For all those who don't know what I'm talking about, a combat log would be a small text box in the ui that would display information regarding the damage output and input in battle.
For example, after firing an ac20 into the torso of an enemy, one line of text could say:
You caused 20 damage to (players name) torso (no crit)
OR alternatively if you take damage:
Your torso has sustained 20 damage (no crit)
The log could go even as far as displaying the number of armor left on a component when it is hit, but personally I think this should only be displayed if the player would devote his module slot to see this information.
The combat log could actually go in the same window as the chat panel, just in a different tab. And if the devs did implement this, I'm sure they would let you be able to customize how you would see the information. Example (only display damage you are doing to targets, change text, colors, etc.)
But would this break the game? Combat logs give a lot of information to players to exploit key weaknesses of a mech. If a player knows exactly how much armor you have left on a given component, he would only need to use *X amount of weapons/heat* to destroy it without overkill. This would allow that player to preserve their heat values while dealing the optimal amount of damage to a target.
So would this be a good idea to implement? Or does it sway too far away from the ideas of past mech warrior games?
Edited by Ptom, 23 November 2012 - 09:05 AM.