Another Mg Thread. They're Actually Bugged.
#41
Posted 29 March 2013 - 08:58 AM
Many people have said the Machine Gun is supposed to be "Better" than the small laser, my argument against this is ammo explosion, for one of the weakest guns in the game [tabletop or otherwise] a MG ammo explosion will completely kill your mech. Even at 1 ton... because you carry so much ammunition. [this is of course, un-CASE'd ammo]
#42
Posted 29 March 2013 - 08:59 AM
If MGs get a boost which they should, their ammo should explode with more energy too. A ton of MG ammo exploding in TT had more potential damage than a ton of AC20 ammo.
#43
Posted 29 March 2013 - 08:59 AM
#44
Posted 29 March 2013 - 09:02 AM
http://www.sarna.net/wiki/Piranha
#45
Posted 29 March 2013 - 09:04 AM
Dragonslayer Ornstein, on 29 March 2013 - 09:02 AM, said:
http://www.sarna.net/wiki/Piranha
Implying we'll EVER see the clans.
They just announced that the game goes offically live "Late Summer" which means no more beta, which means no more beta as an excuse for missing/incomplete features...
Just keep that in mind now guys.
#47
Posted 29 March 2013 - 06:58 PM
Bubba Wilkins, on 29 March 2013 - 08:56 AM, said:
Two things:
1) The testing grounds don't handle damage correctly and are bugged.
2) Machine guns don't effect armor.
A better test would be to take a snap shot of your mech/weapon stats prior to a round.
Then play a round using only the machine guns and however much ammo you want.
Take a second snapshot of weapon stats.
Then do maths.
Not sure if a very feeble attempt at a straw man argument or just didn't read my post.
1) I didn't say anything about DPS until the end of my post. I was talking about rate of fire for nearly the entire duration.. This cannot be gauged by taking snapshots of my weapon stats. In any case, it takes between 13-14 shots from an MPL to take the leg off the target A1. So 78 to 84 damage. 1968 from my original post times 0.04 equals 78.72 The damage is accurate enough to the listed values to be usable. The rate of fire is not.
2) They do actually. Just 0.04 per shot takes two and a half seconds of fire on the same location to register as a single point of damage from one gun. I've done damage to armor in live matches with MG's. It's just painfully slow.
So uhh.. check your facts before just making stuff up.
#48
Posted 08 April 2013 - 03:49 PM
#49
Posted 08 April 2013 - 04:23 PM
#51
Posted 08 April 2013 - 04:27 PM
#52
Posted 08 April 2013 - 04:57 PM
http://www.sarna.net/wiki/Piranha
It's a clan mech. *twelve* machine guns. Also a pair of medium lasers and a small laser.
I suspect that several of the developers got their butts handed to them in tabletop because of this thing.
Edited by Burnsidhe, 08 April 2013 - 05:00 PM.
#54
Posted 08 April 2013 - 05:34 PM
Davers, on 08 April 2013 - 04:27 PM, said:
Is it too late to say "read the underlined bits where I did this in a live match" and "I didn't have fast fire for the mech I was using anyway?"?
#55
Posted 09 April 2013 - 02:36 AM
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