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Another Mg Thread. They're Actually Bugged.


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#41 CMDR Sunset Shimmer

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Posted 29 March 2013 - 08:58 AM

the easy fix for machine guns would be allow the .5 ton ammo allotments, and boost damage a little.

Many people have said the Machine Gun is supposed to be "Better" than the small laser, my argument against this is ammo explosion, for one of the weakest guns in the game [tabletop or otherwise] a MG ammo explosion will completely kill your mech. Even at 1 ton... because you carry so much ammunition. [this is of course, un-CASE'd ammo]

#42 Viper69

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Posted 29 March 2013 - 08:59 AM

MGs in Solaris 7 battle system are face r@pers. They have longer range and with no heat pretty much own for their size in the confined areas of solaris.

If MGs get a boost which they should, their ammo should explode with more energy too. A ton of MG ammo exploding in TT had more potential damage than a ton of AC20 ammo.

#43 Vahnn

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Posted 29 March 2013 - 08:59 AM

In the book Decision at Thunder Rift, 'mechs are killed or nearly killed frequently from MG fire. These are man-portable and vehicle-mounted MGs.

#44 Dragonslayer Ornstein

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Posted 29 March 2013 - 09:02 AM

Just you guys wait until the Clans come and we get the Piranha. Then everyone will want the MG's to be nerfed again :P

http://www.sarna.net/wiki/Piranha

#45 CMDR Sunset Shimmer

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Posted 29 March 2013 - 09:04 AM

View PostDragonslayer Ornstein, on 29 March 2013 - 09:02 AM, said:

Just you guys wait until the Clans come and we get the Piranha. Then everyone will want the MG's to be nerfed again :P

http://www.sarna.net/wiki/Piranha


Implying we'll EVER see the clans.

They just announced that the game goes offically live "Late Summer" which means no more beta, which means no more beta as an excuse for missing/incomplete features...

Just keep that in mind now guys.

#46 Lonestar1771

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Posted 29 March 2013 - 01:47 PM

View PostTeam Leader, on 29 March 2013 - 08:49 AM, said:

WHERE. Quote and link please.


I was being facetious.

#47 Xelah

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Posted 29 March 2013 - 06:58 PM

View PostBubba Wilkins, on 29 March 2013 - 08:56 AM, said:


Two things:

1) The testing grounds don't handle damage correctly and are bugged.
2) Machine guns don't effect armor.

A better test would be to take a snap shot of your mech/weapon stats prior to a round.
Then play a round using only the machine guns and however much ammo you want.
Take a second snapshot of weapon stats.
Then do maths.



Not sure if a very feeble attempt at a straw man argument or just didn't read my post.

1) I didn't say anything about DPS until the end of my post. I was talking about rate of fire for nearly the entire duration.. This cannot be gauged by taking snapshots of my weapon stats. In any case, it takes between 13-14 shots from an MPL to take the leg off the target A1. So 78 to 84 damage. 1968 from my original post times 0.04 equals 78.72 The damage is accurate enough to the listed values to be usable. The rate of fire is not.


2) They do actually. Just 0.04 per shot takes two and a half seconds of fire on the same location to register as a single point of damage from one gun. I've done damage to armor in live matches with MG's. It's just painfully slow.


So uhh.. check your facts before just making stuff up.

#48 Xelah

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Posted 08 April 2013 - 03:49 PM

PGI listens for trends? I'm Just going to leave this here.

#49 Tennex

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Posted 08 April 2013 - 04:23 PM

the DPS is supposed to be 0.4 which is still about 1/3 that of the small laser. fixing the buff won't even be enough of a buff

#50 Team Leader

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Posted 08 April 2013 - 04:27 PM

View PostXelah, on 08 April 2013 - 03:49 PM, said:

PGI listens for trends? I'm Just going to leave this here.

It's not "important enough"

#51 Davers

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Posted 08 April 2013 - 04:27 PM

Is it too late in the thread to mention that Fast Fire and other efficiencies don't work in Training Ground?

#52 Burnsidhe

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Posted 08 April 2013 - 04:57 PM

The real reason for the MG being a non-viable weapon is this:

http://www.sarna.net/wiki/Piranha

It's a clan mech. *twelve* machine guns. Also a pair of medium lasers and a small laser.

I suspect that several of the developers got their butts handed to them in tabletop because of this thing.

Edited by Burnsidhe, 08 April 2013 - 05:00 PM.


#53 Team Leader

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Posted 08 April 2013 - 05:01 PM

View PostDavers, on 08 April 2013 - 04:27 PM, said:

Is it too late in the thread to mention that Fast Fire and other efficiencies don't work in Training Ground?

Thomas D stated that fast fire doesn't apply to MGs anyway.

#54 Xelah

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Posted 08 April 2013 - 05:34 PM

View PostDavers, on 08 April 2013 - 04:27 PM, said:

Is it too late in the thread to mention that Fast Fire and other efficiencies don't work in Training Ground?


Is it too late to say "read the underlined bits where I did this in a live match" and "I didn't have fast fire for the mech I was using anyway?"?

#55 Hayashi

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Posted 09 April 2013 - 02:36 AM

We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.





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