Edited by jakucha, 28 March 2013 - 10:44 PM.
Has Anyone Else Noticed Ppcs Pinging Off Mechs For 0 Damage?
#41
Posted 28 March 2013 - 10:39 PM
#42
Posted 29 March 2013 - 05:52 AM
The hits were very precise, I see no reason at all why the game thinks they weren't cause it's not even the lag - I can recall shooting at atlases and awesomes more than once and this occuring.
Funny thing and I'm 100% certain that's not intended.
Yes - I play with PPCs alot - big fan and stuff.
#43
Posted 29 March 2013 - 07:09 AM
#44
Posted 29 March 2013 - 07:19 AM
#45
Posted 29 March 2013 - 07:20 AM
#46
Posted 29 March 2013 - 07:29 AM
Hit registering is bad.
#47
Posted 29 March 2013 - 07:59 AM
As soon as they announce the fix is in for this, I'll probably go back to PPC's and ER PPC's to see how they do after the fix.
#48
Posted 29 March 2013 - 08:03 AM
Have they ever been working correctly? There was a minor disturbance in the force (aka CB forums) around August last year when one of the dev's (Matt?) responded in a q&a that 'minimum range 90m blahdy-blah' when asked about ppc hit detection problems.
#49
Posted 29 March 2013 - 11:05 AM
#50
Posted 29 March 2013 - 11:18 AM
hashinshin, on 28 March 2013 - 03:28 PM, said:
"YES", and also at one time or another I have see "ALL" weapons hit and do little or no damage..
It was a little worse before "rewind"... Do you remember when you could Alpha a Raven standing still behind one of your teammates 3 times at different points in the match, and the Raven "lit up", but took no damage..??
Must be hit registration due to something with server capacity over taxed, or netcode just glitching..
That or someone playing with their packet loss
Edited by Odins Fist, 29 March 2013 - 11:19 AM.
#51
Posted 29 March 2013 - 11:27 AM
Oh, they might "know" it but they fail to understand in a way that leads to these threads.
#52
Posted 29 March 2013 - 12:28 PM
Captain Stiffy, on 29 March 2013 - 11:27 AM, said:
Oh, they might "know" it but they fail to understand in a way that leads to these threads.
Apparently there is also AT LEAST ONE PLAYER who does not read the whole thread before posting in it.
#53
Posted 29 March 2013 - 12:39 PM
#54
Posted 29 March 2013 - 05:05 PM
Kill Dozer, on 29 March 2013 - 11:05 AM, said:
In fairness, this is just something that happens in a game like this- fps, sim, what-have-you. I'm sure it'd happen in flight sims too, under certain circumstances . Hell, if you ever played that-game-which-shall-not-be-named*, you'd notice spaces between railings that cannot be penetrated even if you have a penetration perk, HEAP rounds**, and are definitely firing between the damn (wooden) railings!
Odins Fist, on 29 March 2013 - 11:18 AM, said:
"YES", and also at one time or another I have see "ALL" weapons hit and do little or no damage..
It was a little worse before "rewind"... Do you remember when you could Alpha a Raven standing still behind one of your teammates 3 times at different points in the match, and the Raven "lit up", but took no damage..??
Must be hit registration due to something with server capacity over taxed, or netcode just glitching..
That or someone playing with their packet loss
Alternatively, there was lag which meant you were effectively shooting your teammates in the back .
Captain Stiffy, on 29 March 2013 - 11:27 AM, said:
Oh, they might "know" it but they fail to understand in a way that leads to these threads.
There are a HUGE NUMBER OF PLAYERS that don't understand the concept of reading comprehension.
Oh, they might "know" it but they fail to utilize it in a way that leads to these posts.
*When did Hawken lose that title to Call of Duty?
**I may be getting the name wrong, but in one of the CoDs, if you took whatever the armor piercing option was and dropped your weapon, you can see it says it has explosive rounds.
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