Mercules, on 28 March 2013 - 08:16 AM, said:
Losing sight of the objectives and having tunnel vision in combat should be put one off. However, blaming the game mode instead of honestly asking yourself, "Was there something I could have done different?" is not right. You know when you are being capped, the game now gives you total awareness that it is happening. I know there are times when a person can't break away, but it is ever true that no one can break away? Part of the issue is how teams are put together and the lack of communication in PUGs.
I agree with the second part of your post, a big problem is the average skill level and lack of communication. Is this a new problem that the devs didn't foresee? Of course not, it's an obvious issue relevant to all f2p games. That's why we're arguing for a better mode for pugs.
Regarding the first part of your post, no, for the average pug player there isn't anything they could do different. Disengaging from battle is extremely difficult in this game. You want someone who's barely piloting their mech to turn around and slowly run back to their base while getting shot in the rear? That's a death sentence.
Gallowglas, on 28 March 2013 - 09:45 AM, said:
I'd rather not have a mode that encourages the last enemy to go hide in his 3L in some remote corner of Tourmaline while the last remaining Atlas spends 10 minutes slogging the length of the map to end a battle that has already functionally concluded. While I support the idea of TDM, people suck. People will take advantage of the mechanics to be idiots. I don't like the base cap mechanic as it stands either, but at least it provides some outlet for a win in a case where someone is deliberately just drawing out a match.
This non issue has been solved
countless times in a variety of ways. If this is your only argument against TDM then you're just not paying attention to the argument at hand.
Vividos, on 28 March 2013 - 12:58 PM, said:
1) if your estimation says 50% of matches are won by capping then you are terrible at both math and estimating. i've been playing for 8 hours so far today and there have been only one or two (cant recall for sure if there was a second) match won by base capping.
2) comparing to CS is not laughable, actually. if you want to use the objectives as your argument then you shouldnt be arguing for TDM, you should be arguing for MORE objectives than just the base in assault mode. pick 1 argument and stick to it, people will take you more seriously.
3) we're not "TDM haters" we're just people with brains, and we actually use them. TDM is boring, played out, and uninteresting. TDM would lower the number of people in the matchmaking queue. TDM is a basic, non-tactical game mode compared to assault - and this is billed as a tactical team game. there would need to be a REASON to implement it into the game right now as opposed to later down the line and the only reason im seeing you or anyone else post is that you want it. that in itself is not a reason. not one way has been stated in which TDM would enhance the game. and dont give me the "new player" bull, because not once have i ever heard an ACTUAL new player state that reasoning. the number of people requesting it are the MINORITY, and on top of that they're the annoying, whiny minority that dont use facts or logic to present their case.
4) if your team loses to a solo light capping your base, then the problem is not the game mode - THE PROBLEM IS YOUR TEAM AND THE FACT THAT THEY SUCK. when ONE enemy light goes to your base, do you have ANY IDEA how easy it is to stop them? ANY light on your team could go put an end to them. ANY treb or cent on your team could go and stop them. heck even a DRAGON could go and stop them. dont blame the game mode for your (and your teams) lack of cognitive functions.
Reading comprehension isn't one of your strong points is it...
1) I said 50% of the matches
where capping is the deciding factor in winning, not 50% of matches are won by capping.
2) Wrong again. CS shines in the simplicity of its game modes. You are either planting the bomb or defending against the plant.
3) I'm an "actual new player".... To this game at least. And already I can see the serious flaws in game design which you and many others seem oblivious to. A TDM-like mode would remove an
annoyance, losing a match you clearly won due to the lame cap mechanic.
4) No, the problem is the game mode.
Yes my team sucks. So does yours. That's a fact of playing a f2p game. You and the devs are not going to change the overall skill level of who is playing. Instead they should be making design choices based around these obvious issues we've presented over and over. Just because your argument devolves into "you're stupid", "just turn around and kill the light", etc doesn't mean we haven't been making logical argument after argument against what has essentially amounted to troll replies.
This will be my last post on the subject. If the majority of players want a flawed game then so be it. I understand that most of you probably aren't "gamers" are are just looking for an outlet for your robot fetish.