probably better suited for this role. But I'm a little short on C-Bills right now and want to use the X-5 to earn enough to buy the ECM-version.
Anyway: Here's the build:
X-5 "Lil' B@stard"
My module-slots are filled with Adv Sensors (2/2) and a standard UAV.
I'm not too sure about NARC, since it takes up so much tonnage and I've been hearing nothing but bad/"meh" comments on TS about it. In the three of four matches I ran thus far, it seemed to help quite nicely, though. Especially when combined with TAG and the UAV.
Alternate build minus NARC and with 2x MedPLSL and 1x LrgPLSL
NARC-less
S.
Edited by 1Sascha, 26 August 2013 - 04:38 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users