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Team Deathmatch. Who Wants It? (Unbiased No Nonsense Poll Do-Over.)


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Poll: So how about it. TDM? (524 member(s) have cast votes)

Do you want TDM?

  1. Yes. (266 votes [50.76%])

    Percentage of vote: 50.76%

  2. No. (198 votes [37.79%])

    Percentage of vote: 37.79%

  3. Who cares. (60 votes [11.45%])

    Percentage of vote: 11.45%

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#41 Mal

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Posted 28 March 2013 - 10:59 AM

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM, but it'll have to be 4v4, but it'll only use small maps, and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them because TDM is clearly superior to Assault.

(Yes we do listen, and if you can't take some jokes you need to relax; don't do it, when you wanna go to it.)


http://youtu.be/45QOO3F-mYk

#42 Mechteric

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Posted 28 March 2013 - 11:05 AM

I think Solaris style arena would be the only chance to get a regular deathmatch mode in Mechwarrior, otherwise the team and class based nature of the game favors scenario/objective styles to ensure it doesn't get stale.

#43 Noobzorz

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Posted 28 March 2013 - 11:26 AM

View Post1sh0t, on 28 March 2013 - 07:45 AM, said:

1 & 2 easily solved by adding a capture point at the center of the map which is locked for 5 mins.
3 Possible, but from what I've seen playing assault mode exclusively the last couple days is lots of every class except Assaults.


So you mean 1 & 2 easily solved by making the game assault?

TDM is fine. Include it. But it's stupid. And these laughable counterarguments (Marj's post is so inane it rivals Teralitha at his best) are so circular I don't know what to say.

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM, but it'll have to be 4v4, but it'll only use small maps, and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them because TDM is clearly superior to Assault.

(Yes we do listen, and if you can't take some jokes you need to relax; don't do it, when you wanna go to it.)


I know you posed that last part of the sentence sardonically, but you realize that people are going to start quoting this as irrefutable proof that OMG DEVZ R STOOPIT THEY ACKNOWLEDGE GLORIOUS DOMINION OF TDM.

#44 jay35

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Posted 28 March 2013 - 11:30 AM

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM, but it'll have to be 4v4, but it'll only use small maps, and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them...

Sounds pretty good, actually. It would certainly create a nice alternative to cap-centric gameplay.

View PostNoobzorz, on 28 March 2013 - 11:26 AM, said:

So you mean 1 & 2 easily solved by making the game assault?

No, solved by doing what he suggested (or something similar to his suggestion i.e., - a cap point in the center of the map that is locked until there are only a few players left).

Edited by jay35, 28 March 2013 - 11:30 AM.


#45 Terran123rd

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Posted 28 March 2013 - 11:32 AM

I can't vote until there's a "I don't care" option.

#46 Noobzorz

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Posted 28 March 2013 - 11:33 AM

View Postjay35, on 28 March 2013 - 11:30 AM, said:

No, solved by doing what he suggested (or something similar to his suggestion i.e., - a cap point in the center of the map that is locked until there are only a few players left).


All 8 players play atlases.
You have a base.

Pick one.




Seriously, I mean, what the **** is so wrong with assault? Some serious bounded rationality up in here. Anyway, you will note very clearly I was pulling for TDM. At issue was just whether or not it was ******** (it is). Anyway, I don't want to become a pathetic shambling mess of a human being who babysits their poll and makes up a bunch of increasinly idiotic circular arguments, so I'll stop here, but you are not thinking about this rationally at all.

Edited by Noobzorz, 28 March 2013 - 11:35 AM.


#47 kiltymonroe

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Posted 28 March 2013 - 11:52 AM

A good OP that identifies all the problems that TDM would have. The best approach for people that want TDM (and it's a valid want, this is a robot fighting game, not a robot racing game) is to tweak Assault to better promote fighting over evading.

Some cap timer adjustment ideas that could possibly be tried:

  • Scale the duration of the cap timer to the size of the map (also resource limit on Conquest)
  • Base cap rate on the tonnage/weight class of the 'mech capping (assaults fastest, lights slowest)
  • Base cap rate on the health of the enemy team (more dead/damaged = faster cap)
  • Base cap rate on time elapsed in the match (early in match = slower cap)


#48 Alois Hammer

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Posted 28 March 2013 - 11:52 AM

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM, but it'll have to be 4v4, but it'll only use small maps, and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them because TDM is clearly superior to Assault.

(Yes we do listen, and if you can't take some jokes you need to relax; don't do it, when you wanna go to it.)


There you have it, folks- new game mode right after they get done with third-person view and maybe the Command Chair post about ECM we're expecting in early 2014! :)

#49 Red3

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Posted 28 March 2013 - 12:02 PM

Since this is like the fourth poll on the subject this week, I'll go ahead and chime in.

I say we give them TDM, so we can show these folks exactly why base capture was added in the first place.

#50 Mercules

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Posted 28 March 2013 - 12:08 PM

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM, but it'll have to be 4v4, but it'll only use small maps, and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them because TDM is clearly superior to Assault.

(Yes we do listen, and if you can't take some jokes you need to relax; don't do it, when you wanna go to it.)


Frankie Goes to Hollywood quote brings this into the obvious realm of sarcasm.

Garth... you know better than to say all those words in close proximity to each other. There are WAY too many forum posters that will misread that to mean exactly what they want it to mean. ;)

#51 Vidiot

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Posted 28 March 2013 - 12:10 PM

If people really want a slugfest mode I suggest a "King of the Hill" mode. If we want to keep lights relevant I suggest "King of the Hill" with randomly moving "hills". This would force the use of lights to quickly reach the hill and get extra points while using the big guys to hold it.

It would also resolve the "base swaps" with no fighting at all when a team refuses the leave defenses behind.

#52 Havok1978

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Posted 28 March 2013 - 12:13 PM

w00t I brought my bat, wheres the horse?

#53 DaisuSaikoro Nagasawa

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Posted 28 March 2013 - 12:15 PM

Any new game modes would be appreciated.

#54 darkfall13

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Posted 28 March 2013 - 12:15 PM

Voted no (for now, I'm with OP, sure it will be fine down the road, but the current environment of MWO doesn't mesh well with TDM) TDM is not an end all be all, while the arguments that more modes is better, who says it has to be TDM? This crowd acts like it's the only possible mode left on the planet for PGI to implement.

Unrelated: I'm seeing a nice sprinkling of "Removed directed language" from mods, what's that one?

#55 Mercules

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Posted 28 March 2013 - 12:16 PM

View PostDaisu Saikoro, on 28 March 2013 - 12:15 PM, said:

Any new game modes would be appreciated.


Becareful with absolute statements. ;) "ANY" new game modes? That could be bad. ;)

#56 Naros

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Posted 28 March 2013 - 12:21 PM

I think you need to open up a dictionary and look up what unbiased means. ;)

#57 Mal

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Posted 28 March 2013 - 12:31 PM

View PostNaros, on 28 March 2013 - 12:21 PM, said:

I think you need to open up a dictionary and look up what unbiased means. ;)


The poll is yes/no.. doesn't get any more unbiased then that. OP's post explaining his viewpoint, isn't tied to the poll's question (it's his reasoning for his answer).

#58 Noobzorz

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Posted 28 March 2013 - 12:33 PM

View PostNaros, on 28 March 2013 - 12:21 PM, said:

I think you need to open up a dictionary and look up what unbiased means. ;)


I think you might need to make sure you read the right poll. Or, perhaps you could explain to me how yes/no/abstain is biased?

Unless you mean in the pure statistical sense? Because then we'd need to know something about the population moments of the entire player base to know if it was. But I added that rhetorically, because you obviously didn't, and your post was dumb.

#59 Synra

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Posted 28 March 2013 - 12:34 PM

So, I just quit MWO yesterday. I won't bore you with the details of why, but it's a long list of frustrations, mostly problems problems that PGI could have and should have solved by now.

But today I decided to check these forums, and I find this on the dev tracker:

View PostGarth Erlam, on 28 March 2013 - 10:45 AM, said:

We'll add TDM,


I almost jumped for joy. "OMG finally an end to these horrible base capture mechanics."

Quote

but it'll have to be 4v4,


"Well, that's a little odd, I wonder what the logic is behind that?"

Quote

but it'll only use small maps,


"That makes sense, the big maps aren't very good, and smaller maps would be a bit more conductive to TDM play."

Quote

and also we'll add a bunch of options to either insta-kill the last surviving member of a team that hides or maybe highlight them so everyone can kill them


"Well... yes that's a problem that needs to be solved..."

Clearly at this point Garth is just trolling for some reason, probably not something a PGI rep should be doing. This post honestly got my hopes up for this game, but ultimately just confirmed why I have had it with this game and these developers.

And for the record, you could just reduce the clock to 7 minutes and award victory to the team that's in the lead. Then, a light running away and hiding would not be detrimental.

Quote

because TDM is clearly superior to Assault.


It really would be. There really are a lot of MWO players out there that are just sick of cheap base cap wins that they can't do anything about.

Quote

(Yes we do listen, and if you can't take some jokes you need to relax; don't do it, when you wanna go to it.)


If you are listening, then make use of this feedback. People have been asking for TDM functionality for a long time now. Is there really any good reason why we can't have it alongside the assault and conquest game modes? How is it productive to deny players a popular request like this? It's not like we are demanding a massive elaborate new game mode. We just want to play a game from time to time without bases.

#60 darkfall13

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Posted 28 March 2013 - 12:41 PM

View PostSynra, on 28 March 2013 - 12:34 PM, said:

It really would be. There really are a lot of MWO players out there that are just sick of cheap base cap wins that they can't do anything about.


Yeah... can't do anything about it... sucks... almost like leaving the base open for attack is a death sentence or something... but this is pew-pew-warrior online... (I'm leaning toward Q-Q-warrior online as of late... sounds better anyway)

View PostSynra, on 28 March 2013 - 12:34 PM, said:

If you are listening, then make use of this feedback. People have been asking for TDM functionality for a long time now. Is there really any good reason why we can't have it alongside the assault and conquest game modes? How is it productive to deny players a popular request like this? It's not like we are demanding a massive elaborate new game mode. We just want to play a game from time to time without bases.


This is PGI, how long did it take us to get 2 game modes? 3 if you want to count Training Grounds.

Edited by darkfall13, 28 March 2013 - 12:42 PM.






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