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Dual Ac20 Jagermech, Dual Ac20 Jagermech Everywhere....


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#41 Royalewithcheese

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Posted 28 March 2013 - 01:29 PM

View PostAlistair Winter, on 28 March 2013 - 01:25 PM, said:

Q: Why can't you just shoot their arms off?
A: Because if they have the same skill level as you, they're likely to shoot you as much as you shoot them. All things being equal, it's easier for them to destroy components than vice versa, because they do 40 damage on one spot, rather than spreading it over several components.


With this one, it's closer to "why don't you LT/RT core them?" In order to be anything other than a slow Boomcat, a Jagerbomb has to run an XL. And the Jager has enormous side torsos. Most good builds should have a decent chance of killing them with side torso shots.

#42 Iron Frost

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Posted 28 March 2013 - 01:42 PM

There are counters to these mechs - namely heavy duty laser boats. The arms on the jagermechs have a decent amount of armor, but typically two alphas from a dedicated laser boat will take them off, or into structure and destroy the ac20. The key is having weapons that you can use as a scalpel to remove the weapons. Try an Atlas-RS with 4 large lasers....

#43 Ryokens leap

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Posted 28 March 2013 - 01:42 PM

View PostDr Q, on 28 March 2013 - 12:16 PM, said:

Title says it all. Welcome to ac/20 warrior online. I have no problem taking them out, its just i'm liable to be upset whenever my last 3 games two ac40 jagermechs have killed my entire team even after i warn them not to get close.....

inb4 died to ac/20


Dropped a couple of solo pugs at 6 am before work, just hacking around. AC 40s and assaults evrwh. Sniping at range to soften up target before closing , getting dissed for being a coward by dummies that closed and died.

#44 MadPanda

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Posted 28 March 2013 - 01:43 PM

View PostChavette, on 28 March 2013 - 01:19 PM, said:

What do you record with? My HDD cant seem to keep up with Fraps' barely compressed 1080p60, and I doubt everyone who ever put a 1080p gameplay vid on youtube has an SSD.


I record with fraps, 1080p 30fps. My HDD has not had a problem with recording, not sure what's going on with yours.

#45 Voidsinger

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Posted 28 March 2013 - 01:44 PM

View PostGRIMM11, on 28 March 2013 - 01:00 PM, said:

The real problem are those damn jagermachine gun boats. ******** be getttin those crits left and right, its unfair!


Oddly enough, I use one and it does well by me.

Since I find Ballistics tough (waiting on HSR), especially at about 270 metres, I set my DD to a 2 ERLL + 6 MG build. Nice 300 Standard Engine make it clip along fairly quick, very rarely gets near overheat. Nice for Tourmaline.

#46 Chavette

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Posted 28 March 2013 - 01:50 PM

View PostMadPanda, on 28 March 2013 - 01:43 PM, said:


I record with fraps, 1080p 30fps. My HDD has not had a problem with recording, not sure what's going on with yours.

It can record at 30fps but the game goes to 30fps too, and feels like 15fps which is way too choppy for my taste.

#47 MadPanda

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Posted 28 March 2013 - 01:54 PM

View PostChavette, on 28 March 2013 - 01:50 PM, said:

It can record at 30fps but the game goes to 30fps too, and feels like 15fps which is way too choppy for my taste.


I honestly can't tell a difference when I'm recording and when I'm not. It's same smoothness. But my computer is really new, bought this january.

#48 Chavette

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Posted 28 March 2013 - 01:57 PM

View PostMadPanda, on 28 March 2013 - 01:54 PM, said:


I honestly can't tell a difference when I'm recording and when I'm not. It's same smoothness. But my computer is really new, bought this january.

My comp is good too, but the HDD is an ol' 250Gb WD... even slower than my 250Gb sammy, but atleast it stable... well looks like I'm gonna get an ssd then.

#49 Roland

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Posted 28 March 2013 - 01:58 PM

View PostDr Q, on 28 March 2013 - 12:34 PM, said:

I know, the ac20 Jagermech is the "Next Big Thing" because it lets you kill quickly with little skill, and you don't have to keep aiming. all you have to do is land one good shot and you'll do more damage to a single component than anything else, aside from silly hexa-PPC stalkers.

Actually, the reason such builds are popular is that they allow skilled pilots kill mechs very quickly.

In the hands of unskilled pilots, they are not particularly effective, but if you have good aim you can one shot mechs.

High alpha builds tend to reward pilots with good gunnery skills. They also tend to require skill to effectively use, since their effectivness drops off fast if you can't land your shots precisely.

#50 Tenzek

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Posted 28 March 2013 - 02:01 PM

I just played a game with my JM6-S using dual AC/20.

My premium xp bonus was 1,337.

"If do correctly, no can defend."

#51 Cik

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Posted 28 March 2013 - 02:07 PM

View PostVoidsinger, on 28 March 2013 - 01:44 PM, said:


Oddly enough, I use one and it does well by me.

Since I find Ballistics tough (waiting on HSR), especially at about 270 metres, I set my DD to a 2 ERLL + 6 MG build. Nice 300 Standard Engine make it clip along fairly quick, very rarely gets near overheat. Nice for Tourmaline.

your machine is a joke and you should feel bad.

#52 Karl Split

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Posted 28 March 2013 - 02:13 PM

Glad to hear a new mech is competitive.

All hail our new ac/20 wielding overlords.

#53 80sGlamRockSensation David Bowie

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Posted 28 March 2013 - 02:13 PM

easily killed.


Get a CAT-3D.

Alpha strike it in the side torso twice.

Problem solved!

#54 Jetfire

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Posted 28 March 2013 - 02:22 PM

What you say?! Brawling weapons good for short range?! Impossible. You go to prison!

From now on, 1 small laser per mech, no other weapons allowed. Let us knife fight with glowsticks.

#55 Voidsinger

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Posted 28 March 2013 - 02:23 PM

View PostCik, on 28 March 2013 - 02:07 PM, said:

your machine is a joke and you should feel bad.


It's the Hardpoint system.

Tried dual AC/10s, Ultras, AC/20s. Work well enough on the S where you have a decent backup of 4 MLs to complement 2 AC/5s or a Gauss or AC/20.

Problem I have is that I ping 280ms. So firing on the move means I have their ping, my ping and terrain bumps plus movement drift to account for. Too much (biggest being my ping). Besides, those AC/20 Jagers run hot and have limited ammo. I can do close to continuous fire with my large lasers. Standard engine helps survivability. The MGs are there because you tend to run out of crits for heat sinks plus I like a zero heat backup weapon. Right now, the extra hit percentages from hitscan makes up for reduced damage.

My loadouts will change rather heavily when Host State Rewind comes in for Ballistics.

#56 Royalewithcheese

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Posted 28 March 2013 - 02:26 PM

View Postmwhighlander, on 28 March 2013 - 02:13 PM, said:

easily killed.


Get a CAT-3D.

Alpha strike it in the side torso twice.

Problem solved!


That's why I'm gonna put 41+ armor on the front of my Jagermech's side torsos ;)

(The secret weakness of my build is 3Ds that run 4xPPC or 2xGauss/1xPPC. Don't tell anyone.)

View PostJetfire, on 28 March 2013 - 02:22 PM, said:

What you say?! Brawling weapons good for short range?! Impossible. You go to prison!

From now on, 1 small laser per mech, no other weapons allowed. Let us knife fight with glowsticks.


Help my Small Pulse Laser Dragon keeps getting cored by OP Small Laser Catapults. Fix your game PGI

#57 Protection

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Posted 28 March 2013 - 02:28 PM

The big reason is that:
  • The Jaeger is a brand new mech to the game, so lots of people just bought one.
  • Most of the designs of the Jager turn out to be silly (eg. 5 AC/2s), or lacking in armour/ammo/speed (eg. Quad UAC/5s)
  • After several different attempts to find a good minimaxed design, the only really successful one has been the Dual AC/20
So in order to finish their Jagers and move on, people are taking the path of least resistance rather than running junkier Jager builds because it can be a tough mech to work with, despite the hardpoints.

#58 Pygar

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Posted 28 March 2013 - 02:28 PM

View Postmwhighlander, on 28 March 2013 - 02:13 PM, said:

easily killed.


Get a CAT-3D.

Alpha strike it in the side torso twice.

Problem solved!


Yeah, hearing all this talk of how hard it is for people to deal with them is making me think I need to be playing more...because I seem to run into the people who can deal with Jags fairly well more often than people who just die in a fire.

Overall, I am doing better with Jager than previous mechs, but I think the Jag is just good, and not really OP...it takes some work to make sure I get shots w/out getting shot back, cuz getting shot back too often will not take very long to break down a Jag.

#59 kracked49

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Posted 28 March 2013 - 02:29 PM

I own one of the "evil" dual AC20 Jagermechs. I have noticed two thing about the design. First you must be on a team to use it effectively and second at long range you die fast. Now that I have tried the design I will probably go back to to my non jumping Cataphract. Anyone want a gauss slug upside the head?

Edited by kracked49, 28 March 2013 - 02:30 PM.


#60 OneEyed Jack

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Posted 28 March 2013 - 02:30 PM

View PostDavers, on 28 March 2013 - 12:39 PM, said:

Ok, so LRMs, SRMs, Streaks, and now AC/20's are all 'little skill' weapons. What does the community think is a skilled weapon? Medium lasers?

Apparently only MG's, and maybe SRM2's.

View PostAlistair Winter, on 28 March 2013 - 01:25 PM, said:


Q: Why is it a problem that a certain mech type is so popular?
A: It's sometimes an indication that other types are less efficient. This is fine if it's just a temporary situation, where the players haven't learned to adapt to a new tactic. However, if it persists for a long time, it probably means that the imbalance needs to be addressed if you want variety in the game.

Q: Why do you want to keep nerfing so many things? LRMs, ECM, Streaks, AC20...
A: For the sake of variety. What's the point having a lot of weapons and different mechs in a game, if 90% of the players are only using a small selection of these? If you want variety, you have to encourage players to try different builds.

The ballistic weapons in this game are not properly balanced, as made evident by the fact that the AC20 and UAC5 are far more powerful than the AC2, AC5 and AC10. With lasers, you see more variety. People are using pretty much all laser weapons except for the small lasers (which need to be improved, in order to be a viable option, IMO). With ballistic weapons, there's far less variety.

You don't seem to understand the mentality, or you're part of the problem yourself. I'll try to explain.

There will always be something that is popular, whether it's "better" or just more fun. True balance would require we all drive exactly the same mech with only a single weapon type. Actual variety requires differences, and as long as there's differences, perfect balance is impossible.

This is a public internet forum. The default state is whining. If the listen to every whine and get rid of everything that's whined about, soon there is nothing left, no variety at all. You claim to want to promote variety, but the end result would actually be to stifle it.





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