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Team Deathmatch. Who Wants It? (Unbiased No Nonsense Poll Do-Over.)


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Poll: So how about it. TDM? (524 member(s) have cast votes)

Do you want TDM?

  1. Yes. (266 votes [50.76%])

    Percentage of vote: 50.76%

  2. No. (198 votes [37.79%])

    Percentage of vote: 37.79%

  3. Who cares. (60 votes [11.45%])

    Percentage of vote: 11.45%

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#181 Jestun

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Posted 31 March 2013 - 02:26 AM

View PostBluten, on 31 March 2013 - 02:24 AM, said:

Remember, uneducated assumptions=foolish.


Like the assumption that "some people" means you personally? :lol:

I see you have liked your latest post too... :D

Edited by Jestun, 31 March 2013 - 02:26 AM.


#182 Egomane

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Posted 31 March 2013 - 02:27 AM

Reminder: Self-liking posts is not the topic here!

#183 UBCslayer

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Posted 31 March 2013 - 02:28 AM

I would rather have a solo deathmatch, much like they had in MW4 Vengeance.

#184 Jestun

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Posted 31 March 2013 - 02:33 AM

View PostUBCslayer, on 31 March 2013 - 02:28 AM, said:

I would rather have a solo deathmatch, much like they had in MW4 Vengeance.


As someone who has not played MW4V, what is a solo deathmatch?

A mech in a map, alone, with suicide being the victory condition (the only kill you can get)?

#185 GHQCommander

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Posted 31 March 2013 - 04:05 AM

Arena would work just fine with the correct mechanics.

The reward for winning in the arena, even a 2nd and 3rd place. Could be a multiplier on XP and bills earned for damage and kills. The game already has a great system for that. So if a player does nothing and they last to the end. Their multiplier will multiply nothing.

I'm really not enjoying the current mods because there is a huge lack of team work. When in my Atlas I get left behind, no one on the team thinks to move as a unit, covering all directions and instantly flank spotted targets while also watching own flank. Most players seem to just pick a direction and go for it or follow the person that spawned in-front of them.

I need a guild to play with and I really want more modes of play.

Assassination the Lance Leader would be a good mode because both teams have no choice but to engage each other.

A mode where we need to take out all of the other team with a timer counting down. The more time on the clock when match ends, the more reward the winning team gets. Again this is about the fighting.

What is this crap in MMO PvP where we sit on a pixel for points, so fed up of it.

#186 Fishbulb333

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Posted 31 March 2013 - 04:49 AM

I'd still like to see team deathmatch added, not as a long term solution, more as a quick fix for those bored of the current 2 game modes. It would be by far the easiest new mode to had, requiring simply the removal of the cap nodes and possible either a limited map pool, or cutting some maps down in size to reduce the chance of people just running and hiding for 15 minutes..

Long term I'd like to see stuff like objective base assault/defense missions, solaris, maybe CTF, search and destroy, king of the hill or even just the 2 current game modes fleshed out a bit with stuff like static base defenses or some other alternative method of base defense.

#187 RG Notch

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Posted 31 March 2013 - 07:19 AM

View PostTeralitha, on 29 March 2013 - 07:21 PM, said:

Look at those poll results... It appears that TDM is popular after all..... Are you satisfied yet devs? You now have 2 unbiased polls both revealing that a majority of players want team death match.

Actually based on the logic you used to create your poll I count the don't care people as against, since there is no TDM they don't care if one is added. Obviously by your logic these folks are fine with no TDM, thus, these are no votes. Seems like No is carrying the day. :lol:

#188 Alois Hammer

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Posted 31 March 2013 - 07:21 AM

View PostCorwin Vickers, on 30 March 2013 - 07:59 PM, said:

Sure, it might splinter the community and cost loads of development time from PGI but Teralitha would hate it so I'd be happy.


This. TDM, with mandatory 3rd person view and no timers to end the match. "Chase that last Jenner down boys, we're 13 hours into this match and I've got to work in 2 hours!"

View PostJestun, on 31 March 2013 - 12:44 AM, said:

FYI you want a result like this for mouthy bragging: http://mwomercs.com/...s-poll-revived/


You're confused. A Legend in his Own Mind™ only needs to exist in order to indulge in mouthy bragging. That's why Tera never stops. :lol:

#189 Teralitha

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Posted 31 March 2013 - 02:21 PM

View PostDelas Ting Usee, on 30 March 2013 - 06:55 PM, said:


Yeah man, still NO.
Not enough to sway the Devs. Sorry.
There are enough people to say 'No'. Seriously, you wanna **** off 49% of the player base who don't want it.
The Devs won't pull the trigger on 'DeathMatch'
Until Solaris.



Uh dood... the other (lesser half) of the player base voting no couldnt possibly be upset. No one is forcing them to play a mode they dont like. Assault mode will still be here for them to play, so why would they be upset? People like you are just grabbing straws and proving nothing

#190 Teralitha

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Posted 31 March 2013 - 02:26 PM

View PostJestun, on 31 March 2013 - 12:44 AM, said:


204 votes, just 31 more than no (at the time of this post) does not "represent over half the population".

Needs more votes in the poll, and the difference is tiny.

FYI you want a result like this for mouthy bragging: http://mwomercs.com/...s-poll-revived/

Although even that could do with more votes... but it had significantly more than this poll has so far. But more importantly it has a clear majority in one option.



That poll was utterly biased and ignorant. Thats why the devs ignored it as they should.

#191 Teralitha

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Posted 31 March 2013 - 02:36 PM

View PostJestun, on 31 March 2013 - 02:33 AM, said:


As someone who has not played MW4V, what is a solo deathmatch?

A mech in a map, alone, with suicide being the victory condition (the only kill you can get)?


I played MW4 for years.. and Im not sure what he means either... but I think he meant to say 1vs 1.

View PostFishbulb333, on 31 March 2013 - 04:49 AM, said:

I'd still like to see team deathmatch added, not as a long term solution, more as a quick fix for those bored of the current 2 game modes. It would be by far the easiest new mode to had, requiring simply the removal of the cap nodes and possible either a limited map pool, or cutting some maps down in size to reduce the chance of people just running and hiding for 15 minutes..

Long term I'd like to see stuff like objective base assault/defense missions, solaris, maybe CTF, search and destroy, king of the hill or even just the 2 current game modes fleshed out a bit with stuff like static base defenses or some other alternative method of base defense.


Id prefer they do it right instead of halfass it just to keep ppl from boredom.

View PostRG Notch, on 31 March 2013 - 07:19 AM, said:

Actually based on the logic you used to create your poll I count the don't care people as against, since there is no TDM they don't care if one is added. Obviously by your logic these folks are fine with no TDM, thus, these are no votes. Seems like No is carrying the day. ;)


Come back to reality strawman...

View PostAlois Hammer, on 31 March 2013 - 07:21 AM, said:


This. TDM, with mandatory 3rd person view and no timers to end the match. "Chase that last Jenner down boys, we're 13 hours into this match and I've got to work in 2 hours!"



You're confused. A Legend in his Own Mind™ only needs to exist in order to indulge in mouthy bragging. That's why Tera never stops. :lol:



Well your post is kinda dumb,(actually its ******* ********) but no I wont stop until the devs realize we need TDM to save the game from failing.(among other things...)

Edited by Teralitha, 31 March 2013 - 02:37 PM.


#192 Archon Adam Steiner

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Posted 31 March 2013 - 02:38 PM

Outside of the purist argument that 'death match' is a little simplistic for MechWarrior/BattleTech (as both franchises mostly operate missions that have objectives beyond simply killing everything), I find that the thing that really sets this game apart is the tactics it requires; learning to play defense, to not over-commit one's entire force to one area of the map, and tactically utilizing 'cap tapping' to make an enemy pull back instead of pushing forward adds elements to the game that 'death match' removes entirely.

Most past MechWarrior/BattleTech games may have had one (or one's team) destroying 'X' number of 'mechs, but it was usually part of a process - not the only process. One was usually defending or taking an installation, performing reconnaisance, raiding a facilty, or attempting to complete several objectives at once; outside of "Solaris-style" arena matches, most missions and most plot-lines in books and table top campaigns were not just about destruction for destruction's sake. While we all realize MWO is its own entity, I do not see why that should mean that we need to dumb the game down to 'kill all the things!!!".

This game isn't Unreal Tournament, Doom, Quake, or any other FPS out there. It should seek to differentiate itself in order to succeed, and not cater to the same 'just kill everything' formula that other ordinary FPS games do.

Edited by Arrachtas, 31 March 2013 - 02:47 PM.


#193 Teralitha

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Posted 31 March 2013 - 02:47 PM

View PostArrachtas, on 31 March 2013 - 02:38 PM, said:

Outside of the purist argument that 'death match' is a little simplistic for MechWarrior/BattleTech (as both franchises mostly operate missions that have objectives beyond simply killing everything), I find that the thing that really sets this game apart is the tactics it requires; learning to play defense, to not over-commit one's entire force to one area of the map, and tactically utilizing 'cap tapping' to make an enemy pull back instead of pushing forward adds elements to the game that 'death match' removes entirely.

This game isn't Unreal Tournament, Doom, Quake, or any other FPS out there. It should seek to differentiate itself in order to succeed, and not cater to the same 'just kill everything' formula that other ordinary FPS games do.


Yes assault adds tactics to the game that dont exist in regular TDM, BUT it also removes the possibility of doing anything that you can do in regular TDM.

It adds a little bit while taking away a huge chunk. That huge chunk of the game is whats missing, and bringing it back is the whole purpose of this topic.

Edited by Teralitha, 31 March 2013 - 02:48 PM.


#194 Noobzorz

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Posted 31 March 2013 - 02:53 PM

View PostArrachtas, on 31 March 2013 - 02:38 PM, said:

Outside of the purist argument that 'death match' is a little simplistic for MechWarrior/BattleTech (as both franchises mostly operate missions that have objectives beyond simply killing everything), I find that the thing that really sets this game apart is the tactics it requires; learning to play defense, to not over-commit one's entire force to one area of the map, and tactically utilizing 'cap tapping' to make an enemy pull back instead of pushing forward adds elements to the game that 'death match' removes entirely.

Most past MechWarrior/BattleTech games may have had one (or one's team) destroying 'X' number of 'mechs, but it was usually part of a process - not the only process. One was usually defending or taking an installation, performing reconnaisance, raiding a facilty, or attempting to complete several objectives at once; outside of "Solaris-style" arena matches, most missions and most plot-lines in books and table top campaigns were not just about destruction for destruction's sake. While we all realize MWO is its own entity, I do not see why that should mean that we need to dumb the game down to 'kill all the things!!!".

This game isn't Unreal Tournament, Doom, Quake, or any other FPS out there. It should seek to differentiate itself in order to succeed, and not cater to the same 'just kill everything' formula that other ordinary FPS games do.


I think you are doing those three games a great disservice. They are actually incredibly strategic, even in deathmatch, since there are vital resources spread across the map. In the 3v3 competitive DM format for UT99, ensuring control over the rocket launcher and flak cannon was crucial. Alternatively check out a few minutes of this:



It's the lack of powerups and the like that make deathmatch in Call of Duty or Battlefield a laborious and moronic headbutting and camping session. I am absolutely certain MWO would be similarly scrubby.

#195 Ignatz22

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Posted 31 March 2013 - 02:56 PM

View PostKobold, on 28 March 2013 - 09:45 AM, said:

What kobold would like:

Objective game mode + Respawns!

Deathmatch is boring and pointless, and heavily favors the boring strategies. However the lack of respawns means that in most games, killing the opponents makes more sense than going for the objective.

Give me a game mode where people respawn after a certain delay after death, but the winner is ONLY decided by playing the objective.



YES, give us Deathmatch, so the single-player/team DeathStompers can go at each other in the never-ending, pointless ritual of Doggie Dominance for the overrated banner no one who does not play this specific game cares anything about. YES, let the matches of DOOM feature the Best of the Best until the Best are GONE and a simulation of all the OTHER aspects of MechWarrior (Clan wars, House rivalries, planetary invasions...) remain for those of who never played Call of Modern Duke Planet Deathmatch or whatever.
LET THE KIDS PLAY OUTSIDE FOR HEAVEN'S SAKE! ;)

#196 Shismar

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Posted 31 March 2013 - 03:13 PM

I support TDM because I don't want to play it and hope that assault would actually become a real assault mode again where the prime goal is to cap that base. And that to be reflected in the incentives of the game mode.

About that stupid "light mech hiding" issue, time limit already takes care of that. I am sure there are other simple solutions but hey, that is what developers are paid to figure out. It is not as there had not been plenty of workable solutions suggested.

Camping is a non issue from the start. I can't even fathom how someone who has played the game for any amount of time could think that.

I feel we need a number of alternative game modes. TDM might just as well be one.

#197 Roland

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Posted 31 March 2013 - 03:18 PM

We played FFP, NR, Team Deathmatch as the fundamental basis for league play in MW4, for the better part of a decade.

Most of the OP's criticisms are unfounded.

#198 Illusion Tokomi

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Posted 31 March 2013 - 04:05 PM

I interpret "Who cares?" to be the folks who .. .well :lol: are fine with the current game mode.
That would mean:
"No" + "Who cares?" = Calling for No Change, Focus on other development.
"Yes" = Calling for change, Focus on developing this Feature.

By this reasoning (which I freely admit may be faulty) it puts the current numbers at:
234 For Change
243 No Change

You must decide if it's one-sided or even DEcided.
Cheers all! ;)

Edited by Illusion Tokomi, 31 March 2013 - 07:12 PM.


#199 Caleb Lee

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Posted 31 March 2013 - 04:41 PM

I voted no.

We already have 'team deathmatch', they just need to make the bases something realistic and worthwhile, like dropships armed with weapons.

Then make them have to destroy the dropship. It is 'assault', and right now the cap mechanic is too similar to conquest. It's also borked on the 12v12 maps as there's no point in moving more than a hex or two away from base if you don't have any lights and you still run the risk of losing to a cap if the enemy has more lights than you do.

All of which is random in anything but 8v8 now thanks to ELO.

So no, I don't want another 'death match'. They just need to fix assault.

#200 Xigunder Blue

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Posted 31 March 2013 - 04:42 PM

Ummm...how about one team at lower left and one team at lower right of the map. Winning point is at top of map. Capping is not activated till end of match (15 min) and is awarded to team with most mechs on the cap. Free for all until the end of the match. Thus TDM. Anyone see a problem with this? No time requirements for capping except the end of match. No mechs on cap point? Draw. Rewards for kills, dmg etc...as normal but WIN is end of match cap.





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