Shumabot, as you pointed out, DX11 was added AFTER the final release, the engine did not support it when it was designed, created and released. CryTek built the engine PGI is using, PGI has to go to them for core engine fixes like DX11 not working properly AFTER an update from CryTek because it's something CryTek did to the engine, not something PGI did. That's not a new thing, it's been kind of standard since iD first released their Quake engine for licensing. If you get a licensed engine and the creators do something that breaks core engine functionality, you usually have to go to them to get it fixed. PGI's been working on it, we know that, but getting it working as it should..they may well need CryTek to address the problem for them, just ask anyone that's ever worked on a mod for an existing game, real common issue.
And Shumabot, this game currently runs very well on my machine, i7 950, 6g ram, GTX 470 factory OC'd. All settings maxed, 1920x1080, my fps go from 120+ down to 50 during heavy combat with everyone clustered up in a big furball. I can look at the armor plates on the sides of my Jager's cockpit and SEE the texture of the metal, pitting, bumps, layers of paint.. Maybe you just need to tweak your system a bit? Crysis 3 runs the same, I won't say it looks better because it's actually TOO overdetailed, makes real life look like it's missing something, but it's a lot more vibrant then MWO is...it's also a really expensive Tech Demo, as CryTek makes more off licenses then game sales
As to that whole "Mercs need to be premium" bit...HUH? Hmm..as I read the interview, the comment SEEMS to suggest that in order to START a Merc unit, you need to be a premium player, it doesn't actually say all Mercs need to be premium. They want some sign of commitment from people wanting to start a Merc Company in the game, which I can't really say I blame them for. I've seen far too many people over the years start up a clan/team/unit/whatever you want to call it in a game and NEVER get it off the ground or use it soley for mule/storage purposes. And it's not without precedent I might add, I know a few other MMOs that require the same if they have a F2P option, like Dungeons and Dragons Online, which requires you to spend real money to buy a charter to start a guild if you aren't a premium player already. Not a new thing, and if they only make you need premium time to START the unit, not a big deal. Add in the fact that with how their metagame is going to work, I really do understand them wanting to make sure anyone starting a Merc unit IS committed to playing the game for more then a few hours.